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InVision

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  1. I've only got Radio Los Santos done, but I plan to do all stations from GTA V to SA. Here's how you do it. Download San Andreas Audio Tool Kit http://www.gtagarage.com/mods/show.php?id=1186 Drag Metadata-full, Metadata-generic, saat_sfx and saat_stream to your GTA:SA Directory then go to your Local Disc © drive, and make a folder named Temp Then Open up Command Prompt and enter this- cd c:\Program Files\Rockstar Games\GTA San Andreas hit enter type this- saat_stream -e audio\streams\MH c:\temp\saat hit enter close cmd prompt now download the gta 5 radio songs and go to local disc > temp > MH and replace the files with your new ones GTA 5 Radio Songs: http://www.4shared.com/zip/gsu-Oqcl/GTA ... Creds.html Now, open up the Command Prompt And enter this- cd c:\Program Files\Rockstar Games\GTA San Andreas Hit enter Then enter this- saat_stream -i audio\streams\MH c:\temp\saat\MH\stream_import.ini audio\CONFIG\TrakLkup.dat Hit Enter Done
  2. You're posting a thread about Everest-Community, but just today you were trying to apply to be a developer for Roleplay Project? Doesn't seem very community oriented in my opinion.
  3. It's fixed now, a window came up before starting the Server.exe asking me to allow MTA to breach the firewall on public/private networks, before hand I was just closing the window, but all I had to do was check the Public and Private networks then click allow. Solved
  4. InVision

    Port Fowarding

    Your Server IP address doesn't seem correct. Press Start > type in cmd and double click it > type in "ipconfig" without the quotations > copy the IP address listed next to IPv4 as your Server IP for the ports.
  5. I'm hosting a server via my computer, I've forwarded my ports, etc. Now, when I try to connect to the server, the whole thing just shuts down upon entering the game. I'm using windows 8.
  6. In the logs it give me no errors.
  7. I tried the script, but it did not work.. addEventHandler( "onClientResourceStart", resourceRoot, function() local texture = dxCreateTexture ("vehiclepoldecals128a.png") local shaderL = dxCreateShader ( "LuaShader.fx" ) dxSetShaderValue ( shaderL, "gTexture", texture ) engineApplyShaderToWorldTexture ( shaderL, "vehiclepoldecals128a") end)
  8. engineApplyShaderToWorldTexture ( shaderL, "coronamoon") Coronamoon would be the file I am replacing, right?
  9. Does anyone know where I can get moon shader? I'm looking to replace a few images in the vehicle.txd, I'm brand new to this type of replacing, so any code would be absolultely helpful!
  10. Even as Server Side it completely destroy the script
  11. Ah, thanks, I'm kind of new to scripting, experimenting until I get a final result is what I do, lawl.
  12. Tried setElementVisibleTo didn't work addEventHandler("onClientVehicleExit", getRootElement(), function() local thePlayer = getPlayerFromName ( "thePlayer" ) if ( thePlayer ) then x, y, z = getElementPosition ( thePlayer ) theCheckkKpointt (name, size, x, y, z ) setElementVisibleTo ( theCheckkKpointt, getRootElement ( ), false ) setElementVisibleTo ( theCheckkKpointt, thePlayer, true ) end )
  13. I tried changing the dimension, but it still set the marker back to the first xyz id addEventHandler("onClientVehicleExit", getRootElement(), function() if isElement(theCheckkKpointt) then setElementDimension (thCheckkKpointt, 1) end if isElement(TTtheBbBlip) then setElementDimension(TTtheBbBlip, 1) end end )
  14. This require Bone Attachment functions.
  15. Is it possible to hide an element without destroying it? I have a script that when you enter a marker in a vehicle you receive money, but when you exit the vehicle the marker get's destroyed, and you have to start again at the first marker instead of the one you last hit.
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