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AirFighter

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  1. AirFighter

    HELP

    Hai people I found this multigamemode on internet but its working with a database Connected with a site I want it to work normally not on a site connected with so if there is someone who can help there is the code server = {} server.__index = server server.connection = dbConnect( "mysql", "dbname=wtf;host=localhost", "root", "" ) if ( server.connection ) then outputDebugString("Connection to database successful") else outputDebugString("Connection to database failed") end server.maps = { ["Deathmatch"] = {}, ["Destruction"] = {}, ["Hunter"] = {}, ["Shooter"] = {} } function server.refreshMaps() --// Clear Map Lists server.maps["Deathmatch"] = {} server.maps["Destruction"] = {} server.maps["Hunter"] = {} server.maps["Shooter"] = {} --// Fill Map Lists for index, resource in ipairs ( getResources() ) do local name = getResourceName( resource ) if ( string.find( name, "[DM]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Deathmatch"], { name, real } ) elseif ( string.find( name, "[DD]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Destruction"], { name, real } ) elseif ( string.find( name, "[Hunter]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Hunter"], { name, real } ) elseif ( string.find( name, "[shooter]", 1, true ) ) then local real = getResourceInfo( resource, "name" ) table.insert( server.maps["Shooter"], { name, real } ) end end end addEventHandler("onResourceStart", getRootElement( getThisResource() ), server.refreshMaps) function server.randomMap( List ) --// Return a random Map local map if ( List ~= "" ) then local id = math.random( #server.maps[List] ) if ( id > 0 ) then map = id end return map end end function server.getMapName( List, id, Version ) --// Return Mapname local name = "N/A" if ( List ~= "" and id > 0 and #server.maps[List] >= id ) then name = server.maps[List][id][Version] --// Version: 1 = Resourcename | 2 = Meta Name end return name end function server.login( thePlayer, Username, Password ) --// Login the Player if ( thePlayer ~= "" and Username ~= "" and Password ~= "" ) then if ( getElementData( thePlayer, "Connection" ) ~= 1 ) then local accounts = dbQuery( server.connection, "SELECT * FROM wtf_accounts WHERE Accountname = '" .. Username .. "'" ) local result, rows, errormessage = dbPoll( accounts, -1 ) if ( rows == 1 ) then for i, row in pairs( result ) do local pass = string.upper( row['Password'] ) local salt = row['Salt'] local gens = md5( md5( salt .. pass .. salt ) ) local ePass = md5( Password ) local salted = md5( md5( salt .. ePass .. salt ) ) if ( gens == salted ) then setElementData( thePlayer, "Connection", 1 ) -- 0 = Guest | 1 = Logged in setElementData( thePlayer, "Arena", "Lobby" ) -- Set Player into Lobby setPlayerName( thePlayer, row['IngameName'] ) --// Deathmatch Info setElementData( thePlayer, "DM_Points", row['Deathmatch_Points'] ) setElementData( thePlayer, "DM_Rank", row['Deathmatch_Rank'] ) --// Destruction Info setElementData( thePlayer, "DD_Points", row['Destruction_Points'] ) setElementData( thePlayer, "DD_Rank", row['Destruction_Rank'] ) --// Hunter Info setElementData( thePlayer, "Hunter_Points", row['Hunter_Points'] ) setElementData( thePlayer, "Hunter_Rank", row['Hunter_Rank'] ) --// Shooter Info setElementData( thePlayer, "Shooter_Points", row['Shooter_Points'] ) setElementData( thePlayer, "Shooter_Rank", row['Shooter_Rank'] ) triggerClientEvent( thePlayer, "player:loginNotification", getRootElement(), true ) triggerClientEvent( thePlayer, "server:note", getRootElement(), "success", "You successfully logged in") return true else triggerClientEvent( thePlayer, "server:note", getRootElement(), "error", "You entered a wrong password") triggerClientEvent( thePlayer, "player:loginNotification", getRootElement(), false ) return false end end else triggerClientEvent( thePlayer, "server:note", getRootElement(), "error", "Account does not exists. Register at [url=http://www.wtf-mta.com]http://www.wtf-mta.com[/url]") return false end dbFree( accounts ) else outputDebugString( getPlayerName( thePlayer ) .. " failed to login. - Already logged in. Serial: " .. getPlayerSerial( thePlayer ) ) end end end addEvent("player:login", true) addEventHandler("player:login", getRootElement(), server.login) function server.logout( thePlayer ) if ( thePlayer ~= "" ) then if ( getElementData( thePlayer, "Connection" ) == 1 ) then local save = dbQuery( server.connection, "UPDATE wtf_accounts SET `??` = ?", "IngameName", getPlayerName( thePlayer ), -- Current InGame Name --// Deathmatch Save "Deathmatch_Points", getElementData( thePlayer, "DM_Points" ), --// Current Deathmatch Points "Deathmatch_Rank", getElementData( thePlayer, "DM_Rank" ), --// Current Deathmatch Rank --// Destruction Save "Destruction_Points", getElementData( thePlayer, "DD_Points" ), --// Current Destruction Points "Destruction_Rank", getElementData( thePlayer, "DD_Rank" ), --// Current Destruction Rank --// Hunter Save "Hunter_Kills", getElementData( thePlayer, "Hunter_Kills" ), --// Current Hunter Kills "Hunter_Deaths", getElementData( thePlayer, "Hunter_Deaths" ), --// Current Hunter Deaths "Hunter_Rank", getElementData( thePlayer, "Hunter_Rank" ), --// Current Hunter Rank --// Shooter Save "Shooter_Kills", getElementData( thePlayer, "Shooter_Kills" ), --// Current Shooter Kills "Shooter_Deaths", getElementData( thePlayer, "Shooter_Deaths" ), --// Current Shooter Deaths "Shooter_Rank", getElementData( thePlayer, "Shooter_Rank" ) --// Current Shooter Rank ) dbFree( save ) end end end addEventHandler("onPlayerQuit", getRootElement(), function() server.logout( source ) end ) addEventHandler("onPlayerJoin", getRootElement(), function() setElementData( source, "Connection", false ) end ) addCommandHandler("log", function( player, cmd, username, password ) server.login( player, username, password ) end )
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