
off
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Posts
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Joined
Everything posted by off
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Thank you, it worked.
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I would set it for all spawns. Not just for one.
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Thanks alot for the help, but it didn't work ... Tomorrow I will try again.
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I want to set a time for the player reappear. How to BF4, has a while before heading back into play.
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Still does not work. Well, if you can not solve it, at least tell me how I can create a respawn time for all spawns.
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It did not work.
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Yes, I want it to appear for a while and disappear after that.
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All... but the image does not disappear.
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Worked perfectly... and you know how I can create a specific time for all respawns?
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I tried these ways: function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler( "onClientPedWasted", getResourceRootElement( getThisResource() ), showClientImage ) function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler( "onClientPedWasted", getRootElement(), showClientImage )
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This in the post...
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It did not work... And as I create a respawn time determined?
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How do I get the image to appear only when the player dies? Script: function showClientImage() guiCreateStaticImage( 0, 500, 800, 150, "image.png", false ) end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), showClientImage ) I want to know too, as I create a respawn time determined?
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It is possible create bots from this resource? If you have opened the link and read the description you should already know the answer. How can I do this? I tried a few things but could not. Yes, I read.
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It is possible create bots from this resource?
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I wonder if there is a free resource to create bots. There? If not, then there are some tutorial?
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Yes, but he said this.
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I searched the community but have not found something that really does this. I want the server stay with the schedule of the host.
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Yeaah! Worked.
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what?
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Well, still not working.
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Hold on, did not work! See how it is: addEventHandler( 'onClienRender', root, function ( ) local Hour, Minutes = getTime(); if Hour == 6 and Minutes = 0 then playSound("sounds/Morning.mp3"); setSoundVolume(sound, 50.0) end end function ( ) local Hour, Minutes = getTime(); if Hour == 12 and Minutes = 0 then playSound("sounds/Day.mp3"); setSoundVolume(sound, 50.0) end end function ( ) local Hour, Minutes = getTime(); if Hour == 15 and Minutes = 0 then playSound("sounds/Dusk.mp3"); setSoundVolume(sound, 50.0) end end function ( ) local Hour, Minutes = getTime(); if Hour == 20 and Minutes = 0 then playSound("sounds/Night.mp3"); setSoundVolume(sound, 50.0) end end );
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But how can I use it to do what I want?
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Well, as this in the title, I want the sound (music) start only after the midnight (in game). Should I use "playSound" and what else?
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How can I do this? I tried this using engineImportTXD and engineLoadDFF, but the game crashed. Please, help me.