Idea with markers it's not so good as for me. So, edit :race/race_server.lua
Find:
-- launchRace
function unfreezePlayerWhenReady(player)
if not isValidPlayer(player) then
outputDebug( 'MISC', 'unfreezePlayerWhenReady: not isValidPlayer(player)' )
return
end
if isPlayerNotReady(player) then
outputDebug( 'MISC', 'unfreezePlayerWhenReady: isPlayerNotReady(player) for ' .. tostring(getPlayerName(player)) )
TimerManager.createTimerFor("map",player):setTimer( unfreezePlayerWhenReady, 500, 1, player )
else
RaceMode.playerUnfreeze(player)
outputDebug( 'MISC', 'unfreezePlayerWhenReady: setElementFrozen false for ' .. tostring(getPlayerName(player)) )
end
end
Under
RaceMode.playerUnfreeze(player)
Add your code
local theVehicle = getPedOccupiedVehicle(source)
if theVehicle then
outputChatBox ("Tuned!")
setVehicleHandling(theVehicle, "engineAcceleration", 35.0)
end
If you want to do this only for you then do:
if getPlayerSerial(player) == "twoj_serial" then
local theVehicle = getPedOccupiedVehicle(source)
if theVehicle then
outputChatBox ("Tuned!")
setVehicleHandling(theVehicle, "engineAcceleration", 35.0)
end
end