Jump to content

MrAmes

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by MrAmes

  1. Thanks for your advice, but still doesn't work I've found a different map editor, what is generates the code to pawn. SA:MP style Now I try to convert the code, to MTA style
  2. I modified the script code, so now it works. I mean, if I start my server, then it removes the lamps, but in map editor...well that's another question. This is the code, from my .map file: And this is the script code from that: removeWorldModel(1283, 10000, 1325.9491, -1737.38062, 14.00821) As you can see, I've changed the radius, so it deletes all the lamps, actually all objects with ID 1283. I've tried to change the radius in my .map file, but it doesn't worked. So any ideas, how can I see (how can't see ) the deleted lamps in map editor? Is there any in-game-map-editor? Maybe that'll help. Thanks in advance
  3. Thanks for the fast answer. Is there any other way to remove them?
  4. Hi all, I have a really serious problem with the map editor in 1.3.4. I decided, that I want to remove all the traffic lamps in LS, but when I reached the Pershing Square, I realized, that there are a few lamps what I just can't remove. I don't know, if it's an MTA problem, or maybe just my fault, but I really want to delete those lamps. I tried to write a script to remove at least one of those lamps, but nothing happened. So maybe I just can't remove all the objects whitin map editor? Then why is the RemoveWorldObjects function? I just don't get it. Is there any other map editor? If yes, please link me, or if anyone know a better way, please tell me. Thanks for All Of You
×
×
  • Create New...