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Required Arguments
positionX: The x coordinate of the camera's position.
positionY: The y coordinate of the camera's position.
positionZ: The z coordinate of the camera's position.
Optional Arguments
lookAtX: The x coordinate of the point the camera faces.
lookAtY: The y coordinate of the point the camera faces.
lookAtZ: The z coordinate of the point the camera faces.
roll: The camera roll angle, -180 to 180. A value of 0 means the camera sits straight, positive values will turn it counter-clockwise and negative values will turn it clockwise. -180 or 180 means the camera is upside down.
fov: the field of view angle, 0 to 180. The higher this value is, the more you will be able to see what is to your sides.