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Furious^ONE!

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Everything posted by Furious^ONE!

  1. So, it's impossible put the "USE_MAXSP_LIMIT" in setVehicleHandling?
  2. Hello, I make script for custom handling care when player enter inside this vehicles, but : I want add this option in my code but dont work in game. setVehicleHandling(v, "USE_MAXSP_LIMIT", true) Script: function vhandling ( ) for _,v in pairs(getElementsByType("vehicle")) do if getElementModel(v) == 470 then -------------- vehicle Id setVehicleHandling(v, "maxVelocity", 220) setVehicleHandling(v, "engineAcceleration", 12.5) --- setVehicleHandling(v, "steeringLock", 40 ) setVehicleHandling(v, "collisionDamageMultiplier", 0.1) setVehicleHandling (v, "mass", 2500) setVehicleHandling(v, "turnMass", 7968.7) setVehicleHandling(v, "dragCoeff", 2.5 ) setVehicleHandling(v, "centerOfMass", { 0.0,0.0,0.0 } ) setVehicleHandling(v, "percentSubmerged", 80) setVehicleHandling(v, "numberOfGears", 5) setVehicleHandling(v, "engineInertia", 15) setVehicleHandling(v, "driveType", "awd") setVehicleHandling(v, "engineType", "petrol") setVehicleHandling(v, "brakeDeceleration", 20.0) setVehicleHandling(v, "brakeBias", 0.60) -----abs---- setVehicleHandling(v, "tractionMultiplier", 0.7) setVehicleHandling(v, "tractionLoss", 0.85) setVehicleHandling(v, "tractionBias", 0.5) setVehicleHandling(v, "suspensionForceLevel", 1.5) setVehicleHandling(v, "suspensionDamping", 0.08 ) setVehicleHandling(v, "suspensionHighSpeedDamping", 4) setVehicleHandling(v, "suspensionUpperLimit", 0.35 ) setVehicleHandling(v, "suspensionLowerLimit", -0.35) setVehicleHandling(v, "suspensionFrontRearBias", 0.5 ) setVehicleHandling(v, "suspensionAntiDiveMultiplier", 0.0) setVehicleHandling(v, "seatOffsetDistance", 0.0) setVehicleHandling(v, "USE_MAXSP_LIMIT", true) end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), vhandling )
  3. Bonsoir, Je rencontre actuellement un soucis au niveau d'un script, j'ai pris une base d'un gamemode dayz que j'ai modifié, mais actuellement le problème est lié au script de mon vehicle_spawn.Lua, je n'ai quasi rien touché dans ce fichier mise à part avoir ajouter quelques position pour tel spawn box ou autre, j'ai beau essayer de trouver mais j'ai du mal; Voici le code: hospitalPacks = { {-2670.87890625,636.8984375,14.453125}, {-2637.0556640625,635.03125,14.453125}, {-1515.669921875,2519.166015625,56.0703125}, {-1513.888671875,2519.5908203125,56.064819335938}, {-1528.8955078125,2516.724609375,55.986171722412}, {2022.1650390625,-1402.6806640625,17.18045425415}, {2042.7001953125,-1409.4775390625,17.1640625}, {-316.5478515625,1051.6494140625,20.340259552002}, {-337.9541015625,1049.490234375,19.739168167114}, {-331.5849609375,1046.037109375,26.012474060059}, {-307.0419921875,1045.27734375,26.012474060059}, {1171.490234375,-1310.560546875,13.986573219299}, {1171.609375,-1306.556640625,13.996350288391}, {1158.5048828125,-1326.333984375,31.503561019897}, {1159.80078125,-1323.9013671875,31.498970031738}, {1238.7119140625,328.2431640625,19.7555103302}, {1229.365234375,311.1435546875,24.7578125}, {-2204.07421875,-2309.58203125,31.375}, {1615.939453125,1818.0537109375,10.8203125}, {1601.9443359375,1816.736328125,10.8203125}, {1590.0166015625,1792.0234375,30.46875}, {1607.3232421875,1776.7412109375,37.3125}, {2107.7626953125,926.16015625,10.8203125}, {2116.12890625,925.7705078125,10.9609375}, {2122.1865234375,925.3193359375,10.8203125}, {1260.6501464844,-1799.30078125,13.478693008423}, -- Military Camp Verdant Bluff {1280.0263671875,-1810.7297363281,13.463276863098}, -- Military Camp Verdant Bluff {1352.2316894531,404.55191040039,19.5546875}, --- MONTGOMERY MILITARY CAMP {-2752.1530761719,403.74862670898,4.4635558128357}, --- MAIRIE SF {-2770.8791503906,415.75357055664,4.4786520004272}, --- MAIRIE SF ---HOSPITAL SF--- {-2671.3078613281,625.27618408203,14.859218597412}, -- AMBULANCE MEDIC BOX {-2641.1657714844,622.57006835938,14.859218597412}, -- AMBULANCE MEDIC BOX --- HOSPITAL ROOF --- {-2691.83203125,527.86340332031,48.063758850098}, {-2710.32421875,539.60845947266,48.07857131958}, {-2628.9931640625,490.79647827148,47.9765625}, {-2641.9028320313,490.28616333008,47.9765625}, ---AU DESSUS DES DAMSO--- {-1913.7913818359,-489.23870849609,38.234375}, {-1913.5050048828,-501.54971313477,38.234375}, {-1233.2175292969,-22.528776168823,14.1484375}, -- SF AP {-1227.8767089844,-35.254020690918,14.1484375}, -- SF AP --- SF ECOLE DRIVING--- {-2017.0971679688,-212.9753112793,35.370311737061}, {-2015.7872314453,-193.4952545166,35.379531860352}, {-2090.9128417969,-276.59533691406,35.370311737061}, {657.61706542969,-1370.1496582031,21.80965423584}, --- Chass Camp } patrolPoints = { {-1603.2197265625,-2712.736328125,48.9453125}, {2465.748046875,-2215.55859375,13.546875}, {2473.439453125,-2215.56640625,13.546875}, {2480.0732421875,-2216.140625,13.546875}, {2487.24609375,-2215.5966796875,13.546875}, {2494.1005859375,-2215.5859375,13.546875}, {-1686.6728515625,408.9970703125,7.3984375}, {-1682.34375,412.9384765625,7.3984375}, {-1680.0263671875,402.3642578125,7.3984375}, {-1675.84375,406.4677734375,7.3984375}, {-1670.5615234375,411.8359375,7.3984375}, {-1666.2392578125,416.2509765625,7.3984375}, {-1672.7939453125,422.81640625,7.3984375}, {-1677.20703125,418.46484375,7.3984375}, {-2410.7021484375,969.9091796875,45.4609375}, {-2410.744140625,975.220703125,45.4609375}, {-2410.837890625,980.5302734375,45.4609375}, {-1329.3046875,2668.5126953125,50.46875}, {-1328.7314453125,2673.90625,50.0625}, {-1327.0185546875,2679.3876953125,50.46875}, {-1327.3798828125,2684.62890625,50.0625}, {1940.7099609375,-1778.5244140625,13.390598297119}, {1940.6552734375,-1774.908203125,13.390598297119}, {1940.630859375,-1771.728515625,13.390598297119}, {1940.7080078125,-1767.3837890625,13.390598297119}, {-1477.921875,1868.138671875,32.639846801758}, {-1466.1552734375,1869.0048828125,32.6328125}, {-1464.5224609375,1861.3828125,32.639846801758}, {-1477.4599609375,1860.5205078125,32.6328125}, {-735.9208984375,2744.0087890625,47.2265625}, {-739.0439453125,2744.2421875,47.165451049805}, {377.6953125,2601.1083984375,16.484375}, {624.5263671875,1676.25390625,6.9921875}, {620.2958984375,1681.2431640625,6.9921875}, {616.248046875,1686.4169921875,7.1875}, {612.783203125,1691.1650390625,7.1875}, {609.2060546875,1696.201171875,7.1875}, {605.8505859375,1700.978515625,7.1875}, {602.27734375,1706.3603515625,7.1875}, {2141.037109375,2742.734375,10.960174560547}, {2142.3115234375,2752.6982421875,10.96019744873}, {2147.9521484375,2752.3203125,10.8203125}, {2152.60546875,2751.953125,10.8203125}, {2152.984375,2743.85546875,10.8203125}, {2147.75,2743.7392578125,10.8203125}, {-97.6298828125,-1175.0283203125,2.4990689754486}, {-90.74609375,-1177.853515625,2.2021217346191}, {-84.75390625,-1163.853515625,2.3359375}, {-91.5771484375,-1160.5732421875,2.4453125}, {-1606.525390625,-2717.2138671875,48.9453125}, {-1609.7109375,-2721.544921875,48.9453125}, {-1599.83203125,-2708.302734375,48.9453125}, {-2246.314453125,-2558.8212890625,32.0703125}, {-2241.3125,-2561.3662109375,32.0703125}, {-1132.2880859375,-135.0986328125,14.14396572113}, {-1153.529296875,-156.373046875,14.1484375}, {-1142.826171875,-145.67578125,14.14396572113}, {655.611328125,-557.9912109375,16.501491546631}, {655.6572265625,-572.1728515625,16.501491546631}, {1601.791015625,2203.90625,11.060997009277}, {1596.806640625,2203.4345703125,10.8203125}, {1590.197265625,2203.4853515625,10.8203125}, {1589.4775390625,2195.43359375,10.8203125}, {1596.125,2194.294921875,10.8203125}, {1601.6591796875,2194.3369140625,10.8203125}, {2206.8466796875,2470.47265625,10.8203125}, {2206.94140625,2474.75,10.8203125}, {2206.9267578125,2478.86328125,10.8203125}, {2198.06640625,2480.6953125,10.8203125}, {2197.541015625,2475.791015625,10.995170593262}, {2197.609375,2471.9169921875,10.995170593262}, {2120.8251953125,915.4833984375,10.8203125}, {2115.1181640625,915.44140625,10.8203125}, {2109.076171875,915.4228515625,10.8203125}, {2109.22265625,924.8779296875,10.9609375}, {2114.9404296875,924.8857421875,10.9609375}, {2119.5126953125,925.2861328125,10.9609375}, {2645.7197265625,1112.7802734375,10.8203125}, {2639.984375,1112.56640625,10.8203125}, {2634.828125,1112.3466796875,10.9609375}, {2634.1826171875,1101.9482421875,10.8203125}, {2636.7509765625,1101.6748046875,10.8203125}, {2643.5126953125,1101.81640625,10.8203125}, {2209.576171875,2469.8251953125,10.8203125}, {2208.8310546875,2475.09375,10.8203125}, {1005.078125,-901.7490234375,42.216625213623}, {993.025390625,-902.474609375,42.222496032715}, } lootItems = { helicrashsides = { {"M4A1",356,1,90,3}, {"M4A1 CCO",356,1,90,3}, {"M4A1 CCO SD",356,1,90,3}, {"FN SCAR",356,1,90,2}, {"FN SCAR SD",356,1,90,2}, ---------------------------- {"M107",358,1,90,0.5}, {"AS50",358,1,90,0.8}, {"KSVK",358,1,90,0.7}, {"Cheytac M200",358,1,90,1}, ---------------------------- {"M249 SAW",355,1,90,1.5}, {"M240",355,1,90,1.5}, {"Mk 48 Mod 0",355,1,90,1.5}, {"PKP",355,1,90,1.5}, {"PKM",355,1,90,1.5}, ---------------------------- {"Balanced Vest",1800,1,0,1}, {"Press Vest",1481,1,0,2}, {"Police Vest",1744,1,0,1}, {"Light Tactical Vest",1759,1,0,2.5}, ---------------------------- {"Ghillie Helmet",1759,1,0,2.5}, {"Helmet",1759,1,0,2.5}, {"Helmet ONU",1759,1,0,2.5}, }, bmpcrashsides = { {"M4A1",356,1,90,3}, {"AK-74 GP-25",356,1,90,3}, {"Steyr Aug",356,1,90,3}, {"M4A1 CCO",356,1,90,3}, {"AKS Gold",356,1,90,3}, {"AKS-74 Kobra",356,1,90,3}, {"M4A1 CCO SD",356,1,90,3}, {"FN SCAR",356,1,90,2}, {"Balanced Vest",1800,1,0,1}, {"FN SCAR SD",356,1,90,2}, {"Helmet",1759,1,0,2.5}, {"Helmet ONU",1759,1,0,2.5}, {"Light Tactical Vest",1759,1,0,2.5}, }, hospital = { {"Syringe",2000,1,0}, {"Antibiotics",1919,2.1,0}, {"Medic Kit",2891,0.7,0}, {"Heat Pack",1576,1,0}, {"Bandage",1578,0.5,0}, {"Blood Bag",1580,1,0}, {"Morphine",1579,1,0}, {"Morphine Auto-Injector",14673,1,0}, {"Blood Bag",1580,1,0}, {"Medic Kit",2891,0.7,0}, {"Blood Bag",1580,1,0}, {"Painkiller",1580,1,0} } } for i,bpData in pairs(BackpacksTable)do table.insert(lootItems.helicrashsides,{bpData[1],bpData[3],1,0,bpData[4][5]}) end for i,bpData in pairs(BackpacksTable)do table.insert(lootItems.bmpcrashsides,{bpData[1],bpData[3],1,0,bpData[4][5]}) end --*************** NEW Helicrash *******************-- function createHeliCrashSite() if cargoCol then destroyElement(getElementData(cargoCol,"parent")) destroyElement(getElementData(cargoCol,"smoke")) destroyElement(cargoCol) end local item_id = math.random(#vehSpawns["heliCrash"]) local x,y,z = vehSpawns["heliCrash"][item_id][1],vehSpawns["heliCrash"][item_id][2],vehSpawns["heliCrash"][item_id][3] smoke = createObject ( 1946, x, y, z - 1, 0, 0, 90 ) cargobob = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) blowVehicle(cargobob) outputChatBox("Spawn Helicrash",getRootElement(),255,255,255,true) setElementFrozen(cargobob,true) cargoCol = createColSphere(x,y,z,3) setElementData(cargoCol,"smoke",smoke) setElementData(cargoCol,"parent",cargobob) setElementData(cargoCol,"helicrash",true) setElementData(cargoCol,"MAX_Slots",0) for i,item in ipairs(lootItems.helicrashsides)do local value = math.percentChance(item[5] * 3.5,math.random(1,2)) setElementData(cargoCol,item[1],value) local ammoData,weapID = getWeaponAmmoType(item[1]) if ammoData ~= item[1] then if ammoData and value > 0 then minBullets,maxBullets = math.floor(getAmmoPlus(ammoData)/3),getAmmoPlus(ammoData)*2 ammoQuantity = math.random(minBullets,maxBullets) setElementData(cargoCol,ammoData,ammoQuantity) end end end setTimer(createHeliCrashSite,3600000,1) end createHeliCrashSite() --*************** NEW BMPCrash *******************-- function createBMPCrashSite() if cargoCol then destroyElement(getElementData(cargoCol,"parent")) destroyElement(getElementData(cargoCol,"smoke")) destroyElement(cargoCol) end local item_id = math.random(#vehSpawns["BMPCrash"]) local x,y,z = vehSpawns["BMPCrash"][item_id][1],vehSpawns["BMPCrash"][item_id][2],vehSpawns["BMPCrash"][item_id][3] smoke = createObject ( 1946, x, y, z - 1, 0, 0, 90 ) cargobob = createObject ( 1944, x, y, z - 1, 0, 0, 90 ) blowVehicle(cargobob) outputChatBox("Spawn BMPCrash",getRootElement(),255,255,255,true) setElementFrozen(cargobob,true) cargoCol = createColSphere(x,y,z,3) setElementData(cargoCol,"smoke",smoke) setElementData(cargoCol,"parent",cargobob) setElementData(cargoCol,"BMPCrash",true) setElementData(cargoCol,"MAX_Slots",0) for i,item in ipairs(lootItems.bmpcrashsides)do local value = math.percentChance(item[5] * 3.5,math.random(1,2)) setElementData(cargoCol,item[1],value) local ammoData,weapID = getWeaponAmmoType(item[1]) if ammoData ~= item[1] then if ammoData and value > 0 then minBullets,maxBullets = math.floor(getAmmoPlus(ammoData)/3),getAmmoPlus(ammoData)*2 ammoQuantity = math.random(minBullets,maxBullets) setElementData(cargoCol,ammoData,ammoQuantity) end end end setTimer(createBMPCrashSite,1800000,1) end createBMPCrashSite() --------------------------------------------- function updateHospitals() for i,box in pairs(hospitalCol)do for _,items in ipairs(lootItems.hospital)do setElementData(hospitalCol[i],items[1],math.random(1,5)) end end setTimer(updateHospitals,3600000,1) end hospitalCol = {} function createHospitalPacks() number1 = 0 for i,box in ipairs(hospitalPacks)do number1 = number1 + 1 local x,y,z = box[1],box[2],box[3] object = createObject(1558,x,y,z,nil,nil,nil) hospitalCol[i] = createColSphere(x,y,z,2) setElementData(hospitalCol[i],"parent",object) setElementData(hospitalCol[i],"hospitalbox",true) setElementData(hospitalCol[i],"MAX_Slots",20) for _,items in ipairs(lootItems.hospital)do local randomNumber = math.random(1,10) if randomNumber >= 2 then setElementData(hospitalCol[i],items[1],math.random(1,5)) end end end setTimer(updateHospitals,3600000,1) end createHospitalPacks() patrolCol = {} for num,patrol in ipairs(patrolPoints) do local x,y,z = patrol[1],patrol[2],patrol[3] patrolCol[num] = createColSphere(x,y,z,3) setElementData(patrolCol[num],"patrolstation",true) local rand = math.random(1,15) if rand == 1 then lts = 100 elseif rand == 2 or rand == 3 then lts = 80 elseif rand >= 4 or rand <= 6 then lts = 60 elseif rand >= 7 or rand <= 10 then lts = 40 else lts = 20 end setElementData(patrolCol[num],"patrollts",lts) end function updatepatrol() for i,box in pairs(patrolCol) do local rand = math.random(1,15) if rand == 1 then lts = 100 elseif rand == 2 or rand == 3 then lts = 80 elseif rand >= 4 or rand <= 6 then lts = 60 elseif rand >= 7 or rand <= 10 then lts = 40 else lts = 20 end setElementData(patrolCol[i],"patrollts",lts) end end setTimer(updatepatrol,10800000,0) spawnedVehs = {} function isVehSpawned(num) for _, numm in pairs(spawnedVehs)do if numm == num then return true end end return false end function spawnDayZVehicles() for i,vehs in pairs(vehiclesTable)do spawnedVehs = {} count = math.random(0,#vehSpawns[vehs[1]]) for i=1,count do num = math.random(1,#vehSpawns[vehs[1]]) if not isVehSpawned(num) then table.insert(spawnedVehs,num) x,y,z = vehSpawns[vehs[1]][num][1],vehSpawns[vehs[1]][num][2],vehSpawns[vehs[1]][num][3] veh = createVehicle(vehs[2],x,y,z) vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",vehs[8]) engRand = math.random(0,vehs[3]) tireRand = math.random(0,vehs[4]) partRand = math.random(0,vehs[5]) rotorRand = math.random(0,vehs[6]) glaRand = math.random(0,vehs[7]) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{vehs[2],x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",vehs[9]) setElementData(vehCol,"needengines",vehs[3]) setElementData(vehCol,"needtires",vehs[4]) setElementData(vehCol,"needparts",vehs[5]) setElementData(vehCol,"needrotor",vehs[6]) setElementData(vehCol,"needglass",vehs[7]) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) end end end end end function notifyAboutExplosion() occupants = getVehicleOccupants(source) or {} for _,peds in pairs(occupants)do removePedFromVehicle(peds) end local col = getElementData(source,"parent") if col and getElementData(col,"helicrash") then return end id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] setTimer(respawnDayZVehicle,120000,1,id,x,y,z,source,col) setElementData(col,"deadVehicle",true) setElementData(source,"isExploded",true) x1,y1,z1 = getElementPosition(source) createExplosion(x1+1,y1+1,z1,4) createExplosion(x1-1,y1-1,z1,4) createExplosion(x1+1,y1-1,z1,4) createExplosion(x1-1,y1+1,z1,4) end addEventHandler("onVehicleExplode",getRootElement(),notifyAboutExplosion) function respawnVehiclesInWater(vehiclesInWater) for i,veh in ipairs(getElementsByType("vehicle"))do if isElementInWater(veh) and getVehicleType(veh) ~= "Boat" then local col = getElementData(veh,"parent") id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] respawnDayZVehicle(id,x,y,z,veh,col) end end end setTimer(respawnVehiclesInWater,120000,0) function respawnDayZVehicle(id,x,y,z,veh,col) destroyElement(veh) destroyElement(col) local engine,tires,parts,rotor,glass,slots,fuel,fuelpm = getVehicleAddonInfos(id) veh = createVehicle(id,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",slots) engRand = math.random(0,engine) tireRand = math.random(0,tires) partRand = math.random(0,parts) rotorRand = math.random(0,rotor) glaRand = math.random(0,glass) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{id,x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",fuel) setElementData(vehCol,"needengines",engine) setElementData(vehCol,"needtires",tires) setElementData(vehCol,"needparts",parts) setElementData(vehCol,"needrotor",rotor) setElementData(vehCol,"needglass",glass) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],1) end end end function spawnVehiclePack(ps,cmd) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(ps)),aclGetGroup("Console")) then spawnDayZVehicles() outputChatBox("Vehicles has been spawned!",ps,255,0,0,true) end end addCommandHandler("svp",spawnVehiclePack) function onPlayerEnterDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState(veh,false) outputChatBox("Press 'K' to turn the engine on/off!",source,255,255,255) end end addEventHandler("onPlayerVehicleEnter",getRootElement(),onPlayerEnterDayzVehicle) function onPlayerExitDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState(veh,false) end end addEventHandler("onPlayerVehicleExit",getRootElement(),onPlayerExitDayzVehicle) function getVehicleFuelRemove(veh,col) engine,tires,parts,rotor,glass,slots,fuel,fuelpm = getVehicleAddonInfos(getElementModel(veh)) partstate = getElementData(col,"PartsState") if partstate < 10 then damaged = 2.3 elseif partstate < 20 then damaged = 2 elseif partstate < 40 then damaged = 1.7 elseif partstate < 60 then damaged = 1.4 elseif partstate < 80 then damaged = 1.1 else damaged = 1 end if getElementData(col,"Parts_inVehicle") == 0 then return fuelpm * 2.5 else return fuelpm * damaged end end function setVehiclesFuelPerMinute() for i,veh in ipairs(getElementsByType("vehicle"))do if getVehicleEngineState(veh)== true then vehCol = getElementData(veh,"parent") if getElementData(vehCol,"fuel")>= 0 then setElementData(vehCol,"fuel",getElementData(vehCol,"fuel")- getVehicleFuelRemove(veh,vehCol)) else setVehicleEngineState(veh,false) end end end end setTimer(setVehiclesFuelPerMinute,20000,0) repairTimer = {} function repairVehicle(veh) if repairTimer[veh] then triggerClientEvent(source,"displayClientInfo",source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000 - health)*120,1,veh,source) setElementFrozen(veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation(source,"SCRATCHING","sclng_r",-1,true,false) triggerClientEvent(source,"displayClientInfo",source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle) function fixVehicleDayZ(veh,player) local FL,RL,FR,RR = getVehicleWheelStates(veh) setElementHealth(veh,1000) fixVehicle(veh) setVehicleWheelStates(veh,FL,RL,FR,RR) setPedAnimation(player,false) setElementFrozen(veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) setElementData(player,"repairingvehicle",nil) triggerClientEvent(player,"displayClientInfo",player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0) end function stopFixxingWhileMoving() local veh = getElementData(source,"repairingvehicle") setPedAnimation(source) setElementFrozen(veh,false) setElementData(veh,"repairer",nil) setElementData(source,"repairingvehicle",nil) triggerClientEvent(source,"displayClientInfo",source,"Vehicle","You stopped repairing "..getVehicleName(veh),255,22,0) killTimer(repairTimer[veh]) repairTimer[veh] = nil end addEvent("onClientMovesWhileAnimation",true) addEventHandler("onClientMovesWhileAnimation",getRootElement(),stopFixxingWhileMoving) function debugFixxing() for i,veh in ipairs(getElementsByType("vehicle"))do if getElementData(veh,"repairer")== source then outputDebugString("Vehicle repairer disconnected - destroyed tables") killTimer(repairTimer[veh]) setElementFrozen(veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) end end end addEventHandler("onPlayerQuit",getRootElement(),debugFixxing) l'erreur vient d'ici : [19-07-18 18:58:03] ERROR: [DayZ-MTA]/DayZ/vehicle_spawns.Lua:362: attempt to get length of field '?' (a nil value) [19-07-18 18:58:07] ERROR: [DayZ-MTA]/DayZ/vehicle_spawns.Lua:362: attempt to get length of field '?' (a nil value) [19-07-18 18:58:13] ERROR: [DayZ-MTA]/DayZ/vehicle_spawns.Lua:362: attempt to get length of field '?' (a nil value) [DUP x2]
  4. Pour ce qui l'en est du serveur, petite présentation simple. Un système d'armure (Heavy, Cell, Light Armor), chaque une ont leurs résistance spécifique - De nombreux véhicules uniquement, et modélisé avec leurs conduite, des combat d'armure en véhicule et bien d'autre.. Un système de boss, toutes les 1h30 un boss spawn (Chucky,Energerzer,Tank,Reptiloid,Freddy) & la Witch qui spawn la nuit. Un système de skin en fonction de l'humanity (-35000 humanity = Deadpool skin, +25000 Humanity = Batman) Le Deadpool une fois obtenu, vous obtiendrez 34,000 Litres de blood avec ses Deadpool's Gun et son deadpool katana et le skin. Le batman une fois obtenu, vous obtiendrez 34,000 Litres de blood avec son batGun et son skin (Batgun: Arme secondaire pouvant tiré des M203 et SAGM). Et un pvp intense dans n'importe quelle rue de San Andreas! Et bien d'autre! Notre teamspeak; ts2.zenserv.fr:10653 Notre teamspeak; ts2.zenserv.fr:10653 Notre teamspeak; ts2.zenserv.fr:10653
  5. Bonsoir, C'est tout simple j'aimerai juste un peu d'aide sur la fonction que je dois utilisé pour faire en sorte que le joueurs qui soit dans une team puisse ouvrir la gate lorsqu'il passe dans le marqueur. Actuellement dans le code ci-dessous, c'est une fonction pour qu'un joueur dans un ACL Group puisse ouvrir cette porte, local gate = createObject(980, -3513.599609375, 901.099609375, 34.099998474121, 0, 0, 0) local marker = createMarker(-3513.8999023438, 902.40002441406, 32.400001525879, "cylinder", 13, 255, 255, 255, 0) function moveGate(psource) local Deadusergroup = getAccountName(getPlayerAccount(psource)) ------------------- if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup("Everyone")) then ------- Ceci doit être remplacé par une autre fonction donc je connais pas moveObject(gate, 2000, -3502.8000488281 , 901.099609375, 34.099998474121) ---- setTimer(moveBack, 5000, 1) end end addEventHandler("onMarkerHit", marker, moveGate) function moveBack() moveObject(gate, 2000, -3513.599609375, 901.099609375, 34.099998474121) end addEventHandler ( "onMarkerLeave", root, moveBack ) J'ai fais quelques recherche sur Wiki MTA mais j'hésite la fonction que je dois prendre Est ce que c'est celle ci? https://wiki.multitheftauto.com/wiki/SetPlayerTeam Ou https://wiki.multitheftauto.com/wiki/GetPlayersInTeam ?? Merci d'avance
  6. Je te remercie de ton aide, c'est bien ça qui doit ce passer, lorsque le joueur est trop proche de la grenade, il explose, je te remercie encore une fois
  7. Bonjour, j'ai actuellement un serveur Tactics, mais il y a un petit soucis, j'ai voulu faire en sorte que la Grenade oneshot les joueur en mettant dans un code lua ceci: setWeaponProperty("grenade", "poor", "damage", 800) J'ai mis 800 de dégâts ce qui devrai Oneshot n'importe quelle personne au alentour sois tué par la Grenade, Mais le problème c'est que ça n'a aucun effets sur les personne a proximité ou le type qui est dans l'explosion. J'aurai bien aimé une explication le pourquoi du comment sa fonctionne pas, dans le debugscript 3 rien n'est indiqué, quelqu'un aurais une solution s'il vous plait? Merci d'avance,
  8. thank I put this config setWeaponProperty("grenade", "poor", "damage", 800) but dont work
  9. Hello, How to make damage to grenade or other explosive for oneshot player?
  10. Hello, Please, how to remove IP Player if a player connect to server ? I want deleted this but, i dont know ..
  11. Please, how to remove IP Player if a player connect to server ?
  12. Ton message d'avant, avec la première correction, je me suis dit, c'est bizarre, il n'y a pas Pack 1 2 3 etc.. donc j'ai voulu les rajouté en mettant ta correction c'est pour celà dans la correction donc j'ai découpé ta correction j'ai essayé d'assemblé le code en faite. Merci beaucoup de ton aide, ton fonctionne correctement.
  13. Toujours pas, ça me fait exactement la même chose donc je t'ai décrite précédemment, le cursor apparaît, mais la Gui non.
  14. Désolé, j'ai du mal comprendre en lisant ton poste, merci encore
  15. Je te remercie beaucoup, car j'ai essayé de cherché cette solution avec le wiki, mais les parti était en anglais et j'ai eu du mal a comprendre. Après avoir testé, le cursor apparait bien, mais la fenêtre (gui) n'apparaît pas, Debugscript: Je ne comprend pas d'ou peut venir ce warning là, donc l'empêchement d'ouverture de la fenêtre.. client: function PanelVIP() Ventana = guiCreateWindow(389, 179, 507, 366, "Premium of bW' Clan Tactics Training Server.", false) guiWindowSetSizable(Ventana, false) guiSetAlpha(Ventana, 1.00) Info = guiCreateMemo(11, 27, 486, 92, "♦Premium Account♦\n ¤ Price: 3$/Lifetime", false, Ventana) guiMemoSetReadOnly(Info, true) Boton1 = guiCreateButton(17, 137, 101, 46, "Crossbow", false, Ventana) guiSetProperty(Boton1, "NormalTextColour", "FF05FC00") Boton2 = guiCreateButton(201, 137, 101, 46, "Desert Eagle Gold", false, Ventana) guiSetProperty(Boton2, "NormalTextColour", "FF05FC00") Boton3 = guiCreateButton(386, 137, 101, 46, "PKM(25HP/Bullet)", false, Ventana) guiSetProperty(Boton3, "NormalTextColour", "FF05FC00") Boton4 = guiCreateButton(201, 259, 101, 46, "+200 HP", false, Ventana) guiSetProperty(Boton1, "NormalTextColour", "FF05FC00") Boton5 = guiCreateButton(17, 259, 101, 46, "Shotgun Power(25HP/Bullet)", false, Ventana) guiSetProperty(Boton1, "NormalTextColour", "FF05FC00") Skin = guiCreateButton(386, 259, 101, 46, "Skin Premium", false, Ventana) guiSetProperty(Skin, "NormalTextColour", "FFFEE900") Boton6 = guiCreateButton(17, 198, 101, 46, "USAS-12 Gold", false, Ventana) guiSetProperty(Skin, "NormalTextColour", "FFFEE900") cerrar = guiCreateButton(10, 341, 487, 15, "X", false, Ventana) guiSetFont(cerrar, "default-bold-small") guiSetProperty(cerrar, "NormalTextColour", "FFFF0000") showCursor (true) guiSetVisible(Ventana, false) -- on le cache, prêt à être affiché quand on voudra addEventHandler ("onClientGUIClick", Boton1, Pack1, false) addEventHandler ("onClientGUIClick", Boton2, Pack2, false) addEventHandler ("onClientGUIClick", Boton3, Pack3, false) addEventHandler ("onClientGUIClick", Boton4, Heal, false) addEventHandler ("onClientGUIClick", Boton5, Pack4, false) addEventHandler ("onClientGUIClick", Skin, skinwe, false) addEventHandler ("onClientGUIClick", Boton6, Pack5, false) addEventHandler ("onClientGUIClick", cerrar, exit, false) addEventHandler("onClientResourceStart", resourceRoot, createPanelVIP) -- on crée au démarrage end -------------------------------------------------------------------------- function Pack1 () showCursor (true) triggerServerEvent ( "Paquete1", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack2() showCursor (true) triggerServerEvent ( "Paquete2", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack3() showCursor (true) triggerServerEvent ( "Paquete3", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack4() showCursor (true) triggerServerEvent ( "Paquete4", getLocalPlayer() ) end -------------------------------------------------------------------------- function Heal() showCursor (true) triggerServerEvent ( "HealthVIP", getLocalPlayer() ) end -------------------------------------------------------------------------- function skinwe() showCursor (true) triggerServerEvent ( "SkinFuncional", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack5() showCursor (true) triggerServerEvent ( "Paquete5", getLocalPlayer() ) end -------------------------------------------------------------------------- function PanelVIP() showCursor (true) guiSetVisible (Ventana, false) end addEvent( "GUIVIP", true ) addEventHandler("GUIVIP", root, PanelVIP) -------------------------------------------------------------------------- function exit() showCursor (false) guiSetVisible (Ventana, false) -- On veut réellement cacher le panel end addEvent( "GUIVIP", true )
  16. Bonjour à tous, Je viens actuellement de rencontré un soucis, avec le panel vip que j'ai repris sur la community, j'ai fait quelques modification dessus, mais le seul soucis, c'est que si l'ont tape /vip deux fois, le panel reste bloqué en plein milieu de l'ecran, et donc entraîne la reconnection (pour les joueurs), j'aimerai bien savoir comment je pourrai m'y prendre afin d'ouvrir le panel via un bindKey, puis le referme avec le bindKey. Client: function PanelVIP() Ventana = guiCreateWindow(389, 179, 507, 366, "Premium of bW' Clan Tactics Training Server.", false) guiWindowSetSizable(Ventana, false) guiSetAlpha(Ventana, 1.00) Info = guiCreateMemo(11, 27, 486, 92, "♦Premium Account♦\n ¤ Price: 3$/Lifetime", false, Ventana) guiMemoSetReadOnly(Info, true) Boton1 = guiCreateButton(17, 137, 101, 46, "Crossbow", false, Ventana) guiSetProperty(Boton1, "NormalTextColour", "FF05FC00") Boton2 = guiCreateButton(201, 137, 101, 46, "Desert Eagle Gold", false, Ventana) guiSetProperty(Boton2, "NormalTextColour", "FF05FC00") Boton3 = guiCreateButton(386, 137, 101, 46, "PKM(25HP/Bullet)", false, Ventana) guiSetProperty(Boton3, "NormalTextColour", "FF05FC00") Boton4 = guiCreateButton(201, 259, 101, 46, "+200 HP", false, Ventana) guiSetProperty(Boton1, "NormalTextColour", "FF05FC00") Boton5 = guiCreateButton(17, 259, 101, 46, "Shotgun Power(25HP/Bullet)", false, Ventana) guiSetProperty(Boton1, "NormalTextColour", "FF05FC00") Skin = guiCreateButton(386, 259, 101, 46, "Skin Premium", false, Ventana) guiSetProperty(Skin, "NormalTextColour", "FFFEE900") Boton6 = guiCreateButton(17, 198, 101, 46, "USAS-12 Gold", false, Ventana) guiSetProperty(Skin, "NormalTextColour", "FFFEE900") cerrar = guiCreateButton(10, 341, 487, 15, "X", false, Ventana) guiSetFont(cerrar, "default-bold-small") guiSetProperty(cerrar, "NormalTextColour", "FFFF0000") showCursor (true) addEventHandler ("onClientGUIClick", Boton1, Pack1, false) addEventHandler ("onClientGUIClick", Boton2, Pack2, false) addEventHandler ("onClientGUIClick", Boton3, Pack3, false) addEventHandler ("onClientGUIClick", Boton4, Heal, false) addEventHandler ("onClientGUIClick", Boton5, Pack4, false) addEventHandler ("onClientGUIClick", Skin, skinwe, false) addEventHandler ("onClientGUIClick", Boton6, Pack5, false) addEventHandler ("onClientGUIClick", cerrar, exit, false) end -------------------------------------------------------------------------- function Pack1 () showCursor (true) triggerServerEvent ( "Paquete1", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack2() showCursor (true) triggerServerEvent ( "Paquete2", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack3() showCursor (true) triggerServerEvent ( "Paquete3", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack4() showCursor (true) triggerServerEvent ( "Paquete4", getLocalPlayer() ) end -------------------------------------------------------------------------- function Heal() showCursor (true) triggerServerEvent ( "HealthVIP", getLocalPlayer() ) end -------------------------------------------------------------------------- function skinwe() showCursor (true) triggerServerEvent ( "SkinFuncional", getLocalPlayer() ) end -------------------------------------------------------------------------- function Pack5() showCursor (true) triggerServerEvent ( "Paquete5", getLocalPlayer() ) end -------------------------------------------------------------------------- function exit() showCursor (false) guiSetVisible (Ventana, not guiGetVisible ( Ventana ) ) end -------------------------------------------------------------------------- addEvent( "GUIVIP", true ) addEventHandler( "GUIVIP", getRootElement(), PanelVIP )
  17. Hello, It's simple, take ID weapon (https://wiki.multitheftauto.com/wiki/Weapons) And create file "replace.lua" and copy code: function replaceModel() txd = engineLoadTXD("filename.txd", modelID ) -- Filename, if you file (deagle mod) name desert_eagle.txd. engineImportTXD(txd, modelID) dff = engineLoadDFF("filename.dff", ModelID ) -- Model ID, if you change skin deagle, use ID: 348 engineReplaceModel(dff, ModelID) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) And meta.xml <meta> <info name="Weapon Mod"></info> <script src="replace.lua" type="client"></script> <file src="filename.txd"></file> <file src="filename.dff"></file> </meta>
  18. Hello i'have problem with compiler LUA, i compile my file, and if i start resource he don't work.. Error message: "start: Resource 'vip_v2' start was requested (Not starting resource VIP_v2 as server has come back from the future)" Can you help me ? i use https://luac.multitheftauto.com/
  19. If you want add new vehicles you need: inventory.lua pickup.lua vehicles_spawn.lua editor_server.lua
  20. Hello, i have made a script, but he not work, do you have solution please ? Code: function headShot(attacker, weapon, bodypart, loss) if (bodypart == 9) then setPedAnimation(source, "KNIFE", "KILL_Knife_Ped_Die") end end addEventHandler("onPlayerDamage", getRootElement(), headShot)
  21. Salut à tous, J'ai un p'tit soucis avec mon script, il ne fonction malheureusement pas et je ne comprend pas d'ou celà peut venir voici le code: function headShot(attacker, weapon, bodypart, loss) if (bodypart == 9) then setPedAnimation(source, "KNIFE", "KILL_Knife_Ped_Die") end end addEventHandler("onPlayerDamage", getRootElement(), headShot) Avec l'aide d'un Anglais il m'a dit de replacé OnPlayerDamage par onPlayerWasted, mais rien ne fonctionne, auriez vous une solution ?
  22. Hello i want made a script animation after shot in head please
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