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Banane

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  1. As I said before, I do not blame them for being attack. But, If there is anyone out there looking for a hoster, especially for Europeans, DO NOT choose Vortex Servers and their UK location. That's all. There are certainly better hosters.
  2. You sure? According to your website your UK Server is offline right now Same for my server.
  3. I don't blame them for being attacked, and its happening all the time. But I pay them to provide me a working server. If they are not able to manage that, why am I paying them? I just want other people to know about this BEFORE they get into such a situation.
  4. Hey there, about 1 month ago I ordered a MTA server at Vortex Servers. (Location UK) First everything was running fine, but then server kept crashing like every two days. If you create a ticket, they tell you there is a network attack going on and they can't do anything about it. They offered me to move my server to another location in the USA, but thats too far away from my place. Even though its not really expensive, it became really annoying. I suggest you to search for a better hoster instead of choosing Vortex Servers. You don't want to see your server offline for several hours over and over again. Banane
  5. For Example, a simple Shooter Map. People in their cars are able to shoot. (createProjectile) When two of these cars are standing in front of each other, like having contact, the projectile will explode pretty fast. In that case, the event is not triggered, even though the projectile was created and even detonated. I also noticed, when this bug is not happening, that there is a lag between the creation of a projectile and the time when this event is triggered. Not that big, but enough to make me noticing it. Banane
  6. Hey Guys, I was working on some stuff when I noticed something. If you create a projectile that hits another element right away, the event "onClientProjectileCreation" is not triggered. Is that fixable somehow or just buggy? Banane
  7. Hey Guys, I still didn't find a solution for my "onClientResourceStart" Problem. I can't trigger it since its not marked as remotly triggerable. Someone knows a way how to get it done?
  8. Ohh Thanks! Thats something I can work with! Thank you. EDIT: Alright, its works pretty good. But onClientResourceStart isn't triggered that way Someone knows how to get it triggered? Or do I have to make my own event ?
  9. That certainly works for the .map file. But what about scripts and other files?
  10. Hey Guys! It is possible to start maps for certain players only? Everyone who is allowed to gets the map stuff to download, other don't. Something like that possible?
  11. Hey Guys, is it possible to delay onClientResourceStart ? I found something like that in the _joiner_client.lua file of the Race Resource, but it only works for this event being triggered by the race resource. I would like to catch every triggering, save them and call them when I want. Thanks for every reply.
  12. hmm Different Question. How to disable that black screen when changing the map? (not the Traveling Screen stuff) Screen is getting black whenever the map is changed, can't find the function which is doing that.
  13. hmm At some point the Resource must add you to a player list. After that everything is triggered for u. Like, when you are joining a server, and its still downloading, you are NOT affected by maps stuff, votings or map changes. So, as soon as a Clients Download is done, something happens. It can't be that hard to delay that until a player successfully logged in. I just don't know where/how/what.
  14. I'm also looking for a way to get that done. I did a lot of edit in the Race Resource, but it didn't work. fadeCamera isn't helpful at all.
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