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lucas_ssg

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. --[[function boss (player,comando,weaponid,skinid) local x,y,z = getElementPosition(player) slothbot1 = exports [ "slothbot" ]:spawnBot ( x,y,z , 90, tonumber(skinid), 0, 0, ex, tonumber(weaponid), "guarding", true ) end addCommandHandler("spawnbot",boss)]] Stops right here
  2. I am trying to use bots on my DayZ server to guard a cargobob, for event, so when player go to the cargobob to get the items, the bots will guard and shot the players. But the problem is that the bots can't die and can't damage players! I don't know much about scripting, but can someone please help me? I am using this code: --[[function boss (player,comando,weaponid,skinid) local x,y,z = getElementPosition(player) slothbot1 = exports [ "slothbot" ]:spawnBot ( x,y,z , 90, tonumber(skinid), 0, 0, ex, tonumber(weaponid), "guarding", true ) end addCommandHandler("spawnbot",boss)]] ex = createTeam("Zombies",255,0,0) function boss (player,comando,weaponid,skinid) local x,y,z = getElementPosition(player) slothbot1 = exports [ "slothbot" ]:spawnBot ( x,y,z , 0, tonumber(weaponid), 0, 0, ex, tonumber(skinid), "guarding", true ) end addCommandHandler("spawnbot",boss) function pauseBot (player,command,state) local allBots = getElementsByType ( "ped" ) for index, boss in ipairs(allBots) do if ( exports [ "slothbot" ]: getBotAttackEnabled ( boss ) == false ) then exports [ "slothbot" ]: setBotAttackEnabled ( boss, true ) elseif ( exports [ "slothbot" ]: getBotAttackEnabled ( boss ) == true ) then exports [ "slothbot" ]: setBotAttackEnabled ( boss, false ) end end end addCommandHandler("pausebot",pauseBot) function restartBot (ped,commando) local allBots = getElementsByType ( "ped" ) for index, boss in pairs(allBots) do killPed(boss) end end addCommandHandler("rbot",restartBot) function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) if ( killer ) and ( killer ~= source ) then givePlayerMoney ( killer, 150 ) end end addEventHandler ( "onPedWasted", getRootElement(), rewardOnWasted ) function info(player) outputChatBox("Syntaxis : /spawnbot SkinID - WeaponID",player,255,0,0) outputChatBox("Example : /spawnbot 24 0",player,255,0,0) end addCommandHandler("botinfo",info) Sorry about my english!
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