Client
GUIEditor = {
memo = {}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
gamer = guiCreateWindow(471, 255, 382, 477, "وظيفه صانع اسلحه | ", false)
guiWindowSetSizable(gamer, false)
guiSetAlpha(gamer, 0.71)
GUIEditor.memo[1] = guiCreateMemo(9, 20, 363, 210, " وظيفه صانع الاسلحه الاصدار الاول\n\nما هي ؟ \nوكيف تربح منها ؟\nهي وظيفه تقوم بصنع سلاح عن طريق اوامر اف 8\n\ncreate1\ncreate2\n\n--\nالاصدار ثاني سوف يزيد الاوامر", false, gamer)
start = guiCreateButton(9, 379, 89, 88, "قبول ", false, gamer)
end
)
addEventHandler(''onClinetMarkerHit'',
resourceRoot,function (elment)
if element == getLocalPlayer ( ) then
if source == MarkerM then
guiSetVisible(gamer,true )
showCrusor(true )
end
end
end
Server
markerM = createMarker(812.55450439453,-1106.7780761719,25.786380767822,'cylinder',3,255,255,0,155)
createBlip ( 812.55450439453,-1106.7780761719,25.786380767822,49 )
addEventHandler('onMarkerHit',root,
function (player)
if source == markerM then
if getElementType(player) == "player" then
if getPlayerTeam(player) == getTeamFromName ( "No Team") then
triggerClientEvent(player,"OpenWind",player)
else
triggerClientEvent(player, "outputTopChat", root, "يجب ان تكون في فريق النو تيم لـ تأخذ وظيفة صانع اسلحه", 255, 255, 0)
end
end
end
end
)
addEventHandler(''onClinetGUIClick'',
resourceRoot,function ( )
if (source == start ) then
local id = 13
local ammo = 133
addCommandHandler ( "create", function ( Player )
if ( id and ammo ~= tonumber ) then return end
if ( getPlayerMoney ( Player ) >= 500 ) then
takePlayerMoney(Player, 500)
giveWeapon ( Player, id, ammo )
outputChatBox ( "** تم صنع و اعطاءك سلأح", Player, 255, 0, 0, true )
end
end )
local id = 55
local ammo = 55555
addCommandHandler ( "create2", function ( Player )
if ( id and ammo ~= tonumber ) then return end
if ( getPlayerMoney ( Player ) >= 500 ) then
takePlayerMoney(Player, 500)
giveWeapon ( Player, id, ammo )
outputChatBox ( "** تم صنع و اعطاءك سلأح", Player, 255, 0, 0, true )
end
end
end
end )
local marker = createMarker ( .... )
local Timer = { }
addEventHandler ( "onMarkerHit", marker, function ( element )
if getElementType ( element ) == "player" then
if isTimer( Timer[ element ] ) then
outputChatBox ( "لقد قمت بالدخول مسبقاً .. انتظر لمدة 5 دقائق", element )
return
else
Timer[ element ] = setTimer( function( ) end, 30000, 1 )
end
end
end )