addEventFunction(message)
themessage == themessage
if not message then
message= message
outputchatbox( string themessage) : follow this >
x = nill
y = nill
-- Displays the message
outputChatBox ( "I have " .. x .. " apples and " .. y .. " oranges." )
function colouredChat ( message, theType )
if theType == 0 then --if its normal chat (not /me or teamchat) then
cancelEvent() --prevent MTA from outputting chat
message = string.gsub(message, "#%x%x%x%x%x%x", "") --remove any hex tags in a player's chat to prevent custom colours by using lua's string.gsub
local r,g,b = getPlayerNametagColor ( source ) --get the player's nametag colour
local chatterName = getPlayerName ( source ) --get his name
--output a message with the name as his nametag colour, and the rest in white.
outputChatBox ( chatterName..":#FFFFFF "..message, getRootElement(), r, g, b, true )
end
end
addEventHandler("onPlayerChat", get
addEventCommand("onPlayerJoin",getRootElement(),onQuit)
end;
outputchatbox(string true)
end.
function "test" (message)
addEventFunction(nill)