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game-buy

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Everything posted by game-buy

  1. من الي يشتري سيارات لو ب 10 ما اتوقع احد يشتريها ما اشوف فيها فرق عن السيارات الثانيه الي ب السيرفرات
  2. ض2 كم انتم كفو بس كان اعطيتني الفنكشات بس عادي كذا اختصرت علي ذذ ما قصرتوا ايه صح ترا ابيه تيم معين الي يرسبن بسياره بس مومشكلة بحاول اضبطه
  3. مشكوريين كلكم ما قصرتوا بدال ما افتح موضوع ثاني ابي فنكشات ان تيم يرسبن بسياره + تيبل مدري جدول الزبده انه يرسبن بأكثر من مكان
  4. السلام عليكم ورحمة الله وبركاتة ابي فنكشات عدد اللاعبين الموجودين بالسيرفر ب لبل
  5. ركز هنا بس <@> الي فوق م عرفت اشرحه ^^ زي اللوبي حق اف اف اس اذا ضغطت F1 يجيني اللوبي حق اف اف اس ويجيني زر اسمه lobby اذا ضغطته مقدر اسكر اللوبي من F1 واذا م ضغطته عادي اقدر افتحه واسكره من F1 المهم زي فكرته
  6. السلام عليكم ورحمه الله وبركاتةة ابي كود زي اللوبي حق اف اف اس اذا ضغطت F1 يجيني اللوبي حق اف اف اس ويجيني زر اسمه lobby اذا ضغطته مقدر اسكر اللوبي من F1 واذا م ضغطته عادي اقدر افتحه واسكره من F1 المهم زي فكرته الشرح الي قبل شوي كان غبي كنت مستعجل وانا اكتبه انا وانا كتابه م فهمت
  7. السلام عليكم ورحمه الله وبركاته ابي كودين هم اذا دخلت عالم وهمي 1 يصير لون النك حقي احمر اذا تكلمت ب الشات حتى لو حاط اكواد الوان و عالم الوهمي 0 عادي يعني اذا احد حاط اكواد الوان عادي و الكود الثاني مدري يمكن مطروح من قبل قد شفته اضن بس دورته م لقيته المهم هو انا مسوي قيم مود ابيه اذا احد دخل السيرفر يشتغل القيم مود بعد 30 ثانيه او وقت ثاني الزبده انه ب وقت
  8. -- سويت استضافه خاصه من fpsserver \ وجتني مشكله هي اني اذا بغيت اعدل الاسل يتعدل اسوي رستارت للسيرفر ويرجع زي اولد كلمت الدعم ردو مره و الحين لهم يومين ساحبين
  9. السلام عليكم ورحمةة الله وبركاتة ابي فنكشات اذا ضغطت زر ترسبن ب العالم الوهمي
  10. يب انا ماخذة من هنا بس ماضبط
  11. مشكورين ضبط بسس طلب ثاني لاهنتمم -- Client Side # -- Client Side # local l1 = guiCreateLabel( 0, 246, 124, 75, "",true) local l2 = guiCreateLabel( 0, 246, 80, 75, "",true) addEventHandler('onClientRender',root,function() if guiGetVisible(l1) and guiGetVisible(l2) then local Grove = getElementData(resourceRoot,'GroveKills') or 0 local Ballas = getElementData(resourceRoot,'BallasKills') or 0 guiSetText(l1,'Grove kills : '..Grove..' / 100') guiSetText(l2,'Ballas kills : '..Ballas..' / 100') end end ) -- -- Server Side # local gKills = {} local bKills = {} addEventHandler('onPlayerWasted',root,function(_,killer) if killer and killer ~= source and getElementType(killer) == 'player' then if getPlayerTeam(killer) and getTeamName(getPlayerTeam(killer)) == 'Grove' then if not gKills[killer] then gKills[killer] = 0 end gKills[killer] = gKills[killer] + 1 setElementData(resourceRoot,'GroveKills',gKills[killer]) elseif getPlayerTeam(killer) and getTeamName(getPlayerTeam(killer)) == 'Ballas' then if not bKills[killer] then bKills[killer] = 0 end bKills[killer] = bKills[killer] + 1 setElementData(resourceRoot,'BallasKills',bKills[killer]) end end end ) عدلوا ذا الكود م يشتغل
  12. يب هذا الي مسوي GUIEditor_Image = {} GUIEditor_Image[1] = guiCreateStaticImage(0,0,1023,767,"img/win.png",false) GUIEditor_Image[2] = guiCreateStaticImage(565,250,384,429,"img/1.png",false) GUIEditor_Image[3] = guiCreateStaticImage(63,250,387,429,"img/2.png",false)
  13. السلام عليكم ورحمة الله وبركاتةة ابي فنكشات الصور الي قدام الصوره الاولى ماترجع ورا <@> يعني مثلا ذي الصوره اذا ضغطت ب الوسط وترجع ورا الصورتين
  14. شوف ابي منطقه محد يشوف الثاني فيها اوكل واحد يضغط رز يروح لعالم وهمي لحاله
  15. لا مو كذا اقرا الموضوع زين *
  16. السلام عليكم ورحمه الله وبركاته ابي فنكشات اذا احط ضغط زر ينتقل لعالموهمي لحاله يعني مثلا اذا واحد ضغط زر يروح عالم وهمي رقم 1 واذا جا ثاني ضغط عالم وهمي رقم 2 او طريقه ثانيه ان الواحد اذا ضغطط زر ما يشوف خويه او ماركر اومنطقه الواحد ما يشوف فيها خوييه
  17. -) local replace_t = {} local MapRootElement = nil ElementData = {} local results_d = {} local WepSelGui = {} local WeaponsPack, WeaponsPackIds = nil, nil game_settings = {} local Bron_c = getTickCount() local Selectors = {} Selectors[1] = false Selectors[2] = false local PlayerInChoosing = true sett = getElementByID("settings") local he_use_rsp = false local obj = {} local wtf = nil TableTeams = {} local w_sound = nil local mnoznik = screenWidth / 100 mnoznik = math.round(mnoznik, 0) local size1 = math.round(0.15 * mnoznik, 2) if size1 < 1 then size1 = 1 end local results = { cam = {0, 0, 0}} local logget_out, RpPed = nil, nil local selector_t = {team = 1} addEvent("StworzWyb", true) local player_selector = {team = 1, slot = 2, target = {}} createSelector = function() -- upvalues: player_selector , selector_t showCursor(true) showPlayerHudComponent("radar", false) local r, g, b = getTeamColor(TableTeams[player_selector.team]) player_selector.ped = createPed(0, 0, -2, 3) setElementModel(player_selector.ped, game_settings.skins[1]) updateAnimation() setSkyGradient(r, g, b, r / 25, g / 25, b / 25) fadeCamera(true, 1) local t_s = returnWyb_gSize() setTime(12, 0) unbindKey("enter", "down", skip_intro) player_selector.backga = guiCreateStaticImage(0, t_s.y, (1 - t_s.sx) / t_s.b, t_s.sy, "img/backg.png", true) player_selector.backgb = guiCreateStaticImage(1 - (1 - t_s.sx) / t_s.b, t_s.y, (1 - t_s.sx) / t_s.b, t_s.sy, "img/backg.png", true) player_selector.backg = guiCreateStaticImage(t_s.x, t_s.y, t_s.sx, t_s.sy, "img/wyb_g.png", true) guiCreateStaticImage(0, 0, 0.5015625, 0.2125, "img/b_logo.png", true, player_selector.backg) guiCreateStaticImage(0.52734375, 0.046875, 0.40625, 0.15625, "img/add.png", true, player_selector.backg) selector_t.render = { team = {getScreenPositionByRelativeViaElement(0.2, 0.8725, player_selector.backg)}, click = {getScreenPositionByRelativeViaElement(0.59, 0.8725, player_selector.backg)}, info = {getScreenPositionByRelativeViaElement(0.55, 0.26, player_selector.backg)}, t_name = {getScreenPositionByRelativeViaElement(0.55, 0.34, player_selector.backg)}, t_type = {getScreenPositionByRelativeViaElement(0.55, 0.38, player_selector.backg)}, t_score = {getScreenPositionByRelativeViaElement(0.55, 0.42, player_selector.backg)}, t_players = {getScreenPositionByRelativeViaElement(0.55, 0.5, player_selector.backg)}, t_hp = {getScreenPositionByRelativeViaElement(0.55, 0.46, player_selector.backg)}, t_list = {getScreenPositionByRelativeViaElement(0.75, 0.34, player_selector.backg)}, t_list_p = {getScreenPositionByRelativeViaElement(0.74, 0.3575, player_selector.backg)}} addEventHandler("onClientGUIClick", player_selector.backg, w_onMouseClick) player_selector.left = guiCreateStaticImage(0.066, 0.865, 0.05, 0.05, "img/white.png", true, player_selector.backg) player_selector.right = guiCreateStaticImage(0.426, 0.865, 0.05, 0.05, "img/white.png", true, player_selector.backg) player_selector.spawn = guiCreateStaticImage(0.527, 0.865, 0.41, 0.05, "img/white.png", true, player_selector.backg) fadeCamera(true, 1) setElementInterior(player_selector.ped, 7) local cam = { {PobierzPozycjeKamery(-2, 0, 3.8, 360, 5.5)}, {PobierzPozycjeKamery(-2, 0, 3.8, 360, 5)}} setCamera(cam[1][1], cam[1][2], cam[1][3], cam[2][1], cam[2][2], cam[2][3]) showCursor(true) loadTeamData(TableTeams[player_selector.team]) addEventHandler("onClientRender", getRootElement(), renderWybG) player_selector.timer = setTimer(updateAnimation, 400, 0) end renderWybG = function() -- upvalues: selector_t dxDrawText(selector_t.name, selector_t.render.team[1], selector_t.render.team[2], screenWidth, screenHeight, colors_g.black, 1, "bankgothic", "left", "top", false, false, true) dxDrawText("Click here to spawn!", selector_t.render.click[1], selector_t.render.click[2], screenWidth, screenHeight, colors_g.black, 1, "bankgothic", "left", "top", false, false, true) dxDrawText("Team informations:", selector_t.render.info[1], selector_t.render.info[2], screenWidth, screenHeight, colors_g.black, 1, "bankgothic", "left", "top", false, false, true) dxDrawTexts_gui(selector_t.render.t_name[1], selector_t.render.t_name[2], 1.3, "default-bold", "Name: ", colors_g.lblue, selector_t.name, colors_g.lgray) dxDrawTexts_gui(selector_t.render.t_type[1], selector_t.render.t_type[2], 1.3, "default-bold", "Type: ", colors_g.lblue, selector_t.type, colors_g.lgray) dxDrawTexts_gui(selector_t.render.t_score[1], selector_t.render.t_score[2], 1.3, "default-bold", "Score: ", colors_g.lblue, selector_t.score, colors_g.lgray) dxDrawTexts_gui(selector_t.render.t_players[1], selector_t.render.t_players[2], 1.3, "default-bold", "Players: ", colors_g.lblue, selector_t.players, colors_g.lgray) dxDrawTexts_gui(selector_t.render.t_hp[1], selector_t.render.t_hp[2], 1.3, "default-bold", "Health: ", colors_g.lblue, selector_t.health, colors_g.lgray) dxDrawText("Players List:", selector_t.render.t_list[1], selector_t.render.t_list[2], screenWidth, screenHeight, colors_g.lblue, 1.3, "default-bold", "left", "top", false, false, true) dxDrawText(selector_t.players_text, selector_t.render.t_list_p[1], selector_t.render.t_list_p[2], screenWidth, screenHeight, colors_g.lgray, 1, "sans", "left", "top", false, false, true) end loadTeamData = function(team) -- upvalues: selector_t selector_t.name = getTeamName(team) selector_t.color = {getTeamColor(team)} selector_t.players = tostring(countPlayersInTeam(team)) selector_t.type = tostring(getElementData(team, "t_type")) if selector_t.type == "false" then selector_t.type = "Spectator" end selector_t.health = tostring(getElementData(team, "Health") or 0) selector_t.score = tostring(getElementData(team, "Score")) selector_t.players_text = "" local tex_t = "" local players = getPlayersInTeam(team) for playerKey,playerValue in ipairs(players) do if playerKey == 15 then return end tex_t = tex_t .. "\n" .. getPlayerName(playerValue) end selector_t.players_text = tex_t end returnWyb_gSize = function() local aspect = tonumber(string.sub(screenWidth / screenHeight, 1, 3)) local r_t = {x = 0, y = 0, sx = 1, sy = 1, b = 0} if aspect == 1.6 then r_t = {x = 0.083, y = 0, sx = 0.834, sy = 1, b = 1.25} elseif aspect == 1.7 then r_t = {x = 0.122, y = 0, sx = 0.756, sy = 1, b = 2} end return r_t end w_onMouseClick = function(button) -- upvalues: player_selector , wtf , PlayerInChoosing if source == player_selector.left then player_selector.team = math.max(0, player_selector.team - 1) if not string.gsub(player_selector.team, 0, 3) then player_selector.team = player_selector.team else end end if source == player_selector.right then player_selector.team = math.min(4, player_selector.team + 1) if not string.gsub(player_selector.team, 4, 1) then player_selector.team = player_selector.team else end end if source == player_selector.spawn then showCursor(false) fadeCamera(false, 0) resetSkyGradient() setPedControlState(player_selector.ped, "fire", false) removeEventHandler("onClientGUIClick", player_selector.backg, w_onMouseClick) removeEventHandler("onClientRender", getRootElement(), renderWybG) destroyElement(player_selector.backg) destroyElement(player_selector.backga) destroyElement(player_selector.backgb) callServerFunction("DolaczDoDruzyny", getLocalPlayer(), TableTeams[player_selector.team]) addEventHandler("onClientRender", getRootElement(), bm_onClientPreRender_4) addEventHandler("onClientRender", getRootElement(), bm_onClientPreRender_WaitText) killTimer(player_selector.timer) destroyElement(player_selector.ped) player_selector = {} stopSound(wtf) PlayerInChoosing = false showPlayerHudComponent("radar", true) return false end player_selector.team = tonumber(player_selector.team) setElementPosition(player_selector.ped, 0, -2, 3) setElementModel(player_selector.ped, game_settings.skins[player_selector.team]) local r, g, b = getTeamColor(TableTeams[player_selector.team]) setSkyGradient(r, g, b, r / 25, g / 25, b / 25) loadTeamData(TableTeams[player_selector.team]) end updateAnimation = function() -- upvalues: player_selector setElementPosition(player_selector.ped, 0, -2, 3) local ran = math.random(1, 2) if ran == 1 then local a = {"B", "C", "D"} local anim = a[math.random(1, 3)] setPedAnimation(player_selector.ped, "FIGHT_" .. tostring(anim), "Fight" .. tostring(anim) .. "_" .. tostring(math.random(1, 3)), 0, true, false) else local a = {"FightKick", "FightKick_B"} local anim = a[math.random(1, 2)] setPedAnimation(player_selector.ped, "FIGHT_E", anim, 0, true, false) end end gui = function(cmd, n, x, y, sx, sy) -- upvalues: player_selector outputChatBox(tostring(sy)) guiSetPosition(player_selector[n], tonumber(x), tonumber(y), true) local t = guiSetSize(player_selector[n], tonumber(sx), tonumber(sy), true) outputChatBox(tostring(t)) end addEventHandler("StworzWyb", getRootElement(), createSelector) bm_onClientPlayerSpawn = function() -- upvalues: he_use_rsp , Bron_c setCameraTarget(getLocalPlayer()) setPedVoice(getLocalPlayer(), "PED_TYPE_PLAYER", "VOICE_PLY_CR") if getElementData(getLocalPlayer(), "IsSpawned") == 1 then if he_use_rsp == false then if getElementData(sett, "Round") == 1 and getPlayerTeam(getLocalPlayer()) == getTeamByType("Attack") then pojazd() end else createHudManufacture(getTeamByType("Attack"), getTeamByType("Defense")) Bron_c = getTickCount() CreateWeponMenu() end else he_use_rsp = false end end addEventHandler("onClientPlayerSpawn", getLocalPlayer(), bm_onClientPlayerSpawn) addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function() setRadioChannel(0) end ) yhy2 = function(h, s) local mn = s / h return tonumber(string.format("%.1f", screenHeight * mn)) end local ILoveMyselft = {txt1s = yhy2(768, 0.-- s8) -->, txt2s = yhy2(768, 1), txt2 = {getScreenPositionByRelative(0.025, 0.925)}, txt1 = {getScreenPositionByRelative(0.265, 0.53)}, tc = getTickCount(), alpha = 0, pos = {getScreenPositionByRelative(0.239, 0.3865)}, size = {getScreenPositionByRelative(0.522, 0.227)}} skip_intro = function() -- upvalues: ILoveMyselft unbindKey("enter", "down", skip_intro) setTimer(createSelector, 300, 1) removeEventHandler("onClientPreRender", getRootElement(), ILoveMyself) ILoveMyselft = nil end ILoveMyself = function() -- upvalues: ILoveMyselft if getTickCount() - ILoveMyselft.tc > 7850 then removeEventHandler("onClientPreRender", getRootElement(), ILoveMyself) ILoveMyselft = nil unbindKey("enter", "down", skip_intro) createSelector() end if ILoveMyselft.alpha < 255 then ILoveMyselft.alpha = ILoveMyselft.alpha + 1.5 end local rand = math.random(-35, 35) local rand2 = math.random(-35, 35) dxDrawImage(ILoveMyselft.pos[1] + rand, ILoveMyselft.pos[2] + rand2, ILoveMyselft.size[1], ILoveMyselft.size[2], "img/bs_logo.png", 0, 0, 0, tocolor(255, 255, 255, math.random(20, 65)))
  18. عادي المهم الكود
  19. وش الي جيمر قصدك جامر& بعدين اناALKING[Q.4]SLOOM بس غيرت حسابي نكي خايس
  20. طيب انا ابي الفنكشات كاملةة لاهنت
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