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Nashu

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  1. Hello , I need That ggun a button to Destroy Elements(VEHICLES,PEDS,ETC) pls push_button = "1" localPlayer = getLocalPlayer() bindKey("fire","down",function() if not getControlState("aim_weapon") then return end local ggun_obj = getElementData(localPlayer,"ggun_taken") if not ggun_obj then return elseif getKeyState(push_button) then if not isElement(ggun_obj) then ggun_obj = getPedTarget(localPlayer) end if not ggun_obj then return end local x1,y1,z1 = getElementPosition(localPlayer) local x2,y2,z2 = getElementPosition(ggun_obj) x2,y2,z2 = x2-x1,y2-y1,z2-z1 local spd = 1/math.sqrt(x2*x2+y2*y2+z2*z2) x2,y2,z2 = x2*spd,y2*spd,z2*spd triggerServerEvent("ggun_push",ggun_obj,x2,y2,z2) else if not isElement(ggun_obj) then local target = getPedTarget(localPlayer) if target and getElementType(target) ~= "object" then triggerServerEvent("ggun_take",target) end else triggerServerEvent("ggun_drop",root) end end end) bindKey("aim_weapon","up",function() if isElement(getElementData(localPlayer,"ggun_taken")) then triggerServerEvent("ggun_drop",root) end end) addEventHandler("onClientPreRender",root,function() local all_players = getElementsByType("player") for plnum,player in ipairs(all_players) do local taken = getElementData(player,"ggun_taken") if isElement(taken) then local x1,y1,z1 = getPedTargetStart(player) local x2,y2,z2 = getPedTargetEnd(player) x2,y2,z2 = x2-x1,y2-y1,z2-z1 local dist = 5/math.sqrt(x2*x2+y2*y2+z2*z2) x2,y2,z2 = x2*dist,y2*dist,z2*dist local fx,fy,fz = x1+x2,y1+y2,z1+z2 local cx,cy,cz = getElementPosition(taken) x2,y2,z2 = fx-cx,fy-cy,fz-cz local spd = math.min(0.05*math.sqrt(x2*x2+y2*y2+z2*z2),0.1) x2,y2,z2 = x2*spd,y2*spd,z2*spd setElementVelocity(taken,x2,y2,z2) end end end)
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