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Naikrox

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Everything posted by Naikrox

  1. Hola, queria saber si existen alguna forma de unir varios mapas creados por mi en el map editor.A ver si hago una base en un mapa y en otro hago otra base hay alguna forma de juntarlos en un mismo mapa.Sin que cambien las coordenadas.
  2. Vale, muchas gracias.Pueden cerrar el post.
  3. Ya funciona perfecto pero lo unico es que cuando logeo este donde este mi personaje ya sea en lo alto de un edificio o en la calle , aparezco cayendo al vacio, probe a desactivar este resource y el personaje spawnea en el sitio sin caer al vacio
  4. El spawn ese al que te refieres es solo para la camara? esque utilizo tambien un save_system no creo que tenga nada k ver. Y donde lo puedo encontrar, si hay alguno en la comunidad?
  5. he probado pero me salta esto: Incorrect client type for this command
  6. Lo que me pedias renkon: Aqui van los del login: server.lua ------------------------------------------ -- Dx Login Panel -- ------------------------------------------ -- Developer: Braydon Davis (xXMADEXx) -- -- File: server.lua -- -- Copyright 2013 (C) Braydon Davis -- -- All rights reserved. -- ------------------------------------------ local cameras = { { 329.10980224609, -2117.2749023438, 50.161201477051, 329.65179443359, -2116.4926757813, 49.853763580322 }, { 1266.0053710938, -1965.7087402344, 114.59829711914, 1265.1549072266, -1966.1115722656, 114.25980377197 }, { 1514.0283203125, -1716.5743408203, 39.910701751709, 1514.5087890625, -1715.865234375, 39.394691467285 }, { 1338.7514648438, -875.66558837891, 99.84880065918, 1339.4935302734, -875.07824707031, 99.52579498291 }, { 1426.5421142578, -725.40289306641, 120.97090148926, 1427.3695068359, -725.00805664063, 120.571434021 }, { 1357.5914306641, -592.23327636719, 125.15190124512, 1357.1751708984, -593.02673339844, 124.70780944824 }, { 988.01123046875, -341.88409423828, 74.752601623535, 988.70251464844, -342.45135498047, 75.200187683105 }, { -224.32290649414, -153.71020507813, 35.085899353027, -223.61195373535, -153.04695129395, 34.852146148682 } } function openView( plr ) local theplr = nil if ( source and getElementType ( source ) == 'player' ) then theplr = source elseif ( plr and getElementType ( plr ) == 'player' ) then theplr = plr end setTimer ( function ( p ) local ind = math.random ( #cameras ) setCameraMatrix ( p, unpack ( cameras[ind] ) ) end, 700, 1, theplr ) end addEventHandler ( "onPlayerJoin", root, openView ) addEventHandler ( "onPlayerLogout", root, openView ) --addCommandHandler ( 'view', openView ) function attemptLogin ( user, pass ) if ( user and pass and type ( user ) == 'string' and type ( pass ) == 'string' ) then --local user = string.lower ( user ) --local pass = string.lower ( pass ) local account = getAccount ( user ) if ( account ) then if ( not logIn ( source, account, pass ) ) then message ( source, "Incorrect password." ) return false end setCameraTarget ( source, source ) triggerLogin ( source, user, pass ) else message ( source, "Unknown account." ) return false end end return false end addEvent ( "Login:onClientAttemptLogin", true ) addEventHandler ( "Login:onClientAttemptLogin", root, attemptLogin ) function attemptRegister ( user, pass ) if ( user and pass and type ( user ) == 'string' and type ( pass ) == 'string' ) then --local user = string.lower ( user ) --local pass = string.lower ( pass ) local account = getAccount ( user ) if ( not account ) then local account = addAccount ( user, pass ) if ( account ) then if ( not logIn ( source, account, pass ) ) then return message ( source, "Logging in has failed." ) end setCameraTarget ( source, source ) triggerLogin ( source, user, pass ) else message ( source, "Adding account failed.\nPlease report to an admin." ) end else message ( source, "This account already exists." ) end end return false end addEvent ( "Login:onClientAttemptRegistration", true ) addEventHandler ( "Login:onClientAttemptRegistration", root, attemptRegister ) function message ( source, msg ) triggerClientEvent ( source, "onPlayerLoginPanelError", source, msg ) end function triggerLogin ( source, user, pass ) triggerClientEvent ( source, "onClientPlayerLogin", source, user, pass ) end addEventHandler ( 'onPlayerLogout', root, function ( ) triggerClientEvent ( source, 'onClientPlayerLogout', source ) end ) addEvent ( 'Login:doClientGuestLogin', true ) addEventHandler ( 'Login:doClientGuestLogin', root, function ( ) setCameraTarget ( source ) end ) meta.lua <meta> <info author="xXMADEXx" name="RoS DX Login Panel" type="script" version="1.1" /> <script src="client.lua" type="client" /> <script src="server.lua" type="server" /> <export function="isClientLoggedin" type="client" /> <file src='final_script_from_ros_;(' /> </meta> client.lua ------------------------------------------ -- Dx Login Panel -- ------------------------------------------ -- Developer: Braydon Davis (xXMADEXx) -- -- File: client.lua -- -- Copyright 2013 (C) Braydon Davis -- -- All rights reserved. -- ------------------------------------------ local enableGuest = true; local sx, sy = guiGetScreenSize ( ) local pX, pY = ( sx / 2 - 485 / 2 ), ( sy / 2 - 231 / 2 ) local username = guiCreateEdit(pX+156, pY+61, 288, 33, "", false) guiSetVisible ( username, false ) local password = guiCreateEdit(pX+156, pY+121, 288, 33, "", false) guiSetVisible ( password, false ) guiEditSetMasked(password, true) local window = guiCreateWindow( ( sx / 2 - 266 / 2 ), ( sy / 2 - 208 / 2 ), 266, 208, "Login Panel Message", false) guiWindowSetMovable(window, false) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiSetAlpha ( window, 1 ) local exitBtn = guiCreateButton(155, 162, 101, 36, "Exit", false, window) local infoLbl = guiCreateLabel(18, 26, 228, 130, "Message", false, window) local isOpen = false; local isLoggedin = false; local data = { login = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, reg = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } }, guest = { hovering = false, alphaMode = false, loginTextAlpha = 235, colors = { 255, 255, 255 } } } function dxDrawLoginPanel( ) -- default: 350, 266 if ( isOpen ) then dxDrawRectangle(pX, pY, 485, 231, tocolor(0, 0, 0, 180), false) dxDrawText("Login", pX, pY, 870, 314, tocolor(255, 255, 255, 255), 1.50, "bankgothic", "center", "top", false, false, false, false, false) dxDrawLine(pX, pY+48, pX+485, pY+48, tocolor(255, 255, 255, 255), 1, false) dxDrawText("Username:", pX+10, pY+69, 506, 368, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("Password:", pX+10, pY+129, 506, 428, tocolor(255, 255, 255, 255), 0.80, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine(pX+281, pY+168, pX+281, pY+168+34, tocolor(255, 255, 255, 255), 1, false) local r, g, b = unpack ( data.login.colors ) dxDrawText("Login", pX+166, pY+167, 600, 468, tocolor( r, g, b, data.login.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) local r, g, b = unpack ( data.reg.colors ) dxDrawText("Register", pX+305, pY+167, 794, 468, tocolor(r, g, b, data.reg.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) if ( enableGuest ) then local r, g, b = unpack ( data.guest.colors ) dxDrawText("Guest", pX+40, pY+167, 600, 468, tocolor( r, g, b, data.guest.loginTextAlpha), 1.00, "bankgothic", "left", "top", false, false, false, false, false) dxDrawLine(pX+155, pY+168, pX+155, pY+168+34, tocolor(255, 255, 255, 255), 1, false) end -- give fade effect if ( data.login.hovering ) then data.login.colors = { 255, 140, 0 } local alpha = data.login.loginTextAlpha if ( not data.login.alphaMode ) then data.login.loginTextAlpha = alpha - 5 if ( data.login.loginTextAlpha <= 50 ) then data.login.alphaMode = true end else data.login.loginTextAlpha = alpha + 5 if ( data.login.loginTextAlpha >= 235 ) then data.login.alphaMode = false end end elseif ( data.reg.hovering ) then data.reg.colors = { 255, 140, 0 } local alpha = data.reg.loginTextAlpha if ( not data.reg.alphaMode ) then data.reg.loginTextAlpha = alpha - 5 if ( data.reg.loginTextAlpha <= 50 ) then data.reg.alphaMode = true end else data.reg.loginTextAlpha = alpha + 5 if ( data.reg.loginTextAlpha >= 235 ) then data.reg.alphaMode = false end end elseif ( data.guest.hovering ) then data.guest.colors = { 255, 140, 0 } local alpha = data.guest.loginTextAlpha if ( not data.guest.alphaMode ) then data.guest.loginTextAlpha = alpha - 5 if ( data.guest.loginTextAlpha <= 50 ) then data.guest.alphaMode = true end else data.guest.loginTextAlpha = alpha + 5 if ( data.guest.loginTextAlpha >= 235 ) then data.guest.alphaMode = false end end else data.login.loginTextAlpha = 235 data.guest.loginTextAlpha = 235 data.reg.loginTextAlpha = 235 data.login.colors = { 255, 255, 255 } data.guest.colors = { 255, 255, 255 } data.reg.colors = { 255, 255, 255 } end end end function cursorMove ( _, _, x, y ) if ( isCursorShowing ( ) and not guiGetVisible ( window ) and isOpen) then if ( y >= pY+170 and y <= pY+200 ) then if ( x >= pX+161 and x <= pX+251 ) then data.login.hovering = true return elseif ( x >= pX+305 and x <= pX+445 ) then data.reg.hovering = true return elseif ( x >= pX+40 and x <= pX+135 ) then data.guest.hovering = true return end end end data.login.hovering = false data.reg.hovering = false data.guest.hovering = false end function openLogin ( ) addEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) addEventHandler ( 'onClientCursorMove', root, cursorMove ) addEventHandler ( "onClientClick", root, clientClicking ) guiSetInputMode ( "no_binds_when_editing" ) guiSetVisible ( password, true ) guiSetVisible ( username, true ) showCursor ( true ) addEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) isOpen = true showChat(false) showPlayerHudComponent ( 'all', false ) end addEvent ( "onClientPlayerLogout", true ) addEventHandler ( 'onClientPlayerLogout', root, openLogin ) function closeLogin ( ) removeEventHandler ( "onClientPreRender", root, dxDrawLoginPanel ) removeEventHandler ( 'onClientCursorMove', root, cursorMove ) removeEventHandler ( "onClientClick", root, clientClicking ) guiSetVisible ( password, false ) guiSetVisible ( username, false ) showCursor ( false ) removeEventHandler ( 'onClientGUIClick', root, clientClosingErrorWindowEvent ) guiSetVisible ( window, false ) isOpen = false isLoggedin = true showChat(true) showPlayerHudComponent ( 'all', true ) end addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, closeLogin ) function sendError ( msg ) if ( not guiGetVisible ( window ) ) then guiSetVisible ( window, true ) guiSetText ( infoLbl, msg ) guiBringToFront ( window ) end end addEvent ( "onPlayerLoginPanelError", true ) addEventHandler ( "onPlayerLoginPanelError", root, sendError ) function clientClicking ( btn, state, x, y ) if ( btn == 'left' and not guiGetVisible ( window ) and state == 'down' and isOpen ) then if ( y >= pY+170 and y <= pY+200 ) then local user, pass = guiGetText ( username ), guiGetText ( password ) -- Login Button -- if ( x >= pX+156 and x <= pX+246 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "Spaces (' ') are not allowed\nin the username." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "Spaces (' ') are not allowed\nin the password." ) end triggerServerEvent ( "Login:onClientAttemptLogin", localPlayer, user, pass ) else sendError ( "A username and password are\nrequired to access the server." ) end -- register button elseif ( x >= pX+300 and x <= pX+440 ) then if ( string.gsub ( user, ' ', '' ) ~= '' and string.gsub ( pass, ' ', '' ) ~= '' ) then if ( string.find ( user, '%s' ) ) then return sendError ( "Spaces are not allowed\nin the username." ) end if ( string.find ( pass, '%s' ) ) then return sendError ( "Spaces are not allowed\nin the password." ) end if ( string.len ( user ) < 5 ) then return sendError ( "You're username must be at\nleast 5 characters long." ) end if ( string.len ( pass ) < 6 ) then return sendError ( "You're password must be at\nleast 6 characters long." ) end triggerServerEvent ( "Login:onClientAttemptRegistration", localPlayer, user, pass ) else sendError ( "A username and password are\nrequired to access the server." ) end -- play as guest elseif ( x >= pX+40 and x <= pX+135 ) then closeLogin ( ) triggerServerEvent ( "Login:doClientGuestLogin", localPlayer ) end end end end function clientClosingErrorWindowEvent( ) if ( source == exitBtn ) then guiSetVisible ( window, false ) end end function isClientLoggedin ( ) return isLoggedin end setTimer ( function ( ) openLogin ( ) end, 700, 1 ) Los del resource que provoca el moviento esta encriptados creo moveCamera_c CORRUPTED moveCamera_s CORRUPTED
  7. Si, el resource del login funciona perfectamente, pero el problema viene al poner el segundo resource (el del movimiento)
  8. Estoy usando ne mi servidor este sistema de login que me gusta mucho es de xXMADEXx :https://community.multitheftauto.com/index.php?p=resources&s=details&id=7970, pero probe a añadir tambien el resource https://community.multitheftauto.com/index.php?p= ... ls&id=8374 y el problema es que cuando me logeo la pantalla se me queda asi y no me lleva a mi personaje recién conectado: y esto se repite indefinidamente.
  9. cambie la opcion a 2 en el archivo meta, supongo que seria lo mismo que el streammemethod, gracias.
  10. Ya lo consegui habia que cambiar una opcion en el archivo meta, gracias por todo
  11. Recuerda cambiar el Modo de spawn de los zombies a solo por spawn-points. Esto se realiza en los settings del resource, los cuales puedes acceder en la sección resources, del panel admin. Si probe a iniciar los resources en el orden en que me lo digiste y no me funciono, seguian apareciendo zombies por todos lados, la intencion k tengo es k solo aparezcan en el area 51 , respecto a lo modificar el Modo de spawn en settings solo me sale estas opciones: y encontre esto en el zombie_server.lua hay que cambiarlo hay?
  12. Este es el recurso de las zonas seguras que estoy usando: meta: http://pastebin.com/ZzzE3Bg6 core_client: http://pastebin.com/vKvNiyxY core_server: http://pastebin.com/3H2xe9Dp donde debo poner la lineas que me dijiste : safeZoneRadar = createRadarArea ( x, y, h, w, r, g, b, a ) setElementData (safeZoneRadar, "zombieProof", true) y probé lo de el spawn de zombies desde el map editor con la definicion, pero siguen apareciendo por todos lados no solo donde puse el muñeco del spawn.
  13. Hace poco encontre el resource de Zombies (https://community.multitheftauto.com/in ... ils&id=347) y he probado a crear zonas seguras pero los zombies siguen apareciendo y muriendo en el sitio, abria alguna forma de que los zombies solo tengan el Respawn en una zona concreta, y dejen de aparecer en las zonas seguras?.
  14. Estube mirando la wiki pero no encuentro nada de como remplazar las ropas y los tatuajes de cj.
  15. Hola, estoy haciendo un servidor y me gustaria saber si puedo modificar los tatuajes de cj, y si puedo hacer un marcador en el que se puedan seleccionar skins, pero que solo funcione con una gang expecifico ?? Gracias.
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