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Jimmy_Kane

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. I'm not sure. I don't understand much about the technical part, but from what I understand, the only ASI that changes the memory layout is the stream memory fix, which is built in MTA so is useless. And It wouldn't require script for all plugins, it would require only allowing asi to be injected in gta. IMO cheating can be treated individually. With all the admin tools, is not that hard to identify cheaters and ban them. And asi plugins can help us clientside. Not serversider. Specially on RP servers. The biggest threat on GTA cheating is sobeit, not asi. This is my experience on being a staff member from one of the biggest (I know you guys hate comparisons, I do hate it aswell) SA-MP server around. Also, you could restrict asi to clientside. Which makes sense since the LUA script can create the desired effects for servers, but not all servers uses them in the way asi can be used clientside. I've answered pretty much all of this above, and honeslty. I'm not a scripter, neither do I intend to become one. I'm a player. The far as I can go with more techinical stuff, is creating maps (which is easy on MTA) and being staff-member to ban cheaters and maintain the balance. ASI, is not our enemy when we use it clientside. We cannot distribute malware from our computer without actual access to the server files. Also, if you try to find the number of ASI files used for improving the players experience with the ones used for cheating, I'm pretty sure the proportion is 100:1. Sobeit on the other hand is our enemy since it is built specifically to cheat. But ASI is an awesome hook for us to make GTA a more dynamic experience, just like MTA does. As I've said above, the features that I miss most on MTA are the use of nice graphic shaders and the modloader asi, that makes the proccess of installing your own mods much easier.
  2. I've seen the .asi discussion a few times on this forums and other mta forums. And apparently the current stance of MTA to .asi plugins is just a big no to all of them, this is sad in my opinion. The .asi plugins are not just a cheat resource. When you say .asi people automatically relate it to cleo mods that lets you fly around and hack omg noob. But nowadays almost ALL good graphical improvements and tools to improve your gta:sa experience are based on .asi model. Whan I say graphical improvements, I'm not talking about only enb (which is easy to use on MTA), I'm talking about shaders, fixers for timecycs, fixes for particles, grass, textures, shadow, distant lights, LOD and etc. There is also an amazing mod called modloader (not the MTA server mod loader) that lets you install mods on your gta without touching the original files, by installing them into a folder and letting the .asi plugin inject them in-game. Also, it's not like people using harmful modifications are hard to notice. It is pretty obvious in fact, let each server deal with it on their own. I'm asking this clientside, not serverside. I want to make my GTA modding easier, and not being able to use .asi is really a step back on mta. Many servers doesn't mod too much their files so players can be free to install their own favorite mods, .asi files lets us expand that freedom. Whenever I try to allow MTA to use custom files, MTA just kicks me out of any server, even if I host a match. This really really awful, because all I want to do is to be able to make my GTA look fresh. And without .asi I cannot.
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