For Example, a simple Shooter Map.
People in their cars are able to shoot. (createProjectile)
When two of these cars are standing in front of each other, like having contact, the projectile will explode pretty fast.
In that case, the event is not triggered, even though the projectile was created and even detonated.
I also noticed, when this bug is not happening, that there is a lag between the creation of a projectile and the time when this event is triggered.
Not that big, but enough to make me noticing it.
Banane