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nissou

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  1. nissou

    Level problem

    contact me in fb plz : Nisnisou x-kill
  2. nissou

    Level problem

    Hi guys i hope you are fine i am making a level/exp sytem i mad the .lua file and meta but it doesnt work i need help FB: Nisnisou x-kill
  3. nissou

    Help :'(

    i mean a normal spawn point for players when they die
  4. nissou

    Help :'(

    Hi guys i hope you're Fine Today i made a server with zombie mode and i want to make a spawn point in Area51 I hope someone help me and thnxs
  5. Hi guys i hope you're Fine Today i made a server with zombie mode and i want to make a spawn point in Area51 I hope someone help me and thnxs
  6. nissou

    Need help!

    thnxs works 100%
  7. nissou

    Need help!

    Hi guys i hope you are fine ! I just Have a small problem ! i want to make a music in my server ....like when players join they hear it ! please guys help me !
  8. Hi guys i hope you're fin Today i tried to put walking style in my F1 panel but something went wrong and all the F1 panel cant be uploaded or started (it's not showen) i need help to fix this please this is what i added in Client side --------------------------- -- Walking Style Window --------------------------- function applyWalkStyle( leaf ) if type( leaf ) ~= 'table' then leaf = getSelectedGridListLeaf( wndWalking, 'walkStyle' ) if not leaf then return end end server.setPedWalkingStyle( g_Me, leaf.id ) end function stopWalkStyle() server.setPedWalkingStyle( g_Me, 0 ) end wndWalking = { 'wnd', text = 'Walking style', width = 250, controls = { { 'lst', id = 'walkStyle', width = 230, height = 290, columns = { { text = 'Walking', attr = 'name' } }, rows = { xml = 'walkstyle.xml', attrs = { 'id', 'name' } }, onitemdoubleclick = applyWalkStyle }, { 'btn', id = 'set', onclick = applyWalkStyle }, { 'btn', id = 'stop', onclick = stopWalkStyle }, { 'btn', id = 'close', closeswindow = true } } } function setWalkStyleCommand( cmd, id ) id = id and tonumber( id ) if id then server.setPedWalkingStyle( id ) end end addCommandHandler( 'setwalkstyle', setWalkStyleCommand ) addCommandHandler( 'walkstyle', setWalkStyleCommand ) my walkingstyle.xml <catalog type="walkingstyle"> <walkingstyle id="0" name="MOVE_DEFAULT" /> <walkingstyle id="54" name="MOVE_PLAYER" /> <walkingstyle id="55" name="MOVE_PLAYER_F" /> <walkingstyle id="56" name="MOVE_PLAYER_M" /> <walkingstyle id="57" name="MOVE_ROCKET" /> <walkingstyle id="58" name="MOVE_ROCKET_F" /> <walkingstyle id="59" name="MOVE_ROCKET_M" /> <walkingstyle id="60" name="MOVE_ARMED" /> <walkingstyle id="61" name="MOVE_ARMED_F" /> <walkingstyle id="62" name="MOVE_ARMED_M" /> <walkingstyle id="63" name="MOVE_BBBAT" /> <walkingstyle id="64" name="MOVE_BBBAT_F" /> <walkingstyle id="65" name="MOVE_BBBAT_M" /> <walkingstyle id="66" name="MOVE_CSAW" /> <walkingstyle id="67" name="MOVE_CSAW_F" /> <walkingstyle id="68" name="MOVE_CSAW_M" /> <walkingstyle id="69" name="MOVE_SNEAK" /> <walkingstyle id="70" name="MOVE_JETPACK" /> <walkingstyle id="118" name="MOVE_MAN" /> <walkingstyle id="119" name="MOVE_SHUFFLE" /> <walkingstyle id="120" name="MOVE_OLDMAN" /> <walkingstyle id="121" name="MOVE_GANG1" /> <walkingstyle id="122" name="MOVE_GANG2" /> <walkingstyle id="123" name="MOVE_OLDFATMAN" /> <walkingstyle id="124" name="MOVE_FATMAN" /> <walkingstyle id="125" name="MOVE_JOGGER" /> <walkingstyle id="126" name="MOVE_DRUNKMAN" /> <walkingstyle id="127" name="MOVE_BLINDMAN" /> <walkingstyle id="128" name="MOVE_SWAT" /> <walkingstyle id="129" name="MOVE_WOMAN" /> <walkingstyle id="130" name="MOVE_SHOPPING" /> <walkingstyle id="131" name="MOVE_BUSYWOMAN" /> <walkingstyle id="132" name="MOVE_SEXYWOMAN" /> <walkingstyle id="133" name="MOVE_PRO" /> <walkingstyle id="134" name="MOVE_OLDWOMAN" /> <walkingstyle id="135" name="MOVE_FATWOMAN" /> <walkingstyle id="136" name="MOVE_JOGWOMAN" /> <walkingstyle id="137" name="MOVE_OLDFATWOMAN" /> <walkingstyle id="138" name="MOVE_SKATE" /> </catalog>
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