function closeChangeJobWindow()
if (source == closeButton) then
guiSetVisible(transWindow, false)
showCursor(false)
end
end
addEventHandler("onClientGUIClick", getResourceRootElement(getThisResource()), closeChangeJobWindow)
function lsjobcli()
if (source == acceptButton) then
if (guiRadioButtonGetSelected(lsButtonRadio)) then
triggerServerEvent ("givePlayerJobLS",getLocalPlayer())
guiSetVisible(transWindow, false)
showCursor(false)
end
end
end
addEventHandler("onClientGUIClick", acceptButton, lsjobcli, false )
function lvjobcli()
if (source == acceptButton) then
if (guiRadioButtonGetSelected(lvButtonRadio)) then
triggerServerEvent ("givePlayerJobLV",getLocalPlayer())
guiSetVisible(transWindow, false)
showCursor(false)
end
end
end
addEventHandler("onClientGUIClick", acceptButton, lvjobcli, false )
function sfjobcli()
if (source == acceptButton) then
if (guiRadioButtonGetSelected(sfButtonRadio)) then
triggerServerEvent ("givePlayerJobSF",getLocalPlayer())
guiSetVisible(transWindow, false)
showCursor(false)
end
end
end
addEventHandler("onClientGUIClick", acceptButton, sfjobcli, false )[/lua]
SERVER
function lsjobser ()
car = createVehicle (440, 2460.52, -2004.38, 13.54)
warpPedIntoVehicle(source, car)
markerLS = createMarker (1784.78, -1702.06, 12.50, "cylinder", 2, 255, 0, 0, 255)
blipLS = createBlipAttachedTo (markerLS, 40)
end
addEvent ("givePlayerJobLS", true)
addEventHandler ("givePlayerJobLS", root, lsjobser)
function moneyLS (attacker)
if (attacker) and (attacker ~= source) then
givePlayerMoney(attacker, 3000)
destroyElement(markerLS)
destroyElement(blipLS)
destroyElement(car)
end
end
addEventHandler( "onMarkerHit", root, moneyLS )
function lvjobser ()
carlv = createVehicle (440, 2460.52, -2004.38, 13.54)
warpPedIntoVehicle(source, carlv)
markerLV = createMarker (1074.43, 1292.71, 9.82, "cylinder", 2, 255, 0, 0, 255)
blipLV = createBlipAttachedTo (markerLV, 40)
end
addEvent ("givePlayerJobLV", true)
addEventHandler ("givePlayerJobLV", root, lvjobser)
function moneyLV (attacker)
if (attacker) and (attacker ~= source) then
givePlayerMoney(attacker, 6000)
destroyElement(markerLV)
destroyElement(blipLV)
destroyElement(carlv)
end
end
addEventHandler( "onMarkerHit", root, moneyLV )
function sfjobser ()
carSF = createVehicle (440, 2460.52, -2004.38, 13.54)
warpPedIntoVehicle(source, carSF)
markerSF = createMarker (-2052.80, 144.87, 27.83, "cylinder", 2, 255, 0, 0, 255)
blipSF = createBlipAttachedTo (markerSF, 40)
end
addEvent ("givePlayerJobSF", true)
addEventHandler ("givePlayerJobSF", root, sfjobser)
function moneySF (attacker)
if (attacker) and (attacker ~= source) then
givePlayerMoney(attacker, 10000)
destroyElement(markerSF)
destroyElement(blipSF)
destroyElement(carSF)
end
end
addEventHandler( "onMarkerHit", root, moneySF )
What I want
I want to make this only possible for teams called "Yakuza" and "The Triads".
What I tried
I added in the end of the Server sided this:
if getPlayerTeam == "Yakuza" or "The Triads"
But it didn't worked,
please help.