Hi, I have problem with userpanel by NeXTreme (edit by X!ti).
(My lua language isn't perfect...)
I don't earn money and points for 1st place, but I get it for other places (2nd +).
Script:
function earnMoney()
local thePlayer = source
local position = (getAliveRacePlayers() + 1)
local account = getPlayerAccount(thePlayer)
if not (isGuestAccount(account)) then
if getPlayerCount() >= 3 then
if not earnFix[thePlayer] then
if position ~= 1 then
earnFix[thePlayer] = true
local pAlive = getAliveRacePlayers()
local pDead = getDeadRacePlayers()
local finalCash = 0
if pAlive == 0 then pAlive = 1 end
local finalCash = math.floor(((pDead+pAlive/position)*pDead)*2) -- Calculate the final money value.
local points = math.floor(((pAlive + pDead)*pDead)/pAlive)
local playerCash = getAccountData(account,"cash")
local playerPoints = getAccountData(account,"points")
setAccountData(account,"points",playerPoints+points)
setAccountData(account,"cash",playerCash+finalCash)
local playerCash = getAccountData(account,"cash")
local playerPoints = getAccountData(account,"points")
addStat(account,"totalDeaths",1)
if playerPoints >= 10000 then
unlockAch(thePlayer,6)
end
if playerCash >= 1000000 then
unlockAch(thePlayer,7)
end
unlockAch(thePlayer,3)
unlockAch(thePlayer,6)
outputChatBox("#0fc0fc* #FFFFFFYou have recieved $#0fc0fc" .. finalCash .. " #ffffff and #0fc0fc"..points.."#ffffff points for#0fc0fc "..position.." #ffffffplace!",thePlayer,255,255,255,true)
end
end
else
outputChatBox("#0fc0fc* #FFFFFFNot enough players to earn money - #ABCDEF3 #FFFFFFrequired.",thePlayer,255,255,255,true)
return
end
scoreboardRefresh(thePlayer)
end
end
addEventHandler("onPlayerWasted",getRootElement(),earnMoney)
What is wrong with it.
Add something to acl?
I don't know what happens.
Sorry for my hopeless English cause' I'm from Poland.
Please speak in poor English, thanks bro's.
And small ask. What is command for upgrade car (nos) or if this is it
@Edit
I have problem also with buying a ..... maps. When players purchase a map this don't want to set as nextmap.
function buyMap(thePlayer,mapName,command)
local account = getPlayerAccount(thePlayer)
if not (isGuestAccount(account)) then
local playerCash = tonumber(getAccountData(account,"cash"))
if mapIsAlreadySet == false then
if not (mapName == "") then
if playerCash >= mapCost then
if command then
mapName = getMapName(mapName)
else
mapName = tostring(mapName)
end
if not mapTimer[mapName] then
executeCommandHandler("0x000954", thePlayer, mapName)
outputChatBox("#FFFFFFNextmap: "..getPlayerName(thePlayer).."#FFFFFF has bought a next map!",getRootElement(),255,255,255,true)
outputChatBox("#FFFFFFNextmap: #0fc0fc"..tostring(mapName),getRootElement(),255,255,255,true)
mapIsAlreadySet = true
mapBlock = tostring(mapName)
unlockAch(thePlayer,9)
setAccountData(account,"cash",playerCash - mapCost)
scoreboardRefresh(thePlayer)
mapTimer[mapName] = true
setTimer(resetMapTimer,900000,1,mapName)
else
outputChatBox("#0fc0fc* #FFFFFFYou can't set this map now, wait some time to set!",thePlayer,255,255,255,true)
end
else
outputChatBox("#0fc0fc* #FFFFFFYou don't have enough money to set a map!",thePlayer,255,255,255,true)
end
else
outputChatBox("#0fc0fc* #FFFFFFPlease select a map from the list first!",thePlayer,255,255,255,true)
end
else
outputChatBox("#0fc0fc* #FFFFFFA map is already set at the moment! Please try again later.",thePlayer,255,255,255,true)
end
end
end
function resetMapSetStatus(g_MapInfo)
if mapIsAlreadySet then
if mapBlock == g_MapInfo.name then
mapIsAlreadySet = false
mapName = ""
mapBlock = ""
end
end
messegeSent = false
messegeSentR = false
earnFix = {}
hunterFix = {}
end
addEvent("onMapStarting")
addEventHandler("onMapStarting",getRootElement(),resetMapSetStatus)
hunterFix = {}
function resetMapTimer(mapName)
if mapTimer[mapName] then
mapTimer[mapName] = nil
outputChatBox( "#0fc0fc* #0fc0fc"..mapName.." #ffffffcan be bought again!", getRootElement(), 255,255,255,true)
end
end
function buyMapCommand(player,command,mapString)
local map, errormsg = findMap( mapString )
if not map then
outputChatBox( "#0fc0fc* #ffffff"..errormsg, player, 255,255,255,true)
return
end
buyMap(player,map,true)
end
addCommandHandler("bm",buyMapCommand)
This User Panel it bothers me...