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max-mohammed

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Everything posted by max-mohammed

  1. شباب انا عندي كود لما ادخل ماركر تطلع لوحة اللوحة فيها اديت لرقم سري وفيها زر موافق لو ادخلت 12345 في الايديت وضغط موافق يسوي تحريك للاوبجيكت بس الكود مو راضي يشتغل والماركر والاوبجيكت ما يجون ليش؟؟؟ سيرفر marker = createMarker ( 2462.1999511719, -1656.4000244141, 12.300000190735, "cylinder", 1, 0, 255, 0, 255 ) Object = createObject ( 2951, 2462.8999023438, -1656.6999511719, 12.300000190735, 0, 0, 88.75) function markerHit(hitElement) triggerClientEvent ("gui", getRootElement(), hitElement) end addEventHandler( "onMarkerHit", marker, markerHit ) function moveop() moveObject (Object, 1000, 2462.8999023438, -1662.0999755859, 12.300000190735) end addEvent("mvmarker", true ) addEventHandler("mvmarker", root, moveop) كلنت wnd = guiCreateWindow(360, 306, 267, 136, "مقر", false) guiCreateLabel(50, 28, 225, 49, "ادخل كلمة المرور لفتح البوابة:", false, wnd) text = guiCreateEdit(28, 61, 221, 37, "", false, wnd) guiEditSetMasked(text, true) button = guiCreateButton(100, 108, 64, 18, "موافق", false, wnd) function wnd1 () guiSetVisible(wnd,true) showCursor(true) guiSetText(text,"") end addEvent("gui", true ) addEventHandler("gui", getRootElement(), wnd1) addEventHandler ("onClientGUIClick", button, function () if guiGetText(text, "12345") then guiSetVisible(wnd,false) showCursor(false) triggerServerEvent ("mvmarker", localPlayer) outputChatBox ("رقم سري صحيح",0,255,0) else guiSetVisible(wnd,false) showCursor(false) outputChatBox ("رقم سري خاطئ",255,0,0) end end ) addEventHandler("onClientResourceStart",root, function() guiSetVisible(wnd,false) end ) انا اعتقد ان المشكلة من ملف سيرفر
  2. يعطيك العافية الكود شغال 100% شكراااااا فديتك
  3. شباب فهمت شوي بس ذا الكود صح؟ سيرفر addEvent( "xarsl", true ) addEventHandler( "xarsl", root, function () local asmm = guiGetText(asm),guiGetText(rkm) local XMLFile = xmlLoadFile ( "list.xml" ) or xmlCreateFile ( "list.xml", "list" ) if ( XMLFile ) then xmlNodeSetValue(xmlCreateChild(XMLFile,"asmm"),list) xmlSaveFile ( XMLFile ) xmlUnloadFile ( XMLFile ) outputChatBox("لقد تم وضع الاسم") end end,false ) كلنت function open() if guiGetVisible ( wnd ) then guiSetVisible ( wnd, false ) showCursor(false) else guiSetVisible ( wnd, true ) showCursor(true) end end bindKey("F7", "down", open) -------------------------------- local wnd = guiCreateStaticImage(185, 131, 657, 513, ":freeroam/FAHAD.png", false) local rsl = guiCreateButton(306, 375, 97, 49, "ارسل", false, GUIEditor.staticimage[1]) local asm = guiCreateEdit(197, 209, 304, 48, "", false, GUIEditor.staticimage[1]) local rkm = guiCreateEdit(197, 298, 304, 48, "", false, GUIEditor.staticimage[1]) guiCreateLabel(419, 183, 193, 68, "اسم الحساب:", false, GUIEditor.staticimage[1]) GUIEditor.label[2] = guiCreateLabel(419, 271, 261, 75, "رقم البطاقة:", false, GUIEditor.staticimage[1]) guiCreateLabel(221, 45, 355, 97, "نظام شراء البيوت لمدة شهر ب10 ريال", false, GUIEditor.staticimage[1]) guiCreateLabel(217, 74, 301, 51, "ستحصل على بيت في اقل من 24 ساعة!", false, GUIEditor.staticimage[1]) guiCreateLabel(287, 97, 131, 38, "طريقة الدفع:", false, GUIEditor.staticimage[1]) guiCreateLabel(189, 115, 310, 54, "تضع اسم الحساب ورقم بطاقة سوا stc ثم تضغط ارسل", false, GUIEditor.staticimage[1]) -------------------------------------------- function addtoxml () triggerServerEvent ( "xarsl", localPlayer) end addEventHandler ( "onClientGUIClick", rsl, addtoxml ) -------------------------------
  4. طيب تقدر تعطيني عليها كلها مثال واحد لو سمحت
  5. وممكن لو احد ما كتب فيه شيء ما يصير الفنكشن اذا تقدر مو ضروري
  6. وهل اضيف list.xml للميتا
  7. طيب هذا الفنكشن صح؟ function addtoxml () local asmm = guiGetText(asm),guiGetText(rkm) xmlLoadFile ("list.xml",asmm ) end addEventHandler ( "onClientGUIClick", rsl, addtoxml)
  8. مو لازم xmlCreateFile لأن الملف موجود انا ابيه ينسخ المعلومات وابي مثال عليه
  9. شباب كيفكم انا مسوي نافذة شراء بيوت الزبدة في ايديت بتاع الحساب وايديت لرقم البطاقة ابيهم يتنسخو لملف اسمه list.xml الكود كلنت لو يلزم تريقر سيرفر قولولي Client function open() if guiGetVisible ( wnd ) then guiSetVisible ( wnd, false ) showCursor(false) else guiSetVisible ( wnd, true ) showCursor(true) end end bindKey("F7", "down", open) -------------------------------- local wnd = guiCreateStaticImage(185, 131, 657, 513, "1.png", false) local rsl = guiCreateButton(306, 375, 97, 49, "ارسل", false, GUIEditor.staticimage[1]) local asm = guiCreateEdit(197, 209, 304, 48, "", false, GUIEditor.staticimage[1]) local rkm = guiCreateEdit(197, 298, 304, 48, "", false, GUIEditor.staticimage[1]) guiCreateLabel(419, 183, 193, 68, "اسم الحساب:", false, GUIEditor.staticimage[1]) guiCreateLabel(419, 271, 261, 75, "رقم البطاقة:", false, GUIEditor.staticimage[1]) guiCreateLabel(221, 45, 355, 97, "نظام شراء البيوت لمدة شهر ب10 ريال", false, GUIEditor.staticimage[1]) guiCreateLabel(217, 74, 301, 51, "ستحصل على بيت في اقل من 24 ساعة!", false, GUIEditor.staticimage[1]) guiCreateLabel(287, 97, 131, 38, "طريقة الدفع:", false, GUIEditor.staticimage[1]) guiCreateLabel(189, 115, 310, 54, "تضع اسم الحساب ورقم بطاقة سوا stc ثم تضغط ارسل", false, GUIEditor.staticimage[1]) -------------------------------------------- function addtoxml () local asmm = guiGetText(asm) local rkmm = guiGetText(rkm) هنا ابي الوظائف التي تنسخ في ملف xml end addEventHandler ( "onClientGUIClick", rsl, addtoxml )
  10. تأكد لو سمحت من ملف سيرفر وجربه لأنه خرب المود معد يمديني ادخله اجي عند الماركر ولا يسوي شيء
  11. شباب ابي مود يقسم السيرفر الى قسمين قسم حرب وقسم هجولة ابي لو اخترت الحرب يجيني اختيار الفريق فريق 1 +فريق2 ولو دخلت الحرب ماقدر اقتل صاحبي اللي في نفس التيم وابي فريق 1 يبدا مكان و2 يبدا مكان غيره ولو دخلت الحرب ما اقدر افتح لوحة الفري روم ولوحة الانتقالات اف5 ولو انا مت وانا في الحرب مابيه يرجع لبداية الهجولة ابيه يرجع في نفس الحرب ولو حطيت هجولة اروح البداية بس وشكرا
  12. انا اقصد ان مود مهمة البنك غير منظم انا ابي فقط الي في تيم الشرطة يقدر يدخل مكان الشرطة ومكان الشرطة المفروض فوق عشان يحمو الشنط بس المشكلة انهم يدخلون تحت عند الحرامية والي بعدها ان الشرطة مايقدرون يدخلون مكان الحرامية ان شاء الله يكون فهمتو
  13. شباب احد بيساعدني ولا لا
  14. السلام عليكم ورحمة الله عندي مشكلة في مهمة البنك الدخول للشرطة باي تيم انا ابيه فقط بتيم الشرطة يعني الي مهو في تيم الشرطة لازم يكون حرامي والشرطة ماتقدر تدخل مكان الحرامية اسم تيم الشرطة Police وابي لما الشرطة يدخلون في الماركر يروحون فوق مو تحت مع الحرامية Client pRectangleBank = createColRectangle ( 280.923828125, 50.7724609375, 300, 300 ) Bank = { Marker = { }; Object = { }; }; Bank.Marker[1] = createMarker ( 1467.2578125, -1010.4534912109, 27.84375, "arrow", 1.5, 255, 0, 0, 170 ) createBlipAttachedTo ( Bank.Marker[1], 52 ) Bank.Marker[2] = createMarker ( 390.21240234375, 173.71008300781, 1009.3828125, "arrow", 1.5, 0, 0, 255, 170 ) setElementInterior ( Bank.Marker[2], 3 ) Bank.Marker[3] = createMarker ( 1457.099609375, -1010.7734375, 27.84375, "arrow", 1.5, 0, 0, 255, 170 ) Bank.Object[1] = createObject ( 828, 371.8720703125, 167.3662109375, 1008.3828125 ) setElementInterior ( Bank.Object[1], 3 ) setElementAlpha ( Bank.Object[1], 0 ) function MarkerHit ( player ) if source == Bank.Marker[1] then if player == localPlayer then if getPlayerTeam ( player ) ~= getTeamFromName ( 'Police' ) then if getElementData ( resourceRoot, "BankTime" ) ~= 0 then outputChatBox ( "[ بقى على مهمة البنك ".. getElementData ( resourceRoot,"BankTime" ) .." ثانية ]", 255, 0, 0, true ) end if getElementData ( resourceRoot, "BankTime" ) <= 100 and getElementData ( resourceRoot, "BankTime" ) >= 1 then triggerServerEvent ( "BankMission-Join", localPlayer ) addEventHandler ( "onClientRender", root, Draw ) end if getElementData ( resourceRoot, "BankTime" ) == 0 then outputChatBox ( "[ بقى على انتهاء مهمة البنك".. getElementData ( resourceRoot,"TimeOfMission" ) .." ثانية ]", 255, 0, 0, true ) end end end end end addEventHandler ( "onClientMarkerHit", root, MarkerHit ) function MarkerHit2 ( player ) if source == Bank.Marker[2] then if player == localPlayer then triggerServerEvent ( "BankMission-Out", player ) removeEventHandler ( "onClientRender", root, Draw ) end end end addEventHandler ( "onClientMarkerHit", root, MarkerHit2 ) function MarkerHit3 ( player ) if source == Bank.Marker[3] then if player == localPlayer then if getPlayerTeam ( player ) == getTeamFromName ( 'Police' ) then if getElementData ( resourceRoot, "BankTime" ) ~= 0 then outputChatBox ( "[ بقى على مهمة البنك ".. getElementData ( resourceRoot,"BankTime" ) .." ثانية ]", 255, 0, 0, true ) end if getElementData ( resourceRoot, "BankTime" ) <= 100 and getElementData ( resourceRoot, "BankTime" ) >= 1 or getElementData ( resourceRoot, "BankTime" ) == 0 then triggerServerEvent ( "BankMission-Join", localPlayer ) addEventHandler ( "onClientRender", root, Draw ) outputChatBox ( "هذه المنطقة خاصة بالشرطة", 255, 0, 0, true ) end end end else end end addEventHandler ( "onClientMarkerHit", root, MarkerHit3 ) addCommandHandler ( "banktime", function ( ) if getElementData ( resourceRoot, "BankTime" ) ~= 0 then outputChatBox ( "[ بقى على مهمة البنك ".. getElementData( resourceRoot, "BankTime" ) .." ثانية ]", 255, 0, 0, true ) else outputChatBox ( "[ بقى على انتهاء مهمة البنك".. getElementData ( resourceRoot, "TimeOfMission" ) .." ثانية ]", 255, 0, 0, true ) end end ) addEvent ( "BankMission-ShowText", true ) addEventHandler ( "BankMission-ShowText", root, function ( ) addEventHandler ( "onClientRender", root, Draw ) end ) addEvent ( "BankMission-Remove", true ) addEventHandler ( "BankMission-Remove", root, function ( ) removeEventHandler ( "onClientRender", root, Draw ) end ) addEvent ( "BankMission-DestroyObjectClient", true ) addEventHandler ( "BankMission-DestroyObjectClient", root, function ( ) destroyElement ( Bank.Object[1] ) end ) function onClientHit ( player ) if player == localPlayer then addEventHandler ( "onClientRender", root, Draw ) end end addEventHandler ( "onClientColShapeHit", pRectangleBank, onClientHit ) function onClientLeave ( player ) if player == localPlayer then removeEventHandler ( "onClientRender", root, Draw ) end end addEventHandler ( "onClientColShapeLeave", pRectangleBank, onClientLeave ) Draw = function ( ) local pTable = fromJSON ( getElementData ( resourceRoot, "PlayersCount" ) ) local rTable = fromJSON ( getElementData ( resourceRoot, "RebelCount" ) ) local ppTable = fromJSON ( getElementData ( resourceRoot, "PoliceCount" ) ) dxDrawText ( "Time : ".. getElementData ( resourceRoot, "TimeOfMission" ), 569, 101, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) if pTable and #pTable ~= 0 then dxDrawText ( "All Players In Bank : ".. #pTable, 569, 201, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) else dxDrawText ( "All Players In Bank : 0 ", 569, 201, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end if rTable and #rTable ~= 0 then dxDrawText ( "Rebel In Bank : ".. #rTable, 569, 291, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) else dxDrawText ( "Rebel In Bank : 0 ", 569, 291, 772, 323, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end if ppTable and #ppTable ~= 0 then dxDrawText ( "Police In Bank : ".. #ppTable, 569, 338, 772, 370, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) else dxDrawText ( "Police In Bank : 0 ", 569, 338, 772, 370, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end dxDrawText ( "Count Bag : ".. getElementData ( resourceRoot, "countBag" ).." / 10 ", 569, 387, 772, 419, tocolor(255, 0, 0, 255), 2, "default", "center", "center", false, false, true, false, false ) end Server Count = get ( "BankTime" ) Num = get ( "TimeOfMission" ) pRectangleBank = createColRectangle ( 280.923828125, 50.7724609375, 300, 300 ) PlayersTable = { }; RebelTable = { }; PoliceTable = { }; Bank = { Marker = { }; Bag = { }; } Bank.Marker[1] = createMarker ( 319.1416015625, 160.07421875, 1014.1796875, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[2] = createMarker ( 349.8671875, 193.91796875, 1019.984375, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[3] = createMarker ( 363.025390625, 151.12109375, 1025.7963867188, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[4] = createMarker ( 346.615234375, 163.1181640625, 1014.1875, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[5] = createMarker ( 366.3583984375, 193.41015625, 1019.984375, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[6] = createMarker ( 356.443359375, 173.591796875, 1025.7890625, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[7] = createMarker ( 365.0673828125, 158.2744140625, 1014.1875, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[8] = createMarker ( 348.42614746094, 162.26203918457, 1025.7890625, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[9] = createMarker ( 355.79351806641, 167.87002563477, 1019.9912109375, "cylinder", 1.5, 0, 0, 0, 0 ) Bank.Marker[10] = createMarker ( 328.75942993164, 153.52079772949, 1014.1875, "cylinder", 1.5, 0, 0, 0, 0 ) setElementData ( resourceRoot, "BankTime", Count ) setElementData ( resourceRoot, "TimeOfMission", Num ) setElementData ( resourceRoot, "PlayersCount", toJSON ( PlayersTable ) ) setElementData ( resourceRoot, "RebelCount", toJSON ( RebelTable ) ) setElementData ( resourceRoot, "PoliceCount", toJSON ( PoliceTable ) ) setElementData ( resourceRoot, "countBag", 0 ) setTimer ( function ( ) local playerInColShape = getElementsWithinColShape ( pRectangleBank, "player" ) for _, player in ipairs ( playerInColShape ) do if getPlayerTeam ( player ) ~= getTeamFromName ( 'Police' ) then table.insert ( RebelTable, { name = getPlayerName ( player ) } ) setElementData ( resourceRoot, "RebelCount", toJSON ( RebelTable ) ) else table.insert ( PoliceTable, { name = getPlayerName ( player ) } ) setElementData ( resourceRoot, "PoliceCount", toJSON ( PoliceTable ) ) end table.insert ( PlayersTable, { name = getPlayerName ( player ) } ) setElementData ( resourceRoot, "PlayersCount", toJSON ( PlayersTable ) ) triggerClientEvent ( player, "BankMission-ShowText", player ) end end, 1000 , 1 ) for i, v in ipairs ( Bank.Marker ) do setElementInterior ( v, 3 ) end function TimerCount ( ) Count = Count - 1 setElementData ( resourceRoot, "BankTime", Count ) if Count <= 0 then if isTimer ( Timer ) then killTimer ( Timer ) end Count = 0 end end Timer = setTimer ( TimerCount, 1000, 0 ) TimerBankStart = function ( ) Num = Num - 1 setElementData ( resourceRoot, "TimeOfMission", Num ) if Num <= 0 then if isTimer ( TimerInBank ) then killTimer ( TimerInBank ) end setElementData ( resourceRoot, "TimeOfMission", 0 ) triggerEvent ( "BankMission-BankEnd", root ) Num = 0 end end Re22 = setTimer ( function ( ) if getElementData ( resourceRoot, "BankTime" ) == 0 then if isTimer ( Re22 ) then killTimer ( Re22 ) end TimerInBank = setTimer ( TimerBankStart, 1000, 0 ) triggerEvent ( "BankMission-StartBag", root ) triggerClientEvent ( "BankMission-DestroyObjectClient", root ) outputChatBox ( "*********************************", root, 130, 127, 124, true ) outputChatBox ( "لقد بدأت مهمة البنك !", root, 130, 127, 124, true ) outputChatBox ( "بإمكان الشرطة الدخول فقط الآن", root, 130, 127, 124, true ) outputChatBox ( "*********************************", root, 130, 127, 124, true ) end end, 1000, 0 ) Re = setTimer ( function ( ) if getElementData ( resourceRoot, "BankTime" ) == 100 then if isTimer ( Re ) then killTimer ( Re ) end outputChatBox ( "*********************************", root, 130, 127, 124, true ) outputChatBox ( "ستبدأ مهمة البنك بعد 100 ثانية", root, 130, 127, 124, true ) outputChatBox ( "على العصابات والشرطة الذهاب للبنك حالاً", root, 130, 127, 124, true ) outputChatBox ( "*********************************", root, 130, 127, 124, true ) end end, 1000, 0 ) addEvent ( "BankMission-StartBag", true ) addEventHandler ( "BankMission-StartBag", root, function ( ) Bank.Bag[1] = createObject ( 1550, 319.1416015625, 160.07421875, 1014.1796875 ) setElementInterior ( Bank.Bag[1], 3 ) addEventHandler ( "onMarkerHit", Bank.Marker[1], MoneyBag1 ) end ) MoneyBag1 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[1] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[1/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 1 ) Bank.Bag[2] = createObject ( 1550, 349.8671875, 193.91796875, 1019.984375 ) setElementInterior ( Bank.Bag[2], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[1], MoneyBag1 ) addEventHandler ( "onMarkerHit", Bank.Marker[2], MoneyBag2 ) end end MoneyBag2 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[2] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[2/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 2 ) Bank.Bag[3] = createObject ( 1550, 363.025390625, 151.12109375, 1025.7963867188 ) setElementInterior ( Bank.Bag[3], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[2], MoneyBag2 ) addEventHandler ( "onMarkerHit", Bank.Marker[3], MoneyBag3 ) end end MoneyBag3 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[3] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[3/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 3 ) Bank.Bag[4] = createObject ( 1550, 346.615234375, 163.1181640625, 1014.1875 ) setElementInterior ( Bank.Bag[4], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[3], MoneyBag3 ) addEventHandler ( "onMarkerHit", Bank.Marker[4], MoneyBag4 ) end end MoneyBag4 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[4] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[4/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 4 ) Bank.Bag[5] = createObject ( 1550, 366.3583984375, 193.41015625, 1019.984375 ) setElementInterior ( Bank.Bag[5], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[4], MoneyBag4 ) addEventHandler ( "onMarkerHit", Bank.Marker[5], MoneyBag5 ) end end MoneyBag5 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[5] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[5/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 5 ) Bank.Bag[6] = createObject ( 1550, 356.443359375, 173.591796875, 1025.7890625 ) setElementInterior ( Bank.Bag[6], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[5], MoneyBag5 ) addEventHandler ( "onMarkerHit", Bank.Marker[6], MoneyBag6 ) end end MoneyBag6 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[6] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[6/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 6 ) Bank.Bag[7] = createObject ( 1550, 365.0673828125, 158.2744140625, 1014.1875 ) setElementInterior ( Bank.Bag[7], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[6], MoneyBag6 ) addEventHandler ( "onMarkerHit", Bank.Marker[7], MoneyBag7 ) end end MoneyBag7 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[7] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[7/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 7 ) Bank.Bag[8] = createObject ( 1550, 348.42614746094, 162.26203918457, 1025.7890625 ) setElementInterior ( Bank.Bag[8], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[7], MoneyBag7 ) addEventHandler ( "onMarkerHit", Bank.Marker[8], MoneyBag8 ) end end MoneyBag8 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[8] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[8/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 8 ) Bank.Bag[9] = createObject ( 1550, 355.79351806641, 167.87002563477, 1019.9912109375 ) setElementInterior ( Bank.Bag[9], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[8], MoneyBag8 ) addEventHandler ( "onMarkerHit", Bank.Marker[9], MoneyBag9 ) end end MoneyBag9 = function ( player ) local _, _, Pz = getElementPosition ( player ) local _, _, Mz = getElementPosition ( source ) if Mz == Pz then destroyElement( Bank.Bag[9] ) givePlayerMoney ( player, 5000 ) outputChatBox ( "[" .. getPlayerName( player ) .. "]: لقد حصل على حقيبة !", root, 255, 0, 0, true ) outputChatBox ( "#ffff00[9/10]", root, 255, 0, 0, true ) setElementData ( resourceRoot, "countBag", 9 ) Bank.Bag[10] = createObject ( 1550, 328.75942993164, 153.52079772949, 1014.1875 ) setElementInterior ( Bank.Bag[10], 3 ) removeEventHandler( "onMarkerHit", Bank.Marker[9], MoneyBag9 )
  15. شباب انا كان عندي مود مهمة البنك الحرامية ضد الشرطة يعني المهمة وليس السرقة بس فرمت الجهاز وراحت مني ممكن احد يعطيني المود تكفون
  16. لانك لازم تضيفه في قروب الادمن
  17. انا كل ما سويت ريس تجيني شاشة سوداء والسيرفر مجاني
  18. هذا اسم اختياري اسم الوظيفة تقدر تغييره
  19. جرب ذا addEventHandler,('onMarkerHit',marker, function ms (hitElemtnt) if (getElementType)(hitElmenet)=='Player' givePlayerMoney(player,math.random(3000,4134)) end) setTimer(ms,الوقت هنا)
  20. شباب انا لما اشغل ماب ايديتور احط القيم ريس وبعد ما اصمم ريس احط test بعدين بعد ما اسوي الtest اضغط اف5 عشان اقفل الtest تجيني شاشة سوداء تكفون حل
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