not managing to sound the alarm when one player get close and appears in chat
local sound = playSound3D ("siren.mp3",-1249.4000244141,-1990.9000244141,2.7000000476837, 'cylinder', 100, 100, 0, 255, 0)
setSoundMaxDistance ( sound, 100 )
local puerta = createObject (5856,-1250.4000244141,-1991.5,3.5,0,0,306)
local markerADM = createMarker (-1249.4000244141,-1990.9000244141,2.7000000476837, 'cylinder', 3, 0, 0, 255, 0)
--------------------------
--Ésta es una zona de Admins. Sólo ellos pueden ingresar.
addEventHandler ("onMarkerHit",markerADM,
function (hitPlayer)
local account = getPlayerAccount(hitPlayer)
if isObjectInACLGroup( 'user.'..getAccountName( account ), aclGetGroup( 'Admin' ) ) then
moveObject (puerta,1000, -1250.4000244141, -1991.5, 5.5)
outputChatBox ("",hitPlayer,0,255,0)
else
outputChatBox ("¡Tienes que ser administrador para entrar en esta zona.",hitPlayer)
end
end)
Did not understand this and pq 1 resource when player reaches 100 meters the siren sounds,
podir faser the script for min?