Stones
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Everything posted by Stones
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I bealive that the title say's scripter/s needed? and i'm in the scripting section. Nice spelling for "believe", and you're wrong: viewforum.php?f=177 Thanks
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I bealive that the title say's scripter/s needed? and i'm in the scripting section.
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Yes, well, i'm certantly not going to be buying a possibly bugged script without inspecting the gameplay for my self. And apologies, you/s is a street slang term where i'm from.
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Hello everyone, as you can see, my name is Stones. I'm currently in the proccess of making my community, im having 4 servers in total, 2 samp servers, and 2 MTA server. The samp servers are still currently being scripted and mapped my myself and a friend. In order to save time, i thought i'd hire some one to do the MTA side of things. There's going to a MTA roleplay & along side it, A dm server. I don't want to talk specific's on this post, but i will answer any enquiries VIA PM. Here's just some things i need from who ever is interested in making some money. ****REQUIREMENTS**** -You must have a well known reputation for your work. -You must be able to present evidence of your work [ screen shots, clients ect ] -If you've taken part in any scams, you will automatically be denied. -You must be trustworthy & genuine. Payments, depending how much work you/'s actually put into this will value the outcome of your payment. Anything i ask you to do and your capable of it, you do it 100% with no bugs. When the script is finished, you need to host a server so i can inspect every aspect of the server, to check if you/s haven't cut any corners. Thanks for taking the time to read this. ****CONTACT ME VIA FORUM PM FOR DETAILS IF YOUR INTERESTED*****
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Welcome to the BETA launch of my MTA dayZ Server, i've been working on this for several months now. So, your probley thinking, ' ohhh, great another DayZ server '. I can tell you this is like no others, here's a list of updates. ******************************Update 9.0********************************** ** - ( L ) Animation bug fixed - ** ** - Zombies sprint - ** ** - 9 new backpack's added - ** ** - Geneder Slection - ** ** - 5 female skins (includes standard, civillian, camoflague and bandit skins) -** ** - Tent size increase to 200 - ** ** - 7 new vechiles added - ** ** - Group Size increased (from 12 to 30) - ** ** - An entire new city to explore - ** ** - Several islands - ** ** - 2 safezone's [like on warz] - ** And more are a being added daily, i have developed about 90% of the resources on my server by my self, for example the anti cheat, i have a working anti cheat, i had a friend go in there with the public and several private DayZ hacks and it instantly banned him. The server is in BETA till the 13th of this month after then it will be in full swing. Here's the IP, hope you all enjoy it. 185.16.84.5:22003
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The login pannel works, it's the actually camera angle that i want to change I know this is the position of the camera setCameraMatrix(1468.8785400391, -919.25317382813, 100.153465271 But it's the second 1468.8785400391, -919.25317382813, 100.153465271 , i don't know what to change to make it face north south east or west
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So firsly, i'd like to change the location of my camera when you log into the server. addEventHandler("onClientResourceStart", resourceRoot, function () build_loginWin() guiSetVisible(background_front,false) showLoginWindow(true) guiSetInputMode("no_binds_when_editing") --playSound("winsound.mp3") fadeCamera (true) setCameraMatrix(1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) triggerServerEvent("requestServerNews", localPlayer) end I know it's somthing to do with that part ^^ And the last thing is, how would i create a area so that players are unable to use weapons, like a safezone from WarZ
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So hello there, i had thi ACL developed some time ago, and when i tested it, it worked fine but. there is one problem, when i use this ACL, i can't activate resources <<acl> <group name="Everyone"> <acl name="Default"></acl> <object name="user.*"></object> <object name="resource.*"></object> </group> <group name="Moderator"> <acl name="Moderator"></acl> </group> <group name="Administrator"> <acl name="Administrator"></acl> </group> <group name="Mapper"> <acl name="Mapper"></acl> </group> <group name="Server Director"> <acl name="ServerDirector"></acl> </group> <group name="Community Owner"> <acl name="CommunityOwner"></acl> </group> <group name="Server Owner"> <acl name="ServerOwner"></acl> </group> <group name="Admin"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <object name="resource.admin"></object> <object name="resource.webadmin"></object> <object name="resource.mapcycler"></object> <object name="resource.mapmanager"></object> <object name="resource.resourcemanager"></object> <object name="resource.votemanager"></object> <object name="resource.DayZ"></object> <object name="resource.login"></object> <object name="resource.slothbot"></object> <object name="resource.apm"></object> <object name="user.Stones"></object> </group> <group name="Console"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <object name="user.Console"></object> </group> <group name="RPC"> <acl name="RPC"></acl> </group> <group name="MapEditor"> <acl name="Default"></acl> <acl name="MapEditor"></acl> <object name="resource.editor_main"></object> <object name="resource.edf"></object> </group> <group name="raceACLGroup"> <acl name="Default"></acl> <acl name="raceACL"></acl> <object name="resource.race"></object> </group> <group name="DevGroup"> <acl name="DevACL"></acl> </group> <acl name="Default"> <right name="general.ModifyOtherObjects" access="false"></right> <right name="general.http" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.gamemode" access="false"></right> <right name="command.changemode" access="false"></right> <right name="command.changemap" access="false"></right> <right name="command.stopmode" access="false"></right> <right name="command.stopmap" access="false"></right> <right name="command.skipmap" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.refresh" access="false"></right> <right name="command.refreshall" access="false"></right> <right name="command.addaccount" access="false"></right> <right name="command.delaccount" access="false"></right> <right name="command.debugscript" access="false"></right> <right name="command.chgpass" access="false"></right> <right name="command.loadmodule" access="false"></right> <right name="command.upgrade" access="false"></right> <right name="command.mute" access="false"></right> <right name="command.crun" access="false"></right> <right name="command.srun" access="false"></right> <right name="command.run" access="false"></right> <right name="command.unmute" access="false"></right> <right name="command.kick" access="false"></right> <right name="command.ban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.reloadbans" access="false"></right> <right name="command.shutdown" access="false"></right> <right name="command.install" access="false"></right> <right name="command.aexec" access="false"></right> <right name="command.whois" access="false"></right> <right name="command.whowas" access="false"></right> <right name="function.executeCommandHandler" access="false"></right> <right name="function.setPlayerMuted" access="false"></right> <right name="function.addAccount" access="false"></right> <right name="function.addBan" access="false"></right> <right name="function.removeBan" access="false"></right> <right name="function.removeAccount" access="false"></right> <right name="function.setAccountPassword" access="false"></right> <right name="function.kickPlayer" access="false"></right> <right name="function.banIP" access="false"></right> <right name="function.banPlayer" access="false"></right> <right name="function.banSerial" access="false"></right> <right name="function.getBansXML" access="false"></right> <right name="function.unbanIP" access="false"></right> <right name="function.unbanSerial" access="false"></right> <right name="function.reloadBans" access="false"></right> <right name="function.setServerPassword" access="false"></right> <right name="function.getServerPassword" access="false"></right> <right name="function.callRemote" access="false"></right> <right name="function.fetchRemote" access="false"></right> <right name="function.startResource" access="false"></right> <right name="function.stopResource" access="false"></right> <right name="function.restartResource" access="false"></right> <right name="function.createResource" access="false"></right> <right name="function.copyResource" access="false"></right> <right name="function.addResourceMap" access="false"></right> <right name="function.addResourceConfig" access="false"></right> <right name="function.removeResourceFile" access="false"></right> <right name="function.setResourceDefaultSetting" access="false"></right> <right name="function.removeResourceDefaultSetting" access="false"></right> <right name="function.redirectPlayer" access="false"></right> <right name="function.aclReload" access="false"></right> <right name="function.aclSave" access="false"></right> <right name="function.aclCreate" access="false"></right> <right name="function.aclDestroy" access="false"></right> <right name="function.aclSetRight" access="false"></right> <right name="function.aclRemoveRight" access="false"></right> <right name="function.aclCreateGroup" access="false"></right> <right name="function.aclDestroyGroup" access="false"></right> <right name="function.aclGroupAddACL" access="false"></right> <right name="function.aclGroupRemoveACL" access="false"></right> <right name="function.aclGroupAddObject" access="false"></right> <right name="function.aclGroupRemoveObject" access="false"></right> <right name="function.refreshResources" access="false"></right> <right name="function.setServerConfigSetting" access="false"></right> <right name="function.updateResourceACLRequest" access="false"></right> <right name="command.aclrequest" access="false"></right> <right name="general.adminpanel" access="false"></right> <right name="general.tab_players" access="false"></right> <right name="general.tab_resources" access="false"></right> <right name="general.tab_maps" access="false"></right> <right name="general.tab_server" access="false"></right> <right name="general.tab_bans" access="false"></right> <right name="general.tab_adminchat" access="false"></right> <right name="command.freeze" access="false"></right> <right name="command.setnick" access="false"></right> <right name="command.shout" access="false"></right> <right name="command.spectate" access="false"></right> <right name="command.slap" access="false"></right> <right name="command.setgroup" access="false"></right> <right name="command.sethealth" access="false"></right> <right name="command.setarmour" access="false"></right> <right name="command.setmoney" access="false"></right> <right name="command.setskin" access="false"></right> <right name="command.setteam" access="false"></right> <right name="command.giveweapon" access="false"></right> <right name="command.setstat" access="false"></right> <right name="command.jetpack" access="false"></right> <right name="command.warp" access="false"></right> <right name="command.setdimension" access="false"></right> <right name="command.setinterior" access="false"></right> <right name="command.givevehicle" access="false"></right> <right name="command.repair" access="false"></right> <right name="command.blow" access="false"></right> <right name="command.destroy" access="false"></right> <right name="command.customize" access="false"></right> <right name="command.setcolor" access="false"></right> <right name="command.setpaintjob" access="false"></right> <right name="command.listmessages" access="false"></right> <right name="command.readmessage" access="false"></right> <right name="command.listresources" access="false"></right> <right name="command.execute" access="false"></right> <right name="command.delete" access="false"></right> <right name="command.setpassword" access="false"></right> <right name="command.setwelcome" access="false"></right> <right name="command.setgame" access="false"></right> <right name="command.setmap" access="false"></right> <right name="command.setweather" access="false"></right> <right name="command.blendweather" access="false"></right> <right name="command.setblurlevel" access="false"></right> <right name="command.setwaveheight" access="false"></right> <right name="command.setskygradient" access="false"></right> <right name="command.setgamespeed" access="false"></right> <right name="command.setgravity" access="false"></right> <right name="command.settime" access="false"></right> <right name="function.shutdown" access="false"></right> <right name="command.setfpslimit" access="false"></right> <right name="command.fetchRemote" access="false"></right> <right name="command.unban" access="false"></right> <right name="command.banserial" access="false"></right> <right name="command.unbanserial" access="false"></right> <right name="command.listbans" access="false"></right> </acl> <acl name="Moderator"> <right name="general.ModifyOtherObjects" access="false"></right> <right name="general.http" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.gamemode" access="false"></right> <right name="command.changemode" access="false"></right> <right name="command.changemap" access="false"></right> <right name="command.stopmode" access="false"></right> <right name="command.stopmap" access="false"></right> <right name="command.skipmap" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.refresh" access="false"></right> <right name="command.refreshall" access="false"></right> <right name="command.addaccount" access="false"></right> <right name="command.delaccount" access="false"></right> <right name="command.debugscript" access="false"></right> <right name="command.chgpass" access="false"></right> <right name="command.loadmodule" access="false"></right> <right name="command.upgrade" access="false"></right> <right name="command.mute" access="false"></right> <right name="command.crun" access="false"></right> <right name="command.srun" access="false"></right> <right name="command.run" access="false"></right> <right name="command.unmute" access="false"></right> <right name="command.kick" access="true"></right> <right name="command.ban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.reloadbans" access="false"></right> <right name="command.shutdown" access="false"></right> <right name="command.install" access="false"></right> <right name="command.aexec" access="false"></right> <right name="command.whois" access="false"></right> <right name="command.whowas" access="false"></right> <right name="function.executeCommandHandler" access="false"></right> <right name="function.setPlayerMuted" access="false"></right> <right name="function.addAccount" access="false"></right> <right name="function.addBan" access="false"></right> <right name="function.removeBan" access="false"></right> <right name="function.removeAccount" access="false"></right> <right name="function.setAccountPassword" access="false"></right> <right name="function.kickPlayer" access="true"></right> <right name="function.banIP" access="false"></right> <right name="function.banPlayer" access="false"></right> <right name="function.banSerial" access="false"></right> <right name="function.getBansXML" access="false"></right> <right name="function.unbanIP" access="false"></right>
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Works fantastic, thanks bro. Also i need your help if your willing to give it on alot of other things., I'll PM you it.
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Only 3 of the models load, i've trouble and tripple checked everything.
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So, i made a resource that would change the backpack models on my dayz server will some one check this to make sure its correct Meta file <meta> <script src="custom.lua" type="client" /> <file src="items/backpack_british.txd" /> <file src="items/backpack_british.dff" /> <file src="items/backpack_camouflage.txd" /> <file src="items/backpack_camouflage.dff" /> <file src="items/backpack_camp.txd" /> <file src="items/backpack_camp.dff" /> <file src="items/backpack_krysset.txd" /> <file src="items/backpack_krysset.dff" /> <file src="items/backpack_ghillie.txd" /> <file src="items/backpack_ghillie.dff" /> <file src="items/backpack_light.txd" /> <file src="items/backpack_light.dff" /> <file src="items/backpack_military.txd" /> <file src="items/backpack_military.dff" /> <file src="items/backpack_os.txd" /> <file src="items/backpack_os.dff" /> <file src="items/backpack_rss.txd" /> <file src="items/backpack_rss.dff" /> <file src="items/backpack_soldier.txd" /> <file src="items/backpack_soldier.dff" /> </meta> custom.lua addEventHandler('onClientResourceStart', resourceRoot, function() -- back British local txd = engineLoadTXD('items/backpack_british.txd',true) engineImportTXD(txd, 1310) local dff = engineLoadDFF('items/backpack_british.dff', 0) engineReplaceModel(dff, 1310) -- -- backpack camouflage pack local txd = engineLoadTXD('items/backpack_camouflage.txd',true) engineImportTXD(txd, 1313) local dff = engineLoadDFF('items/backpack_camouflage.dff', 0) engineReplaceModel(dff, 1313) [code]---- backpack camp local txd = engineLoadTXD('items/backpack_camp.txd',true) engineImportTXD(txd, 1550) local dff = engineLoadDFF('items/backpack_camp.dff', 0) engineReplaceModel(dff, 1550) ------ backpack krysset local txd = engineLoadTXD('items/backpack_krysset.txd',true) engineImportTXD(txd, 1581) local dff = engineLoadDFF('items/backpack_krysset.dff', 0) engineReplaceModel(dff, 1581) ------ backpack ghillie local txd = engineLoadTXD('items/backpack_ghillie.txd',true) engineImportTXD(txd, 1636) local dff = engineLoadDFF('items/backpack_ghillie.dff', 0) engineReplaceModel(dff, 1636) ------ backpack light local txd = engineLoadTXD('items/backpack_light.txd',true) engineImportTXD(txd, 1644) local dff = engineLoadDFF('items/backpack_light.dff', 0) engineReplaceModel(dff, 1644) -- ----- backpack military local txd = engineLoadTXD('items/backpack_military.txd',true) engineImportTXD(txd, 1672) local dff = engineLoadDFF('items/backpack_military.dff', 0) engineReplaceModel(dff, 1672) ------- backpack os local txd = engineLoadTXD('items/backpack_os.txd',true) engineImportTXD(txd, 2690) local dff = engineLoadDFF('items/backpack_os.dff', 0) engineReplaceModel(dff, 2690) ------- backpack rss local txd = engineLoadTXD('items/backpack_rss.txd',true) engineImportTXD(txd, 1667) local dff = engineLoadDFF('items/backpack_rss.dff', 0) engineReplaceModel(dff, 1667) -- ------- backpack soldier local txd = engineLoadTXD('items/backpack_soldier.txd',true) engineImportTXD(txd, 1668) local dff = engineLoadDFF('items/backpack_soldier.dff', 0) engineReplaceModel(dff, 1668) -- engineSetModelLODDistance(1310, 500) engineSetModelLODDistance(1313, 500) engineSetModelLODDistance(1550, 500) engineSetModelLODDistance(1581, 500) engineSetModelLODDistance(1636, 500) engineSetModelLODDistance(1644, 500) engineSetModelLODDistance(1672, 500) engineSetModelLODDistance(2690, 500) engineSetModelLODDistance(1667, 500) engineSetModelLODDistance(1668, 500) end )
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I've added the new skins to the meta file along with the new backpacks, and they skins along with the backpack models refuse to work <file src="images/scrollmenu_1.png" /> <file src="images/background_scoreboard.png" /> <file src="images/white.png" /> <file src="images/window_bg.png" /> <file src="images/dead.jpg" /> <file src="images/dayzicons/bandit.png" /> <file src="images/dayzicons/blood.png" /> <file src="images/dayzicons/brokenbone.png" /> <file src="images/dayzicons/eye.png" /> <file src="images/dayzicons/food.png" /> <file src="images/dayzicons/sound.png" /> <file src="images/dayzicons/temperature.png" /> <file src="images/dayzicons/thirsty.png" /> <file src="images/dayzicons/medic.png" /> <file src="images/dayzicons/level_2.png" /> <file src="images/dayzicons/level_3.png" /> <file src="images/dayzicons/level_4.png" /> <file src="images/dayzicons/level_5.png" /> <file src="mods/sniper.txd" /> <file src="mods/sniper.dff" /> <file src="mods/civilian.txd" /> <file src="mods/civilian.dff" /> <file src="mods/bandit1.txd" /> <file src="mods/bandit1.dff" /> <file src="mods/bandit2.txd" /> <file src="mods/bandit2.dff" /> <file src="mods/bandit3.txd" /> <file src="mods/bandit3.dff" /> <file src="mods/standart.txd" /> <file src="mods/standart.dff" /> <file src="mods/femalestandard.dff" /> <file src="mods/femalestandard.txd" /> --Females <file src="mods/bandit_female1.txd" /> <file src="mods/bandit_female1.dff" /> <file src="mods/bandit_female2.txd" /> <file src="mods/bandit_female2.dff" /> <file src="mods/camouflage_female.txd" /> <file src="mods/camouflage_female.dff" /> <file src="mods/civilian_female.txd" /> <file src="mods/civilian_female.dff" /> <file src="mods/survivor_female.txd" /> <file src="mods/survivor_female.dff" /> --Newbackpacks <file src="mods/backpack_british.txd" /> <file src="mods/backpack_british.dff" /> <file src="mods/backpack_camouflage.txd" /> <file src="mods/backpack_camouflage.dff" /> <file src="mods/backpack_camp.txd" /> <file src="mods/backpack_camp.dff" /> <file src="mods/backpack_ghillie.txd" /> <file src="mods/backpack_ghillie.dff" /> <file src="mods/backpack_krysset.txd" /> <file src="mods/backpack_krysset.dff" /> <file src="mods/backpack_light.txd" /> <file src="mods/backpack_light.dff" /> <file src="mods/backpack_military.txd" /> <file src="mods/backpack_military.dff" /> <file src="mods/backpack_ospack.txd" /> <file src="mods/backpack_ospack.dff" /> <file src="mods/backpack_rss.txd" /> <file src="mods/backpack_rss.dff" /> <file src="mods/backpack_soldier.txd" /> <file src="mods/backpack_soldier.dff" /> <file src="mods/hero.txd" /> <file src="mods/hero.dff" /> <file src="mods/bear.txd" /> <file src="mods/bear.dff" /> <file src="mods/fox.txd" /> <file src="mods/fox.dff" /> <file src="mods/wolf.txd" /> <file src="mods/wolf.dff" /> <file src="skins/22.txd" /> <file src="skins/56.txd" /> <file src="skins/67.txd" /> <file src="skins/68.txd" /> <file src="skins/69.txd" /> <file src="skins/70.txd" /> <file src="skins/84.txd" /> <file src="skins/92.txd" /> <file src="skins/97.txd" /> <file src="skins/105.txd" /> <file src="skins/107.txd" /> <file src="skins/108.txd" /> <file src="skins/111.txd" /> <file src="skins/126.txd" /> <file src="skins/127.txd" /> <file src="skins/128.txd" /> <file src="skins/152.txd" /> <file src="skins/162.txd" /> <file src="skins/167.txd" /> <file src="skins/188.txd" /> <file src="skins/192.txd" /> <file src="skins/195.txd" /> <file src="skins/206.txd" /> <file src="skins/209.txd" /> <file src="skins/212.txd" /> <file src="skins/229.txd" /> <file src="skins/230.txd" /> <file src="skins/258.txd" /> <file src="skins/264.txd" /> <file src="skins/274.txd" /> <file src="skins/277.txd" /> <file src="skins/280.txd" /> <file src="skins/287.txd" /> <file src="sounds/mgroan1.ogg" /> <file src="sounds/mgroan2.ogg" /> <file src="sounds/mgroan3.ogg" /> <file src="sounds/mgroan4.ogg" /> <file src="sounds/mgroan5.ogg" /> <file src="sounds/mgroan6.ogg" /> <file src="sounds/mgroan7.ogg" /> <file src="sounds/mgroan8.ogg" /> <file src="sounds/mgroan9.ogg" /> <file src="sounds/mgroan10.ogg" /> <file src="sounds/hit1.mp3" /> <file src="sounds/hit2.mp3" /> <file src="sounds/hit3.mp3" /> <file src="sounds/day1.mp3" /> <file src="sounds/day2.mp3" /> <file src="sounds/day3.mp3" /> <file src="sounds/day4.mp3" /> <file src="sounds/day5.mp3" /> <file src="sounds/night1.mp3" /> <file src="sounds/night2.mp3" /> <file src="sounds/night3.mp3" /> <file src="sounds/night4.mp3" /> <file src="items/assault_ammo.txd" /> <file src="items/assault_ammo.dff" /> <file src="items/army_clothes.txd" /> <file src="items/army_clothes.dff" /> <file src="items/backpack_alice.txd" /> <file src="items/backpack_alice.dff" /> <file src="items/backpack_coyote.txd" /> <file src="items/backpack_coyote.dff" /> <file src="items/beans_can.txd" /> <file src="items/beans_can.dff" /> <file src="items/civilian_clothes.txd" /> <file src="items/civilian_clothes.dff" /> <file src="items/first_aid_kit.txd" /> <file src="items/first_aid_kit.dff" /> <file src="items/heat_pack.txd" /> <file src="items/heat_pack.dff" /> <file src="items/katana.txd" /> <file src="items/katana.dff" /> <file src="items/pain_killers.txd" /> <file src="items/pain_killers.dff" /> <file src="items/pasta_can.txd" /> <file src="items/pasta_can.dff" /> <file src="items/pistol_ammo.txd" /> <file src="items/pistol_ammo.dff" /> <file src="items/shotgun_ammo.txd" /> <file src="items/shotgun_ammo.dff" /> <file src="items/backpack_small.txd" /> <file src="items/backpack_small.dff" /> <file src="items/backpack_czech.txd" /> <file src="items/backpack_czech.dff" /> <file src="items/smg_ammo.txd" /> <file src="items/smg_ammo.dff" /> <file src="items/sniper_ammo.txd" /> <file src="items/sniper_ammo.dff" /> <file src="items/sniper_clothes.txd" /> <file src="items/sniper_clothes.dff" /> <file src="items/soda_can.txd" /> <file src="items/soda_can.dff" /> <file src="items/water_bottle.txd" /> <file src="items/water_bottle.dff" /> <file src="items/standard_clothes.txd" /> <file src="items/standard_clothes.dff" /> <file src="items/tent.txd" /> <file src="items/tent.dff" /> <file src="items/wirefence.txd" /> <file src="items/wirefence.dff" /> <file src="items/camera.txd" /> <file src="items/camera.dff" /> <script src="bone_attach/bone_attach.lua" /> <script src="bone_attach/bone_attach_c.lua" type="client" /> <script src="bone_attach/attach_func.lua" /> <script src="bone_attach/attach_func.lua" type="client" /> <script src="bone_attach/bone_pos_rot.lua" type="client" /> <include resource="voice" /> </meta>
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Here's the screen of it. http://imgur.com/vGddGTR And after this problem has been adressed, i'd love some ones help on loading the new backpacks.
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I'VE already got it. snipertxd = engineLoadTXD ("mods/sniper.txd"); engineImportTXD (snipertxd, 285); sniperdff = engineLoadDFF ("mods/sniper.dff", 285); engineReplaceModel (sniperdff, 285); --Civilian (Male) snipertxd = engineLoadTXD ("mods/civilian.txd"); engineImportTXD (snipertxd, 179); sniperdff = engineLoadDFF ("mods/civilian.dff", 179); engineReplaceModel (sniperdff, 179); -- MODELS: [url=https://wiki.multitheftauto.com/wiki/Character_Skins]https://wiki.multitheftauto.com/wiki/Character_Skins[/url] -- Civilian (Female) snipertxd = engineLoadTXD ("mods/civilian_female.txd"); engineImportTXD (snipertxd, 169); sniperdff = engineLoadDFF ("mods/civilian_female.dff", 169); engineReplaceModel (sniperdff, 169); -- Survivor(Female) snipertxd = engineLoadTXD ("mods/survivor_female.txd"); engineImportTXD (snipertxd, 172); sniperdff = engineLoadDFF ("mods/survivor_female.dff", 172); engineReplaceModel (sniperdff, 172); --Bandit1 (Male) snipertxd = engineLoadTXD ("mods/bandit3.txd"); engineImportTXD (snipertxd, 180); sniperdff = engineLoadDFF ("mods/bandit3.dff", 180); engineReplaceModel (sniperdff, 180); --Bandit2 (Male) snipertxd = engineLoadTXD ("mods/bandit2.txd"); engineImportTXD (snipertxd, 288); sniperdff = engineLoadDFF ("mods/bandit2.dff", 288); engineReplaceModel (sniperdff, 288); --Bandit1 (Female) snipertxd = engineLoadTXD ("mods/bandit_female1.txd"); engineImportTXD (snipertxd, 30); sniperdff = engineLoadDFF ("mods/bandit_female2.dff", 30); engineReplaceModel (sniperdff, 30); --Bandit2 (Female) snipertxd = engineLoadTXD ("mods/bandit_female2.txd"); engineImportTXD (snipertxd, 31); sniperdff = engineLoadDFF ("mods/bandit_female2.dff", 31); engineReplaceModel (sniperdff, 31); --Standard (Male) snipertxd = engineLoadTXD ("mods/standart.txd"); engineImportTXD (snipertxd, 73); sniperdff = engineLoadDFF ("mods/standart.dff", 73); engineReplaceModel (sniperdff, 73); -- Standard (Female) snipertxd = engineLoadTXD ("mods/femalestandard.txd"); engineImportTXD (snipertxd, 191); sniperdff = engineLoadDFF ("mods/femalestandard.dff", 191); engineReplaceModel (sniperdff, 191); --Hero snipertxd = engineLoadTXD ("mods/hero.txd"); engineImportTXD (snipertxd, 210); sniperdff = engineLoadDFF ("mods/hero.dff", 210); engineReplaceModel (sniperdff, 210); -- Camouflage (Female) snipertxd = engineLoadTXD ("mods/camouflage_female.txd"); engineImportTXD (snipertxd, 29); sniperdff = engineLoadDFF ("mods/camouflage_female.dff", 29); engineReplaceModel (sniperdff, 29); --Items itemTXD = engineLoadTXD ("items/army_clothes.txd"); engineImportTXD (itemTXD, 1247); itemDFF = engineLoadDFF ("items/army_clothes.dff", 1247); engineReplaceModel (itemDFF, 1247); itemTXD = engineLoadTXD ("items/sniper_clothes.txd"); engineImportTXD (itemTXD, 1213); itemDFF = engineLoadDFF ("items/sniper_clothes.dff", 1213); engineReplaceModel (itemDFF, 1213); itemTXD = engineLoadTXD ("items/civilian_clothes.txd"); engineImportTXD (itemTXD, 1241); itemDFF = engineLoadDFF ("items/civilian_clothes.dff", 1241); engineReplaceModel (itemDFF, 1241); itemTXD = engineLoadTXD ("items/standard_clothes.txd"); engineImportTXD (itemTXD, 1577); itemDFF = engineLoadDFF ("items/standard_clothes.dff", 1577); engineReplaceModel (itemDFF, 1577); itemTXD = engineLoadTXD ("items/beans_can.txd"); engineImportTXD (itemTXD, 2601); itemDFF = engineLoadDFF ("items/beans_can.dff", 2601); engineReplaceModel (itemDFF, 2601); itemTXD = engineLoadTXD ("items/first_aid_kit.txd"); engineImportTXD (itemTXD, 2891); itemDFF = engineLoadDFF ("items/first_aid_kit.dff", 2891); engineReplaceModel (itemDFF, 2891); itemTXD = engineLoadTXD ("items/heat_pack.txd"); engineImportTXD (itemTXD, 1576); itemDFF = engineLoadDFF ("items/heat_pack.dff", 1576); engineReplaceModel (itemDFF, 1576); itemTXD = engineLoadTXD ("items/pain_killers.txd"); engineImportTXD (itemTXD, 2709); itemDFF = engineLoadDFF ("items/pain_killers.dff", 2709); engineReplaceModel (itemDFF, 2709); itemTXD = engineLoadTXD ("items/pasta_can.txd"); engineImportTXD (itemTXD, 2770); itemDFF = engineLoadDFF ("items/pasta_can.dff", 2770); engineReplaceModel (itemDFF, 2770); itemTXD = engineLoadTXD ("items/pistol_ammo.txd"); engineImportTXD (itemTXD, 3013); itemDFF = engineLoadDFF ("items/pistol_ammo.dff", 3013); engineReplaceModel (itemDFF, 3013); itemTXD = engineLoadTXD ("items/shotgun_ammo.txd"); engineImportTXD (itemTXD, 2358); itemDFF = engineLoadDFF ("items/shotgun_ammo.dff", 2358); engineReplaceModel (itemDFF, 2358); itemTXD = engineLoadTXD ("items/backpack_small.txd"); engineImportTXD (itemTXD, 3026); itemDFF = engineLoadDFF ("items/backpack_small.dff", 3026); engineReplaceModel (itemDFF, 3026); itemTXD = engineLoadTXD ("items/smg_ammo.txd"); engineImportTXD (itemTXD, 2041); itemDFF = engineLoadDFF ("items/smg_ammo.dff", 2041); engineReplaceModel (itemDFF, 2041); itemTXD = engineLoadTXD ("items/sniper_ammo.txd"); engineImportTXD (itemTXD, 2358); itemDFF = engineLoadDFF ("items/sniper_ammo.dff", 2358); engineReplaceModel (itemDFF, 2358); itemTXD = engineLoadTXD ("items/soda_can.txd"); engineImportTXD (itemTXD, 2647); itemDFF = engineLoadDFF ("items/soda_can.dff", 2647); engineReplaceModel (itemDFF, 2647); itemTXD = engineLoadTXD ("items/water_bottle.txd"); engineImportTXD (itemTXD, 2683); itemDFF = engineLoadDFF ("items/water_bottle.dff", 2683); engineReplaceModel (itemDFF, 2683); itemTXD = engineLoadTXD ("items/assault_ammo.txd"); engineImportTXD (itemTXD, 1271); itemDFF = engineLoadDFF ("items/assault_ammo.dff", 1271); engineReplaceModel (itemDFF, 1271); itemTXD = engineLoadTXD ("items/backpack_alice.txd"); engineImportTXD (itemTXD, 1248); itemDFF = engineLoadDFF ("items/backpack_alice.dff", 1248); engineReplaceModel (itemDFF, 1248); itemTXD = engineLoadTXD ("items/backpack_coyote.txd"); engineImportTXD (itemTXD, 1252); itemDFF = engineLoadDFF ("items/backpack_coyote.dff", 1252); engineReplaceModel (itemDFF, 1252); itemTXD = engineLoadTXD ("items/backpack_czech.txd"); engineImportTXD (itemTXD, 1575); itemDFF = engineLoadDFF ("items/backpack_czech.dff", 1575); engineReplaceModel (itemDFF, 1575); -- [XR] itemTXD = engineLoadTXD ("items/backpack_british.txd"); -- British Backpack engineImportTXD (itemTXD, 370); itemDFF = engineLoadDFF ("items/backpack_british.dff", 370); engineReplaceModel (itemDFF, 370); itemTXD = engineLoadTXD ("items/backpack_camouflage.txd"); -- Camouflage Pack engineImportTXD (itemTXD, 371); itemDFF = engineLoadDFF ("items/backpack_camouflage.dff", 371); engineReplaceModel (itemDFF, 371); itemTXD = engineLoadTXD ("items/backpack_camp.txd"); -- Camp Pack engineImportTXD (itemTXD, 372); itemDFF = engineLoadDFF ("items/backpack_camp.dff", 372); engineReplaceModel (itemDFF, 372); itemTXD = engineLoadTXD ("items/backpack_krysset.txd"); -- Krysset Pack engineImportTXD (itemTXD, 373); itemDFF = engineLoadDFF ("items/backpack_krysset.dff", 373); engineReplaceModel (itemDFF, 373); itemTXD = engineLoadTXD ("items/backpack_ghillie.txd"); -- Ghillie Pack engineImportTXD (itemTXD, 2902); itemDFF = engineLoadDFF ("items/backpack_ghillie.dff", 2902); engineReplaceModel (itemDFF, 2902); itemTXD = engineLoadTXD ("items/backpack_light.txd"); -- Light Pack engineImportTXD (itemTXD, 2901); itemDFF = engineLoadDFF ("items/backpack_light.dff", 2901); engineReplaceModel (itemDFF, 2901); itemTXD = engineLoadTXD ("items/backpack_military.txd"); -- Military Pack engineImportTXD (itemTXD, 2707); itemDFF = engineLoadDFF ("items/backpack_military.dff", 2707); engineReplaceModel (itemDFF, 2707); itemTXD = engineLoadTXD ("items/backpack_ospack.txd"); -- OS Pack engineImportTXD (itemTXD, 2114); itemDFF = engineLoadDFF ("items/backpack_ospack.dff", 2114); engineReplaceModel (itemDFF, 2114); itemTXD = engineLoadTXD ("items/backpack_rss.txd"); -- RSS Pack engineImportTXD (itemTXD, 2106); itemDFF = engineLoadDFF ("items/backpack_rss.dff", 2106); engineReplaceModel (itemDFF, 2106); itemTXD = engineLoadTXD ("items/backpack_soldier.txd"); -- Soldier Pack engineImportTXD (itemTXD, 2105); itemDFF = engineLoadDFF ("items/backpack_soldier.dff", 2105); engineReplaceModel (itemDFF, 2105); itemTXD = engineLoadTXD ("items/tent.txd"); engineImportTXD (itemTXD, 3243); itemDFF = engineLoadDFF ("items/tent.dff", 3243); engineReplaceModel (itemDFF, 3243); itemTXD = engineLoadTXD ("items/wirefence.txd"); engineImportTXD (itemTXD, 983); itemDFF = engineLoadDFF ("items/wirefence.dff", 983); engineReplaceModel (itemDFF, 983); --Weapons -- Camera -> Binoculars weaponTXD = engineLoadTXD ("items/camera.txd"); engineImportTXD (weaponTXD, 367); weaponDFF = engineLoadDFF ("items/camera.dff", 367); engineReplaceModel (weaponDFF, 367); -- Katana -> Hatchet weaponTXD = engineLoadTXD ("items/katana.txd"); engineImportTXD (weaponTXD, 339); weaponDFF = engineLoadDFF ("items/katana.dff", 339); engineReplaceModel (weaponDFF, 339); All the male skins and item textures load, i have them all sorted, it's just the female skin models, i've loaded them all up, named the .txd and .dff correctley, i can't figure out the problem.
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So hello, the uncomplied version of MTA dayz has recently come into my possession, so i can add backpacks, vechiles Ect, i've added gender selection along with female skins, so like when a player registers, he or she pick's ''male'' or ''female''. males spawn with the male skins and female obviously spawn with female skins. I've had trouble with the female skin mods, i've placed the correct .dff and .txd files in the mod folder and they just don't work when i'm running test servers, i think this is the code but i have no idea how to edit it so that its fixed. function checkBandit () for i, player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then local current = getElementData(player,"skin") if getElementData(player,"bandit") then if getElementData(player,"gender") then if current == 179 or current == 287 then setElementModel(player,288) elseif current == 73 then setElementModel(player,180) end else if current == 169 or current == 29 then setElementModel(player,30) -- Bandit 1 (Female) elseif current == 172 then setElementModel(player,31) -- Bandit 2 (Female) end end elseif getElementData(player,"humanity") == 10000 then if current == 73 or current == 191 or current == 169 or current == 179 or current == 287 or current == 29 then setElementModel(player,210) -- Hero Skin (Male + Female) end else setElementModel(player,getElementData(player,"skin")) end end end
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Hello there people, basically the title ask's you what i would like assistance with, i got the um complied version of the script so i'm free to add new vechiles, edit and add new back pack slots ect. I asked him to make a TXT document explaining how to add a new vechile, and he give me this OW TO ADD NEW VEHICLES 1) Set a definition for the vehicle in vehicle_spawns.lua and coordinates for spawnpoints of vehicle EXAMPLE (for Hustler): hustlerSpawns = { {0,0,3}, } Hustler in the example above will spawn in x=0, y=0, z=3 (Blueberry Acres). 2) Search for function called "spawnDayZVehicles()" in vehicle_spawns.lua. 3) Search for "[NEW VEHICLES!]". That's where you will insert the code for your new vehicles. 4) Copy and paste this: for i,veh in ipairs(hustlerSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(545,x,y,z) vehCol = createColSphere(x,y,z,1.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",20) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{545,x,y,z}) --others setElementData(vehCol,"fuel",60) end 5) Tables are scattered across the whole script, called vehicleAddonsInfo and vehicleFuelInfo. Search for them. vehicleAddonsInfo: {ID,Tire,Engine,Tank Parts}, vehicleFuelInfo: {ID,Fuelloss per minute}, 6) Adding aircrafts and more helis is currently bugged and results in a corrupted database as well as increased network trouble for clients. I do understand a few things but, i'm no LUA scripter, and as ive said before i havent got the intelligence to learn. If some one could make a document for me, explaining step by step what to do to add rustlers and new cars ect it, it would be amazing. Thanks.
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Hi there, i'm looking for a effective resource for my MTA dayz server. I've recently got ahold of decompiled version of the mta script. And i've got a reasonably big admin team, i've got several rank's like moderators, admin, head admin, server director ect. I have no idea how to LUA script, i've try'd to learn but it seem's im not intellgent enough basically if some one could make me a ACL or edit on with the following ranks. Moderator -- Has access to the spectate command on the admin pannel and can kick players. But no access to the resources Administrator -- Has access to the spectate, kick and goto/gethere command Head Administrator -- Has access to the spectate, kick, goto.gethere, and ban command Mapper -- Has access to the spectate command Server Director -- Has access to everything expect perm banned and resource pannel Community owner -- same as server director Server owner -- Has access to everything. ------------- Basically, every single rank can't access the resource pannel and can't perm banned expect for the server [owner] level _________ I know this is alot to ask, but the help is deeply needed and i'd be very great full for anyone who could help..
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Hi, i was just wondering, how i add custom maps to server, i have a couple of areas mapped for my dayz, and i would like to know how i can add them to my server, i've tryed placing them in my resource folder.
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Do i put it there as a rar file or unzipped?
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So, i downloaded em, where do i put them, nothing is working.
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So basically, i'm inquiring about two thing, one Group gate's, i've seen in alot of server's, admins or donators have, i have recently opended my own server with skin mods, vehicle mods ect. theres a few underground places which i'd like to claim as my own, and wonder if theres a in game mapping tool i can use for the server to make a gate and set it to my group only?, be great if i could get some assistance on it. two. Custom items spawns, i've seen in a few MTA videos, people make custom spawn points for items, could some tel me how.
