function playerLogin(username, pass, player)
local playerID = getAccountData(getPlayerAccount(player), "playerID")
account = getPlayerAccount(player)
local x, y, z = getAccountData(account, "last_x"), getAccountData(account, "last_y"), getAccountData(account, "last_z")
local skin = getAccountData(account, "skin")
createZombieTable(player)
if getAccountData(account, "isDead") then
spawnDayZPlayer(player)
return
end
spawnPlayer(player, x, y, z, math.random(0, 360), skin, 0, 0)
fadeCamera(player, false)
setCameraTarget(player, player)
playerCol = createColSphere(x, y, z, 1.5)
setElementData(player, "playerCol", playerCol)
attachElements(playerCol, player, 0, 0, 0)
setElementData(playerCol, "parent", player)
setElementData(playerCol, "player", true)
for i, data in ipairs(playerDataTable) do
local elementData = getAccountData(account, data[1])
if not elementData and data[1] ~= "brokenbone" and data[1] ~= "pain" and data[1] ~= "cold" and data[1] ~= "infection" and data[1] ~= "currentweapon_1" and data[1] ~= "currentweapon_2" and data[1] ~= "currentweapon_3" then
if data[1] == "bandit" then
else
elementData = 0
end
end
setElementData(player, data[1], elementData)
end
setElementData(player, "logedin", true)
local weapon = getElementData(player, "currentweapon_1")
if weapon then
local ammoData, weapID = getWeaponAmmoType(weapon)
giveWeapon(player, weapID, getElementData(player, ammoData), true)
end
local weapon = getElementData(player, "currentweapon_2")
if weapon then
local ammoData, weapID = getWeaponAmmoType(weapon)
giveWeapon(player, weapID, getElementData(player, ammoData), false)
end
local weapon = getElementData(player, "currentweapon_3")
if weapon then
local ammoData, weapID = getWeaponAmmoType(weapon)
giveWeapon(player, weapID, getElementData(player, ammoData), false)
end
setElementModel(player, getElementData(player, "skin"))
setElementData(player, "admin", getAccountData(account, "admin") or false)
setElementData(player, "supporter", getAccountData(account, "supporter") or false)
triggerClientEvent(player, "onClientPlayerDayZLogin", player)
end
addEvent("onPlayerDayZLogin", true)
addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin)
Skins = {}