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hstanley

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  1. hstanley

    Object editing

    Yes, I figured out pending. That is the solution. Thanks for help both of you!
  2. hstanley

    Object editing

    Hello, I've got a problem again. I want to edit a part of the tunnel under the townhall of LS. There is a ramp with a door there. I want to edit this to make a garage there. I did the modellig part but I really don't know how to make the the textures of the new polygons to match to the original parts' texture. I tried a lot of texture settings, but unfortunatelly I don't know how to make it. I attached a pic about my problem. http://www.kephost.com/view3.php?filename=a1_2014_5_8_m6d0bls9mi.png I hope you understand what is my problem. So what texture setting do I need to use to fix the texture to the polygon? Thank you for your help! Regards, Stanley.
  3. hstanley

    Object editing

    I made the collision file and it solved my problem. Use it if you are new in modelling. Thank you Bussy-E! https://forum.multitheftauto.com/viewtopic.php?f=148&t=42322&p=688097&hilit=3ds+max#p688097
  4. hstanley

    Object editing

    Hi guys, I tried to edit the object ID: 3981 (this is the part of the tunnel under the townhall in LS). My problem would be the next: I made tha changes what I wanted, but when I export it to DFF (I use KAM's script and 3dsmax) the light effects and other effects disappear. Could somebody to help me to solve this problem or could somebody make me this? Thank you for your help! Regards, Stanley. P.S.: a picture of my problem The original part (this is where I stand) has a red light effect, and the other part, what I made (towards I look) hasn't.
  5. Can you please help me to can I use it?
  6. Thank you for your reply. I know how to move the box and I don't need to take care when it's in move. I want to know where is it after I pushed it from its spawn place. It this case I didn't do anything with the box (I thought that the box is already ot the floor, but its position is not as same as where I put).
  7. Well hello there! I would like to make a forklifter job, which basicly needs to bring and take crates. But why I really ask for help that I want to make a protection to push away the boxes from their original position, where I spawned them. When the player gets in the forklift, a marker appears up the box which you need to take. This protection would be the next: once the box is pushes its position changes, than take the marker after the box (delete the old marker than create the new to the new cordinate). I tried to do that with getElementPosition, but it isn't works when I pushed the box with the forklift, but for a test I made a moveObject for the selected box and when the crare moves in that way, the getElementPos worked. Can you please help me how could I watch the moving of the box when I push with the forklift? Thank you for your help! Regards, Stanley.
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