IIYAMA, i get "bad argument @ addPedClothes" as before.
local playerDataTable =
{"torso"}
function saveSkin(player,clothesType)
local account = getPlayerAccount(player)
local tex, mod = getPedClothes(player, clothesType)
for i, data in ipairs(playerDataTable) do
setAccountData(account, data, tex..",".. mod .. "," .. clothesType)
--outputChatBox("saved #"..i..": "..getAccountData(account, data[1]))
end
end
addCommandHandler("s", saveSkin)
function loadSkin(player)
local account = getPlayerAccount(player)
for i, data in ipairs(playerDataTable) do
local account = getPlayerAccount(player)
local clothing = getAccountData(account, data)
if clothing and getElementModel(player) == 0 then
local table = split(clothing,",")
addPedClothes (player,table[1] , table[2],tonumber(table[3]))
end
--outputChatBox("saved #"..i..": "..getAccountData(account, data[1]))
end
end
addCommandHandler("x", loadSkin)
and yet i don't know must i get player account before cycle or after.