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Easy987

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Vic

Vic (3/54)

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  1. I may be empty but why?
  2. I'm edited the code. I'm write in the script the saving system. The bug is this if the player spawn get this error: ERROR: escoresystem/ss_client.lua:71: attempt to concatenate a nil value 71. line: guiSetText(lblLevel, "Szint: " .. tonumber(szint)) The code: Clientside: local lblLevel local lblPont local lblExp local player = getLocalPlayer() EXPTable = { szint2 = {5}, szint3 = {10}, szint4 = {15}, szint5 = {20}, szint6 = {25}, szint7 = {30}, szint8 = {35}, szint9 = {40}, szint10 = {45}, } addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () lblLevel = guiCreateLabel(1432, 124, 163, 16, "Szint: 100000", false) guiSetFont(lblLevel, "default-bold-small") guiLabelSetColor(lblLevel, 250, 0, 0) lblPont = guiCreateLabel(1432, 175, 163, 15, "Z-Pontok: 9999", false) guiSetFont(lblPont, "default-bold-small") guiLabelSetColor(lblPont, 248, 106, 2) lblExp = guiCreateLabel(1432, 150, 163, 15, "EXP: 500", false) guiSetFont(lblExp, "default-bold-small") guiLabelSetColor(lblExp, 56, 252, 240) guiSetVisible (lblLevel, false ) guiSetVisible (lblPont, false ) guiSetVisible (lblExp, false ) end ) addEventHandler("onClientPlayerSpawn", getLocalPlayer(), function() local exp = getElementData(source, "EXP") local szint = getElementData(source, "Szint") local zpont = getElementData(source, "Zpont") local szintexp = 0 if szint == 1 then szintexp = EXPTable.szint2[1] elseif szint == 2 then szintexp = EXPTable.szint3[1] elseif szint == 3 then szintexp = EXPTable.szint4[1] elseif szint == 4 then szintexp = EXPTable.szint5[1] elseif szint == 5 then szintexp = EXPTable.szint6[1] elseif szint == 6 then szintexp = EXPTable.szint7[1] elseif szint == 7 then szintexp = EXPTable.szint8[1] elseif szint == 8 then szintexp = EXPTable.szint9[1] elseif szint == 9 then szintexp = EXPTable.szint9[1] elseif szint == 10 then szintexp = 99999 end guiSetVisible (lblLevel, true ) setElementData(source,"SzintEXP", szintexp) guiSetVisible (lblPont, true ) guiSetVisible (lblExp, true ) guiSetText(lblLevel, "Szint: " .. tonumber(szint)) guiSetText(lblPont, "Z-Pontok: " .. tonumber(zpont)) guiSetText(lblExp, "EXP: " .. tonumber(exp) .. "/" .. tonumber(szintexp)) end ) addEventHandler("onClientPlayerWasted", getRootElement(), function( killer, weapon, bodypart ) local exp = getElementData(killer, "EXP") local szint = getElementData(killer, "Szint") local szintexp = getElementData(killer, "SzintEXP") local ujexp = exp + 5 setElementData(killer, "EXP", ujexp) guiSetText(lblExp, "EXP: " .. tonumber(ujexp) .. "/" .. tonumber(szintexp)) if szint == 1 then if exp == EXPTable.szint2[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 2) guiSetText(lblLevel, "Szint: 2") end elseif szint == 2 then if exp == EXPTable.szint3[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 3) guiSetText(lblLevel, "Szint: 3") end elseif szint == 4 then if exp == EXPTable.szint4[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 4) guiSetText(lblLevel, "Szint: 4") end elseif szint == 5 then if exp == EXPTable.szint5[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 5) guiSetText(lblLevel, "Szint: 5") end elseif szint == 6 then if exp == EXPTable.szint6[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 6) guiSetText(lblLevel, "Szint: 6") end elseif szint == 7 then if exp == EXPTable.szint7[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 7) guiSetText(lblLevel, "Szint: 7") end elseif szint == 8 then if exp == EXPTable.szint8[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", guiSetText(lblLevel, "Szint: 8") end elseif szint == 9 then if exp == EXPTable.szint9[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 9) guiSetText(lblLevel, "Szint: 9") end elseif szint == 10 then if exp == EXPTable.szint10[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 10) guiSetText(lblLevel, "Szint: 10") end end end ) function setLevel ( ) setElementData(player, "Szint", 5) setElementData(player, "EXP", 19) setElementData(player, "Zpont", 98) local exp = getElementData(player, "EXP") local szint = getElementData(player, "Szint") local zpont = getElementData(player, "Zpont") guiSetText(lblLevel, "Szint: " .. tonumber(szint)) guiSetText(lblPont, "Z-Pontok: " .. tonumber(zpont)) guiSetText(lblExp, "EXP: " .. tonumber(exp)) end addCommandHandler("setlevel", setLevel) Serverside: addEventHandler("onPlayerLogin", getRootElement(), function() local playeraccount = getPlayerAccount ( source ) local joined = getAccountData(playeraccount, "es.joined") if joined == false then setAccountData(playeraccount, "es.joined", true) setElementData(source, "EXP", 0) setElementData(source, "Szint", 1) setElementData(source, "Zpont", 0) else local playeraccount = getplayeraccount ( source ) local exp = getAccountData(playeraccount, "es.exp") local szint = getAccountData(playeraccount, "es.szint") local zpont = getAccountData(playeraccount, "es.zpont") setElementData(source, "EXP", exp) setElementData(source, "Szint", szint) setElementData(source, "Zpont", zpont) end end ) addEventHandler("onPlayerQuit", getRootElement(), function() local exp = getElementData(source, "EXP") local szint = getElementData(source, "Szint") local zpont = getElementData(source, "Zpont") local playeraccount = getPlayerAccount ( source ) setAccountData (playeraccount, "es.exp", exp) setAccountData (playeraccount, "es.szint", szint) setAccountData (playeraccount, "es.zpont", zpont) end ) Postscript: If I'm used the /setlevel command every function works.
  3. I'm very very bad english. Please fix my code. I'm very thanks.
  4. Hi guys. I'm made this EXP,Level system. If a player is kill an another player gain + 5 exp. In the script in top in the table define the needed exp to next level. The bug is start from a player spawn. The script writed if a player spawn show gui-s and set gui texts. Now, my and 1 friend started one local server. I'm spawned and i'm see the guis. My friend is spawned and he not see the guis. Clientside script: local lblLevel local lblPont local lblExp EXPTable = { szint2 = {5}, szint3 = {10}, szint4 = {15}, szint5 = {20}, szint6 = {25}, szint7 = {30}, szint8 = {35}, szint9 = {40}, szint10 = {45}, } lblLevel = guiCreateLabel(1432, 124, 163, 16, "Szint: 100000", false) guiSetFont(lblLevel, "default-bold-small") guiLabelSetColor(lblLevel, 250, 0, 0) lblPont = guiCreateLabel(1432, 175, 163, 15, "Z-Pontok: 9999", false) guiSetFont(lblPont, "default-bold-small") guiLabelSetColor(lblPont, 248, 106, 2) lblExp = guiCreateLabel(1432, 150, 163, 15, "EXP: 500", false) guiSetFont(lblExp, "default-bold-small") guiLabelSetColor(lblExp, 56, 252, 240) function Wasting () local exp = getElementData(source, "EXP") local szint = getElementData(source, "Szint") local zpont = getElementData(source, "Zpont") local szintexp = 0 if szint == 1 then szintexp = EXPTable.szint2[1] elseif szint == 2 then szintexp = EXPTable.szint3[1] elseif szint == 3 then szintexp = EXPTable.szint4[1] elseif szint == 4 then szintexp = EXPTable.szint5[1] elseif szint == 5 then szintexp = EXPTable.szint6[1] elseif szint == 6 then szintexp = EXPTable.szint7[1] elseif szint == 7 then szintexp = EXPTable.szint8[1] elseif szint == 8 then szintexp = EXPTable.szint9[1] elseif szint == 9 then szintexp = EXPTable.szint9[1] elseif szint == 10 then szintexp = 99999 end guiSetVisible (lblLevel, true ) guiSetVisible (lblPont, true ) guiSetVisible (lblExp, true ) guiSetText(lblLevel, "Szint: " .. tonumber(szint)) guiSetText(lblPont, "Z-Pontok: " .. tonumber(zpont)) guiSetText(lblExp, "EXP: " .. tonumber(exp) .. "/" .. tonumber(szintexp)) end addEventHandler ( "onClientPlayerWasted", getRootElement(), Wasting ) addEventHandler("onClientPlayerWasted", getLocalPlayer(), function( killer, weapon, bodypart ) local expasd = getElementData(killer, "EXP") local exp = tonumber(expasd) local szint = getElementData(killer, "Szint") local ujexp = exp + 5 setElementData(killer, "EXP", ujexp) guiSetText(lblExp, "EXP: " .. ujexp .. "/" .. szintexp) if szint == 1 then if exp == EXPTable.szint2[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 2) guiSetText(lblLevel, "Szint: 2") end elseif szint == 2 then if exp == EXPTable.szint3[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 3) guiSetText(lblLevel, "Szint: 3") end elseif szint == 4 then if exp == EXPTable.szint4[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 4) guiSetText(lblLevel, "Szint: 4") end elseif szint == 5 then if exp == EXPTable.szint5[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 5) guiSetText(lblLevel, "Szint: 5") end elseif szint == 6 then if exp == EXPTable.szint6[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 6) guiSetText(lblLevel, "Szint: 6") end elseif szint == 7 then if exp == EXPTable.szint7[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 7) guiSetText(lblLevel, "Szint: 7") end elseif szint == 8 then if exp == EXPTable.szint8[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", guiSetText(lblLevel, "Szint: 8") end elseif szint == 9 then if exp == EXPTable.szint9[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 9) guiSetText(lblLevel, "Szint: 9") end elseif szint == 10 then if exp == EXPTable.szint10[1] then setElementData(killer, "EXP", 0) setElementData(killer, "Szint", 10) guiSetText(lblLevel, "Szint: 10") end end end ) ServerSide: addEventHandler("onPlayerLogin", getRootElement(), function() if getElementData(source, "Csatlakozott") == false then setElementData(source, "Csatlakozott", true) setElementData(source, "EXP", 0) setElementData(source, "Szint", 1) setElementData(source, "Zpont", 0) end end ) Sorry for bad english.
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