
Kaspo
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Everything posted by Kaspo
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I really need a modder for a max of 30 mins to get togheter some pieces I have and export them to .dff .txd .col
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If you have a dynamic IP you need to reserve one on your router. Or change the IP everytime you restart your pc/router. You should have this option in Adress Reservation. also to find exact IP go to cmds then type ipconfig
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Everest-Community||50k Start||everest-community||*NEW RP *||
Kaspo replied to mrfr3shz911's topic in Servers
For your information, that's a picture taken directly IG from your server. If you changed it now, good for you. -
No, sorry, I don't speak german. Just a bit, but not helpful .
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Hello, I'll keep this plain and simple. I am starting to learn Lua myself, but it's a really hard and long process. What I am looking for is a scripter that got some spare time to explain and give a heads up from time to time, eventually guide me through scripting some resources so I can get started on my own in a faster manner than I would by myself. I can't pay for this in money, but I can offer my services back. Free mapping on MTA, graphics for anything, websites and web hosting for a determined period of time. Pretty much a help me help you mentality. If anybody got time for this and thinks they can take an "apprentice" under their wing, drop me either a PM or a reply here. -Kaspo
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RESOLVED, thanks for your help.
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LOD still there believe it or not. It's really fucked up. There must be something else.
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I have this models I've made in 3d's max with textures and all... I just need to export them to fit GTA, along with collisions and everything else. Can you either tell me what I am supposed to do or do it for me?
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Thing is myonlake... everything around it is deleted, I can't find any other element around it. This problem has been giving me headaches for a long time now. I really need help with this. If you want to see it live I can start my server for you.
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Everest-Community||50k Start||everest-community||*NEW RP *||
Kaspo replied to mrfr3shz911's topic in Servers
I don't deny on using the scripts but it's completely wrong to call them unique telling that you have worked really hard on the server when all you did was modify this and that. Sorry... not impressed. -
Great Job.
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Android - Gives you freedom in personalization and messing with the OS and gives you the freedom to change a lot of stuff. iPhone - Gives you a working platform that is going to work very well with little to no bugs but denies you an personalization or the ability to change most of the configs.
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Disabling Occlusions made it less obvious but still disturbing. Weird thing is that I've had some elements with this kind of shadows removed with no problem, I don't know why this happens now.
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Did fly away and came back and it is server side.
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Hey there, I've got into scripting recently and I am trying and working really hard to put some cool ideas I have in practice. If there's any scripter out there that thinks could give me a hand into explaining to me some stuff I would really appreciate it. I don't want you to do ANYTHING, I want to do it myself, but I need a good teacher . I started studying by myself but I really think nothing replaces a person to ask when you get really stuck.
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I tried what you said tosfera, nothing happen. This is how it looks: How I got the ID: I've been working on this bug for some days now, I could really use some help
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I'll try to add the interior world. The ID was the one that showed up when I went to world selection and aimed at the object.. it gave me LOD:17388. The Object ID is another one. The object I am trying to remove is a land mass next to the Trash Dump @ Mt.Chilliad, cunt_land18b something. Is there any faster way to see the LOD of an object other than that?
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Yes. I went with the huge radius cause I got really annoyed and couldn't get it deleted. Is there anything wrong with the way I wrote my syntax? I used the same thing to remove other objects and it worked just fine.
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Hey guys, I have a error that I couldn't figure out. I removed an object but the shader that was on it ( LOD ) is still there and I can't remove it. I found the LOD's IDs and I actually did a command to remove it but nothing happen... Ideas? This is the code I used to remove the LOD -- Problems with this SHADOW -- removeWorldModel(17388,10000,-1200,-1600,0) --lod removeWorldModel(17385,10000,-1200,-1600,0) --lod removeWorldModel(17384,10000,-1200,-1600,0) --lod removeWorldModel(17414,10000,-1200,-1600,0) --lod
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I'd love a written variant of the tutorial ( it's easier for me to follow ). But I guess it's just me. Was very useful though!