
adwyer434
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Can anyone at all help me with this?!
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Hello I am trying to use "lFalke" Resource Crying Witch on my MTA DayZ Server Iv'e tried to change the witched damage from Health/HP to Blood but can't seem to get her to kill me Any ideas? Thanks Azza Server Side --[[ ########################################################################## ## ## ## COMPLETE VERSION ## ## Project: 'Witch of L4D 2' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke and [COD]Plate ]] RealWitch = nil function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function getPointFromDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end Witch = nil function getPlayerNearestToPosition(x, y, z) local nearestPlayer = nil local nearestDistance = nil for i, players in ipairs(getElementsByType("player")) do local px, py, pz = getElementPosition(players) local distance = getDistanceBetweenPoints3D(px, py, pz, x, y, z) if nearestPlayer == nil then nearestPlayer = players nearestDistance = distance elseif distance < nearestDistance then nearestDistance = distance nearestPlayer = players end end if nearestPlayer == nil then return false else return nearestPlayer end end function Boss () blip = {} local localPed = createPed( 33, 2952, -1933, 1.4 ) local health = exports.extra_health:setElementExtraHealth ( localPed, 1500 ) setElementModel ( localPed, 33 ) setPedAnimation(localPed, "CRACK", "crckidle3", -1, true, true, false) setElementData(localPed, "type", "RealWitch") setPedStat(localPed, 24, 1000) RealWitch = localPed blip[1] = (createBlipAttachedTo ( localPed, 0 )) triggerClientEvent ( "witchsound", root ) setElementData(localPed, "currenthealth", exports.extra_health:getElementExtraHealth(RealWitch)) setElementData(localPed, "Witch", true) end addEventHandler("onResourceStart", resourceRoot, Boss) addEvent("onWitchReady", true) addEvent("witchatack", true) addEventHandler ( "witchatack", root, function ( ) local Health = exports.extra_health:getElementExtraHealth(localPed) if Health < 1499 or Health == 1499 then setPedAnimation(localPed, "ped", "sprint_Wuzi", -1, true, true, false) triggerClientEvent ( "chillido", root ) end end ) addEvent("witchatackxd", true) addEventHandler ( "witchatackxd", root, function ( ) setPedAnimation(localPed, "ped", "sprint_Wuzi", -1, true, true, false) end ) addEventHandler("onPedWasted", getRootElement(), function(ammo, killer) if isElement(RealWitch) then if source == RealWitch then local x, y, z = getElementPosition(RealWitch) destroyElement(RealWitch) destroyElement(blip[1]) setTimer(Boss, 30000, 1) triggerClientEvent ( "chillido", root ) end end end ) setTimer( function() localPed = RealWitch if isElement(RealWitch) then local x, y, z = getElementPosition(RealWitch) local player = getPlayerNearestToPosition(x, y, z) if player then local px, py, pz = getElementPosition(player) if getDistanceBetweenPoints3D(x, y, z, px, py, pz) < 130 then if isElementInWater(RealWitch) then setPedAnimation(RealWitch, "CRACK", "crckidle3", -1, true, true, false) local healthxd = exports.extra_health:setElementExtraHealth ( RealWitch, 1500 ) end local rotZ = findRotation(x, y, px, py) setPedRotation(RealWitch, rotZ) if getDistanceBetweenPoints3D(px, py, pz, x, y, z) < 2 then local health = getElementHealth(player) if health < 5 or health == 5 then setElementHealth(player, 0) local leX, leY, leZ = getElementPosition(RealWitch) setPedAnimation(RealWitch, "CRACK", "crckidle3", -1, true, true, false) local healthxd = exports.extra_health:setElementExtraHealth ( RealWitch, 1500 ) else setElementHealth(player, health - 6) end end else local healthxd = exports.extra_health:setElementExtraHealth ( RealWitch, 1500 ) setPedAnimation(RealWitch, "CRACK", "crckidle3", -1, true, true, false) end end end end , 50, 0) addEvent("killdmgzero",true) function killWhenHpZero(source,attacker,weapon,bodypart) killPed(source,attacker,weapon,bodypart) end addEventHandler("killdmgzero",root,killWhenHpZero) Client Side --[[ ########################################################################## ## ## ## COMPLETE VERSION ## ## Project: 'Witch of L4D 2' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke and [COD]Plate ]] local cFunc = {} local cSetting = {} cFunc["witch_atack"] = function(_, wep, bodypart) if not getElementData(source, "Damaged") then local weaponType = getPedWeapon ( getLocalPlayer() ) if(wep == weaponType) then triggerServerEvent ( "witchatack", root ) setSoundMaxDistance(witchcry, 0) setElementData(source, "Damaged", true) end end end addEventHandler("onClientPedDamage", getRootElement(),cFunc["witch_atack"]) cFunc["witch_atackxd"] = function(_, wep, bodypart) local weaponType = getPedWeapon ( getLocalPlayer() ) if(wep == weaponType) then triggerServerEvent ( "witchatackxd", root ) end end addEventHandler("onClientPedDamage", getRootElement(),cFunc["witch_atackxd"]) addEvent ( "chillido", true ) addEventHandler ( "chillido", root, function ( ) playSound ( "tawa.mp3" ) end ) function startMusic() setRadioChannel(0) song = playSound3D("cry.mp3", -175.610, 57.66, 3.2, true) setSoundMaxDistance(song, 180) end function cancelPedDamage ( attacker, weapon, bodypart ) if getElementType ( source ) == "ped" then if (getElementData (source, "Witch") == true) then local zhp = getElementData(source,"currenthealth") if zhp > 0 then local dmg = 25 local takedamage = zhp - dmg setElementData(source,"currenthealth",takedamage) elseif zhp == 0 then triggerServerEvent("killdmgzero",root,source,attacker,weapon,bodypart) end end end end addEventHandler ( "onClientPedDamage", getRootElement(), cancelPedDamage ) function toggleSong() setSoundVolume(song,0) end addEventHandler("onClientPedDamage",getRootElement(),toggleSong) addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),startMusic) addEvent ( "witchsound", true ) addEventHandler ( "witchsound", root, function ( ) song = playSound3D("cry.mp3", 2952, -1925, 4.2, true) setSoundMaxDistance(song, 180) end ) local maxDist = 30 function witchNameTag() local witchs = getElementsByType ( "ped",getRootElement(),true ) local Px,Py,Pz = getCameraMatrix( ) for theKey,theWitch in ipairs(witchs) do if (isElement(theWitch)) then local Zx,Zy,Zz = getElementPosition( theWitch ) local zhx,zhy,zhz = getPedBonePosition(theWitch,6) if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < maxDist ) then if (getElementData (theWitch, "Witch") == true) then local sxx,syy = getScreenFromWorldPosition(zhx,zhy,zhz+0.3) local currentDistance = getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) --local zombieHealth = getElementHealth(theWitch) local maxHP = exports.extra_health:getElementExtraHealth(theWitch) local currentHealth = getElementData(theWitch, "currenthealth") if sxx and getElementHealth(theWitch) > 0 then sx,sy = sxx-60,syy-10 dxDrawRectangle(sx+5,sy+25,131.0/maxHP*currentHealth,12.0,tocolor(255,0,0,200),false) -- health dxDrawRectangle(sx,sy,146.0,46.0,tocolor(0,0,0,0),false) -- background dxDrawRectangle(sx+5,sy+25,131.0,12.0,tocolor(0,0,0,100),false) -- bg health dxDrawText("Witch",sx+26,sy,596.0,236.0,tocolor(255,0,0,255),1.0,"default","left","top",false,false,false) -- z name end end end end end end addEventHandler("onClientRender", root, witchNameTag)
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So I added a client side function to show a menu with Take engine,Take tire,Take tankparts if (vengines < needengines) and ((getElementData(lply, "Engine") or 0) >= 1) then MenuItems = MenuItems + 1 guiSetText(MenuLabel[MenuItems],"Add Engine") setElementData(MenuLabel[MenuItems],"usedItem","addengine") end if (vtires < needtires) and ((getElementData(lply, "Tire") or 0) >= 1) then MenuItems = MenuItems + 1 guiSetText(MenuLabel[MenuItems],"Add Tire") setElementData(MenuLabel[MenuItems],"usedItem","addtire") end if (vparts < needparts) and ((getElementData(lply, "Tank Parts") or 0) >= 1) then MenuItems = MenuItems + 1 guiSetText(MenuLabel[MenuItems],"Add Tank Parts") setElementData(MenuLabel[MenuItems],"usedItem","addparts") end if vengines >= 1 then MenuItems = MenuItems + 1 guiSetText(MenuLabel[MenuItems],"Take Engine") setElementData(MenuLabel[MenuItems],"usedItem","takeengine") end if vtires >= 1 then MenuItems = MenuItems + 1 guiSetText(MenuLabel[MenuItems],"Take Tire (" .. vtires .. ")") setElementData(MenuLabel[MenuItems],"usedItem","taketire") end if vparts >= 1 then MenuItems = MenuItems + 1 guiSetText(MenuLabel[MenuItems],"Take Tank Parts") setElementData(MenuLabel[MenuItems],"usedItem","takeparts") end end end end But I'm stumped on how to added it server side,So the player can take the items
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Hi sorry for the late reply It had nothing to do with driver's I just need to run it in compatibility mode for windows 8 Thank's Azza
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I did it it won't work http://pastebin.mtasa.com/724549416
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Hi, MTA Updated today and now I can't get onto MTA It will load like normal but the main screen flashes up then there's just a black blank screen. I have re-installed Grand Theft Auto SA I have re-installed MTA And I have re-installed my video driver Any idea's??