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I didn't understand anything from you raynner, I think you were using the google translate...
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Hello, my friend made this script for me but I got a problem with it. I want to remove the licence from the vehicles, from all of them. I tried removing the function doesPlayerHaveLiceForVehicle but didn't works... I were learning those lines, but didn't understood at all. So, I'd appreciate a help -- The Vehicle Spawn Gui -- vehiclesWindow = guiCreateWindow(395,237,241,413,"Vehicles",false) vehiclesGrid = guiCreateGridList(9,26,221,307,false,vehiclesWindow) guiGridListSetSelectionMode(vehiclesGrid,0) spawnVehicleSystemButton = guiCreateButton(9,337,220,30,"Spawn Vehicle",false,vehiclesWindow) closeWindowButton = guiCreateButton(9,373,220,30,"Close Window",false,vehiclesWindow) guiGridListSetSortingEnabled ( vehiclesGrid, false ) vehicleName = guiGridListAddColumn( vehiclesGrid, " Vehiclename:", 0.80 ) addEventHandler("onClientGUIClick", closeWindowButton, function() guiSetVisible(vehiclesWindow, false) showCursor(false,false) guiGridListClear ( vehiclesGrid ) end, false) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(vehiclesWindow,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(vehiclesWindow,x,y,false) guiWindowSetMovable (vehiclesWindow, true) guiWindowSetSizable (vehiclesWindow, false) guiSetVisible (vehiclesWindow, false) -- MTA VEHICLES IDS/NAMES -- local swatJobVehicles = { [596] = {"Police Car (LS)", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [597] = {"Police Car (SF)", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [598] = {"Police Car (LV)", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [599] = {"Police Ranger", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [415] = {"Cheetah", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [426] = {"Premier", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [428] = {"Securicar", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [451] = {"Turismo",131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [560] = {"Sultan",131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [579] = {"Huntley", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [601] = {"S.W.A.T", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [427] = {"Enforcer",131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, [523] = {"HPV1000", 106, 1, 1, 1}, [490] = {"FBI Rancher", 131,131,131,131,r=0,g=20,b=90,r2=255,g2=255,b2=255}, } local swatHeli = { [497] = {"Police Maverick", 53, 1, 1, 1}, [563] = {"Raindance",53,1,1,1}, [447] = {"Seasparrow",53, 1 , 1, 1}, [476] = {"Rustler", 53, 1 , 1, 1}, } -- VEHICLE SPAWNERS LOCATIONS /TEAM -- local vehicleMarkers = { --SWAT {1813.8505859375, -1370.5888671875, 24.537517547607, 39, 64, 225, swatHeli, "SWAT", "SWAT Team", 0, "noOccupation" }, {1793.8505859375, -1370.5888671875, 24.537517547607, 39, 64, 225, swatHeli, "SWAT", "SWAT Team", 0, "noOccupation" }, {1812.72265625, -1367.7529296875, 13.645312309265, 39, 64, 225, swatJobVehicles, "SWAT", "SWAT Team", 180, "noOccupation" }, {1803.361328125, -1367.7529296875, 13.645312309265, 39, 64, 225, swatJobVehicles, "SWAT", "SWAT Team", 180, "noOccupation" }, {1793.361328125, -1367.7529296875, 13.645312309265, 39, 64, 225, swatJobVehicles, "SWAT", "SWAT Team", 180, "noOccupation" }, } -- SCRIPT -- local JobsToTables = { } local amarkers = {} local workingWithTable=false for i,v in pairs(vehicleMarkers) do if getPlayerTeam ( localPlayer ) then local overRide=false if v[8] ~= nil and v[8] == "Police" then if getTeamName(getPlayerTeam ( localPlayer )) == "Police" or getTeamName(getPlayerTeam ( localPlayer )) == "SWAT" then overRide=true end end if overRide==false and getTeamName(getPlayerTeam ( localPlayer )) == v[8] and getElementData(localPlayer, "Occupation") == v[9] or getTeamName(getPlayerTeam ( localPlayer )) == v[8] and v[11] == "noOccupation" or getTeamName(getPlayerTeam ( localPlayer )) == v[11] or getTeamName(getPlayerTeam ( localPlayer )) == v[12] or v[8] == nil and v[9] == nil then elref = createMarker(v[1], v[2], v[3] -1, "cylinder", 2.2, v[4], v[5], v[6]) amarkers [elref ] = v[7] setElementData(elref, "freeVehiclesSpawnRotation", v[10]) setElementData(elref, "isMakerForFreeVehicles", true) if ( v[11] == "aGroup" ) then setElementData(elref, "groupMarkerName", v[15] ) end end end end local workingWith = {} addEventHandler("onClientMarkerHit", root, function(hitElement, matchingDimension) if getElementType ( hitElement ) == "player" and getElementData(source, "isMakerForFreeVehicles") == true and hitElement == localPlayer then guiGridListClear ( vehiclesGrid ) if not isPedInVehicle(localPlayer) then if (amarkers [source] ) then workingWithTable=amarkers [source] for i,v in pairs( amarkers [source] ) do if hitElement == localPlayer then local px,py,pz = getElementPosition ( hitElement ) local mx, my, mz = getElementPosition ( source ) if ( pz-3 < mz ) and ( pz+3 > mz ) then if ( getElementData( source, "groupMarkerName" ) ) and ( getElementData( localPlayer, "Group" ) ) and not ( getElementData( source, "groupMarkerName" ) == getElementData( localPlayer, "Group" ) ) then exports.dxmsg:createNewDxMessage("You are not allowed to use this vehicle marker!", 225 ,0 ,0) else if not(getElementData(localPlayer,"Group")) then exports.dxmsg:createNewDxMessage("You are not allowed to use this vehicle marker!", 225 ,0 ,0) return end local row = guiGridListAddRow ( vehiclesGrid ) workingWith[tostring(v[1])] = tonumber(i) guiGridListSetItemText ( vehiclesGrid, row, vehicleName, tostring(v[1]), false, false ) guiGridListSetItemData ( vehiclesGrid, row, vehicleName, tostring(i) ) guiSetVisible (vehiclesWindow, true) showCursor(true,true) theVehicleRoation = getElementData(source, "freeVehiclesSpawnRotation") theMarker = source end end end end end end end end) -- Reload the markers -- function reloadFreeVehicleMarkers () for i,v in pairs( amarkers ) do destroyElement(i) end amarkers = {} for i,v in pairs(vehicleMarkers) do if getTeamName(getPlayerTeam ( localPlayer )) == v[8] and getElementData(localPlayer, "Occupation") == v[9] or getTeamName(getPlayerTeam ( localPlayer )) == v[8] and v[11] == "noOccupation" or getTeamName(getPlayerTeam ( localPlayer )) == v[11] or getTeamName(getPlayerTeam ( localPlayer )) == v[12] or v[8] == nil and v[9] == nil then elref = createMarker(v[1], v[2], v[3] -1, "cylinder", 2.2, v[4], v[5], v[6]) amarkers [elref ] = v[7] setElementData(elref, "freeVehiclesSpawnRotation", v[10]) setElementData(elref, "isMakerForFreeVehicles", true) if ( v[11] == "aGroup" ) then setElementData(elref, "groupMarkerName", v[15] ) end end end end addEvent("reloadFreeVehicleMarkers", true) addEventHandler("reloadFreeVehicleMarkers", root, reloadFreeVehicleMarkers ) function spawnTheVehicle () local x,y,z = getElementPosition(theMarker) local selectedVehicle = guiGridListGetItemText ( vehiclesGrid, guiGridListGetSelectedItem ( vehiclesGrid ), 1 ) if selectedVehicle == "" or selectedVehicle == " " then exports.dxmsg:createNewDxMessage("You didnt select a vehicle!", 225 ,0 ,0) else local selectedRow, selectedColumn = guiGridListGetSelectedItem(vehiclesGrid) local theVehicleID = workingWith[tostring(selectedVehicle)] -- local theVehicleID = tonumber(guiGridListGetItemData ( vehiclesGrid, selectedRow, selectedColumn )) if ( tonumber( theVehicleID) == 481 ) or ( tonumber( theVehicleID) == 510 ) or ( tonumber( theVehicleID) == 509 ) or ( tonumber( theVehicleID) == 462 ) or ( getElementData( localPlayer, "Occupation" ) == "Criminal" ) then if ( getElementData( localPlayer, "wantedPoints" ) >= 20 ) then exports.dxmsg:createNewDxMessage("You can't spawn free vehicles when having more then 1 wanted stars!", 225 ,0 ,0) else local getTable = workingWithTable --JobsToTables[getElementData(localPlayer, "Occupation")] or JobsToTables[getTeamName(getPlayerTeam ( localPlayer ))] local vehicle,color1,color2,color3,color4 = getTable[theVehicleID][1],getTable[theVehicleID][2],getTable[theVehicleID][3],getTable[theVehicleID][4],getTable[theVehicleID][5]--unpack( getTable[tonumber( theVehicleID )] ) local r,g,b=nil,nil,nil local r2,g2,b2=nil,nil,nil if getTable[theVehicleID].r ~= nil then r,g,b=getTable[theVehicleID].r,getTable[theVehicleID].g,getTable[theVehicleID].b end if getTable[theVehicleID].r2 ~= nil then r2,g2,b2=getTable[theVehicleID].r2,getTable[theVehicleID].g2,getTable[theVehicleID].b2 end triggerServerEvent("spawnVehicleSystem", localPlayer, x, y, z, theVehicleID, color1, color2, color3, color4, theVehicleRoation,r,g,b,r2,g2,b2) guiSetVisible (vehiclesWindow, false) showCursor(false,false) guiGridListClear ( vehiclesGrid ) end elseif doesPlayerHaveLiceForVehicle(tonumber(theVehicleID)) then local getTable = workingWithTable --JobsToTables[getElementData(localPlayer, "Occupation")] or JobsToTables[getTeamName(getPlayerTeam ( localPlayer ))] local vehicle,color1,color2,color3,color4 = getTable[theVehicleID][1],getTable[theVehicleID][2],getTable[theVehicleID][3],getTable[theVehicleID][4],getTable[theVehicleID][5]--unpack( getTable[tonumber( theVehicleID )] ) local r,g,b=nil,nil,nil local r2,g2,b2=nil,nil,nil if getTable[theVehicleID].r ~= nil then r,g,b=getTable[theVehicleID].r,getTable[theVehicleID].g,getTable[theVehicleID].b end if getTable[theVehicleID].r2 ~= nil then r2,g2,b2=getTable[theVehicleID].r2,getTable[theVehicleID].g2,getTable[theVehicleID].b2 end triggerServerEvent("spawnVehicleSystem", localPlayer, x, y, z, theVehicleID, color1, color2, color3, color4, theVehicleRoation,r,g,b,r2,g2,b2) guiSetVisible (vehiclesWindow, false) showCursor(false,false) guiGridListClear ( vehiclesGrid ) else exports.dxmsg:createNewDxMessage("You don't have a licence for this type of vehicle!", 225 ,0 ,0) end end end addEventHandler("onClientGUIClick", spawnVehicleSystemButton, spawnTheVehicle, false) function doesPlayerHaveLiceForVehicle (vehicleID) local playtime = getElementData(localPlayer,"playTime") if getVehicleType ( vehicleID ) == "Automobile" or getVehicleType ( vehicleID ) == "Monster Truck" or getVehicleType ( vehicleID ) == "Quad" or getVehicleType ( vehicleID ) == "Trailer" then if playtime == false or playtime==nil then return true end if math.floor((tonumber(playtime)/60)) < 10 then return true end if getElementData(localPlayer, "carLicence") then return true else return false end elseif getVehicleType ( vehicleID ) == "Plane" then if getElementData(localPlayer, "planeLicence") then return true else return false end elseif getVehicleType ( vehicleID ) == "Helicopter" then if getElementData(localPlayer, "chopperLicence") then return true else return false end elseif getVehicleType ( vehicleID ) == "Bike" or getVehicleType ( vehicleID ) == "BMX" then if getElementData(localPlayer, "bikeLicence") then return true else return false end elseif getVehicleType ( vehicleID ) == "Boat" then if getElementData(localPlayer, "boatLicence") then return true else return false end end end Ex.: As a SWAT member I can spawn all those car from the "swatJobVehicles", less the "HPV1000". Why ? "You don't have a licence for this type of vehicle!" appears. The same thing applies for those all "swatHeli" vehicles.
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function toggleRadar() if isVisible then addEventHandler("onPlayerLogin", root, HUDNAME) else removeEventHandler("onPlayerLogin", root, HUDNAME) end isVisible = not isVisible end I made this, going to test in game right now --Not working * A question: If I place the event "onPlayerLogin" there, I must to edit the meta file (exporting something from the Login folder)?
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Thank's Best-Killer. (SOLVED) Thanks for the support Karim.
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I've created SWAT colours: 0,0,204 (as the scoreboard) type: service but when I'm near the ped nothing appears
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in game or in resources? I'm going to make in-game and test that right now
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Best-Killer1 I changed the SAEG to NG and those things, but nothing appers when I'm near the swat ped -- On your SAEG server have the swat-invite system, could explain me (with codes if possible) how you did that?
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my meta file in NGJobs: "NG Scripting Team" name="NG Jobs" type="script" version="1.0" /> true -- Core scripts --> NGPlayerFunctions\server\teams: local teams = { { "Staff", 255, 140, 0 }, { "Criminals", 255, 0, 0 }, { "Law Enforcement", 0, 100, 255 }, { "Services", 255, 255, 0 }, { "Emergency", 0, 255, 255 }, { "Unemployed", 255, 92, 0 }, } local lawTeams = { ['Law Enforcement'] = true } local team = { } for i, v in ipairs ( teams ) do team[v[1]] = createTeam ( unpack ( v ) ) end function setTeam ( p, tem ) if ( p and getElementType ( p ) == 'player' and tem and type ( tem ) == 'string' ) then for i, v in ipairs ( teams ) do if ( v[1] == tem ) then return setPlayerTeam ( p, getTeamFromName ( v[1] ) ) end end end return false end addEventHandler ( "onResourceStop", root, function ( ) for i, v in ipairs ( getElementsByType ( 'player' ) ) do if ( getPlayerTeam ( v ) ) then setElementData ( v, "NGPlayers:SavedTeam", getTeamName ( getPlayerTeam ( v ) ) ) end end end ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) for i, v in ipairs ( getElementsByType ( 'player' ) ) do local t = getElementData ( v, 'NGPlayers:SavedTeam' ) if t and getTeamFromName ( t ) then setPlayerTeam ( v, getTeamFromName ( t ) ) else setPlayerTeam ( v, getTeamFromName ( t, "Unemployed" ) ) end end end ) function isTeamLaw ( team ) local team = tostring ( team ) if ( lawTeams[team] ) then return true end return false end --------------------- I shouldn't remove this: addEventHandler("onResourceStart", resourceRoot, function () createTeam("SWAT", 20, 255, 20) end) and add this in NGPlayerFunctions\server\teams?: local teams = { { "Staff", 255, 140, 0 }, { "Criminals", 255, 0, 0 }, { "SWAT", 255, 0, 0 }, { "Law Enforcement", 0, 100, 255 }, { "Services", 255, 255, 0 }, { "Emergency", 0, 255, 255 }, { "Unemployed", 255, 92, 0 }, } local lawTeams = { ['Law Enforcement'] = true, ['SWAT'] = true } local team = { } for i, v in ipairs ( teams ) do team[v[1]] = createTeam ( unpack ( v ) ) end function setTeam ( p, tem ) if ( p and getElementType ( p ) == 'player' and tem and type ( tem ) == 'string' ) then for i, v in ipairs ( teams ) do if ( v[1] == tem ) then return setPlayerTeam ( p, getTeamFromName ( v[1] ) ) end end end return false end addEventHandler ( "onResourceStop", root, function ( ) for i, v in ipairs ( getElementsByType ( 'player' ) ) do if ( getPlayerTeam ( v ) ) then setElementData ( v, "NGPlayers:SavedTeam", getTeamName ( getPlayerTeam ( v ) ) ) end end end ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) for i, v in ipairs ( getElementsByType ( 'player' ) ) do local t = getElementData ( v, 'NGPlayers:SavedTeam' ) if t and getTeamFromName ( t ) then setPlayerTeam ( v, getTeamFromName ( t ) ) else setPlayerTeam ( v, getTeamFromName ( t, "Unemployed" ) ) end end end ) function isTeamLaw ( team ) local team = tostring ( team ) if ( lawTeams[team] ) then return true end return false end
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createJob ( 'Swat', 1839.1279296875, -1385.384765625, 13.5625, 90 )
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I got this on my server: [21:03:45] Creating new DB table SWAT [21:03:45] SCRIPT ERROR: NGJobs\core_server.lua:400: ')' expected near '=' [21:03:45] ERROR: Loading script failed: NGJobs\core_server.lua:400: ')' expected near '=' [21:03:45] ERROR: NGJobs\community\mechanic\server.lua:11: attempt to call global 'create3DText' (a nil value) [21:03:46] SCRIPT ERROR: NGPlayerFunctions\server\teams.lua:14: '}' expected (to close '{' at line 11) near 'local' [21:03:46] ERROR: Loading script failed: NGPlayerFunctions\server\teams.lua:14: '}' expected (to close '{' at line 11) near 'local' In game doen't work and cause certain bugs... I've edited the positions.
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I gonna test this, I've found out: elseif ( job == 'swat' ) then setElementData ( p, 'Job', 'SWAT Officer' ) setPlayerTeam(p, getTeamFromName("Criminal")) setElementModel ( p, 285 ) job = "SWAT Officer" weapons[1] = { weap=3, ammo=2 } Why did you place "Criminal" there ? And I'm also thinking there is not an invite system to join SWAT... Anyway, thanks Karim for the support/time; I'll post the result here later..