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Xinoz

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Everything posted by Xinoz

  1. This is exactly the same code. Nothing changed here.
  2. I discovered that it doesn't work when resources are starting. It does when there aren't any. For me it defeats the purpose of using this right now since I wanted to refuse players from joining when resources were starting. EDIT: Yes, I can still refuse them, but it would be nice to have a message too. EDIT 2: I came to know that the problem wasn't the resources starting up, but using dbPoll is, using it while joining causes this.
  3. I do have the code located on the server side.
  4. Yes, that doesn't work for me. Displays no message upon connecting.
  5. Hi guys, I am trying to display a message to the players upon joining. When using the cancelEvent upon the 'onPlayerConnect' event no message is being displayed. When joining the server it shows no message.. well it does, the default one that is supposed to show for when you don't declare a message. Am I doing something wrong or is there actually something bugged? Thanks in advance.
  6. I got it working too. Installed 32 bit version of MTA server, but I needed to implement the 32 bit version of libmysql as well, plus some 32 bit libraries. (libmysql 32 bit was a bitch though, atleast to get it working on 64 bit)
  7. Thanks @#Steady and @WhoAmI. I hope there comes an 64 bit version of the module in the near future.
  8. Hi there. So, i'm trying to run a MTA:SA 64 bit server for Linux with MySQL, the server itself runs perfectly. The problem is MySQL. When I include the "mta_mysql.so" module it output's this error: wrong ELF class: ELFCLASS32)! Apparently it has something to do with 32 and 64 bit. Could somebody assist me with this problem? Thanks.
  9. You really think that solves it, it doesn't at all. Already tried that multiple times.
  10. So this is kinda odd.. When i create an object with the "createObject" function with the isLowLOD parameter set to true it has a pretty nice draw distance, but when i create the object twice (isLowLOD false and true) it doesn't work and has the normal crappy draw distance. Is there a way to solve this?
  11. What i just said, if a resource is in it's loaded state but not started then will it affect server/player loading times?
  12. If a resource is in the mtaserver.conf and is being loaded but NOT started, will it affect loading times? For example; if a player joins the server.
  13. Xinoz

    Server Load

    Any MTA contributor that could help me out here?
  14. Xinoz

    Server Load

    as @eAi, said reinstall the resources folder and add scripts one on one to see what is causing it. That would be inefficient, since that's going to take a lot of time. Just a list of what's loading would help a lot.
  15. Xinoz

    Server Load

    The point is, i don't think the MB load count that i'm talking about is about the resources that are being loaded to the client. I came to this conclusion since when the circle appears with the long loading AFTER the normal download progress has been completed the MB count is above the 90 while my cached client resources folder is 50 MB. Could it be like some SQL queries loading or other bad coding on join? That's what i want to determine to speed up the server join
  16. Xinoz

    Server Load

    Yes, okay, but my question is, can i see what stuff specifically is loading..
  17. Xinoz

    Server Load

    That is not what i meant. It's not the normal download progress you see, like with map downloads, and all the other files but the other kind of loading, when your game loads you see the circle if it takes long, and if it really takes long you see the MB's counting, i want to determine what it is loading at that time, it could be everything i assume.
  18. Xinoz

    Server Load

    So, i have a question, when i'm joining my server it takes a long time to load before actually getting in-game, you see the MB's counting above the rotating circle, but is there a way to determine which files are being loaded at that time? So then i could see if any unnecessary stuff is being loaded since i want to make the server join faster.
  19. Xinoz

    Tables

    So, i know a very little about tables and need some help. How can i create multiple tables inside a table with seperate data? Like: object1 = { } object2 = { } object3 = { } -- But then all those objects in 1 table and add seperate data to them.
  20. Xinoz

    CJ clothes

    Hm. Okay, do you know perhaps what objects you can use to replace hats with, i need a couple but can't find any.
  21. Xinoz

    CJ clothes

    Is it possible to import CJ Clothes in the createObject function? Just wondering..
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