@Gallardo9944 Thanks. I just found out about startResource function which has loadFiles parameter, I can put that to off and write the files manually for the client to solve this problem. << (in case any one has the same issue)
I'm trying to write the client files to its hypothetical directory (fileCreate(':example/file.jpg')) without the target resource running.
Although, it clearly states that it is not possible:
Is this a workaround for this ?
was messing with gamemodes today and saw this in ctf:
local player = source --It's important. Trust me.
this line is in a event handler function
why is it important