مشكله بل كود وشً خطاء
function Quit()
local x,y,z = getElementPosition (source)
local playeraccount = getPlayerAccount ( source )
if not playeraccount or isGuestAccount(playeraccount) then return end
setAccountData ( playeraccount, "enad.money", getPlayerMoney ( source ) )
setAccountData ( playeraccount, "enad.skin", getElementModel ( source ) )
setAccountData ( playeraccount, "enad.health", getElementHealth ( source ) )
setAccountData ( playeraccount, "enad.armor", getPedArmor ( source ) )
setAccountData ( playeraccount, "enad.posX", x )
setAccountData ( playeraccount, "enad.posY", y )
setAccountData ( playeraccount, "enad.posZ", z )
setAccountData ( playeraccount, "enad.interior", getElementInterior ( source ) )
setAccountData ( playeraccount, "enad.dimension", getElementDimension ( source ) )
setAccountData ( playeraccount, "enad.weapon", getPedWeapon ( source ) )
setAccountData ( playeraccount, "enad.team", getPlayerTeam ( source ) )
end
addEventHandler("onPlayerQuit",root,Quit)
function join(_,playerAccount)
local playerMoney = getAccountData(playerAccount, "enad.money")
local playerSkin = getAccountData(playerAccount, "enad.skin")
local playerHealth = getAccountData(playerAccount, "enad.health")
local playerArmor = getAccountData(playerAccount, "enad.armor")
local playerX = getAccountData(playerAccount, "enad.posX")
local playerY = getAccountData(playerAccount, "enad.posY")
local playerZ = getAccountData(playerAccount, "enad.posZ")
local playerInterior = getAccountData(playerAccount, "enad.interior")
local playerDimension = getAccountData(playerAccount, "enad.dimension")
local playerWeapon = getAccountData(playerAccount, "enad.weapon")
local playerTeam = getAccountData(playerAccount, "enad.team")
spawnPlayer ( source, playerX+1, playerY+1, playerZ, 0, playerSkin, 0, 0, playerTeam)
fadeCamera (source, true)
setCameraTarget (source, source)
setPlayerMoney ( source , playerMoney )
setElementHealth ( source , playerHealth )
setPedArmor ( source , playerArmor )
setElementInterior ( source , playerInterior )
setElementDimension ( source , playerDimension )
giveWeapon ( source , playerWeapon )
end
addEventHandler( "onPlayerLogin", getRootElement(), join)