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thefailer

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Everything posted by thefailer

  1. I did it in GTA SA, but unless all the animations are completly reworked from the ground up, the same glitches will occur in MTA. I recommend just making your pistol skill 5000+ for the cop animations, although I haven't tested it.
  2. Hello users and admins. I'm sure a majority of you use a mouse and keyboard to move and aim. I used a game controller, and found it quite a bit better than on GTA SA. There has been things that have been bothering me about it though First, setting the deadzone of the game controller doesn't affect 1st person weapons (camera, sniper rifle, rocket launcher, heat seeking rocket launcher) I discovered this using a deadzone of 1. Second while using 1st person weapons, the 'Left Stick' axis is used for aiming instead of moving, which means all traditional game controllers are handicapped with 1st person weapons, this is something I don't mind too much. Thirdly, 1st person weapons again, as it seems part of MTA, when strafing (moving while aiming a gun that can't be aimed while running) it seems as though, if you're moving slow enough, your player will take a step nearly 90 degrees clockwise to where you're actually moving the anolog stick, and this affects 1st person guns, if they're being aimed with the 'Left Stick' axis, so the player can't physically aim straight with precision. The fourth thing on my mind is that both anolog sticks share a deadzone, which interferes with my advanced game controller setting of making the right stick more precise, I'm asking if they can have separate deadzone and saturation levels. I believe the third problem will be erased if the second one is fixed. Thanks for reading this, guys and girls.
  3. I tried swapping some weapon animations around, and it crashed too much. The assault rifles would crash the game after a while using the uzi's animations, the pistol never used the silenced animation, it crashed upon tapping the aim key and using the pistol's cop animation would make the gun point blatantly away from your target, however, the micro smgs seem to be crooked, making them aim straight. Ignoring those bugs, bullets still seem to hit where you're aiming.
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