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PawnO.ExE

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  1. @Bc#. Me Tira Un Error, No me Carga el map ni nada. Error: [2013-05-28 12:30:37] SCRIPT ERROR: race\modes\destructionderby.lua:156: 'end' expected (to close 'function' at line 35) near '' [2013-05-28 12:30:37] WARNING: Loading script failed: race\modes\destructionderby.lua:156: 'end' expected (to close 'function' at line 35) near '' Linea: (to close 'function' at line 35) near '' (?) function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() < autoB then RaceMode.endMap() else if getActivePlayerCount() <= autoB and getElementModel(player) == 425 then RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end ==> Ultima Linea <== 'end' expected 156: end Code completo: DestructionDerby = setmetatable({}, RaceMode) DestructionDerby.__index = DestructionDerby DestructionDerby:register('Destruction derby') function DestructionDerby:isApplicable() return not RaceMode.checkpointsExist() and RaceMode.getMapOption('respawn') == 'none' end function DestructionDerby:getPlayerRank(player) return #getActivePlayers() end -- Copy of old updateRank function DestructionDerby:updateRanks() for i,player in ipairs(g_Players) do if not isPlayerFinished(player) then local rank = self:getPlayerRank(player) if not rank or rank > 0 then setElementData(player, 'race rank', rank) end end end -- Make text look good at the start if not self.running then for i,player in ipairs(g_Players) do setElementData(player, 'race rank', '' ) setElementData(player, 'checkpoint', '' ) end end end autoB = 1 function DestructionDerby:onPlayerWasted(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() < autoB then RaceMode.endMap() else if getActivePlayerCount() <= autoB and getElementModel(player) == 425 then RaceMode.endMap() else TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') end end RaceMode.setPlayerIsFinished(player) showBlipsAttachedTo(player, false) end function DestructionDerby:onPlayerQuit(player) if isActivePlayer(player) then self:handleFinishActivePlayer(player) if getActivePlayerCount() < autoB then RaceMode.endMap() end if getActivePlayerCount() <= autoB and getElementModel(player) == 425 then RaceMode.endMap() end end end function someoneReachedHunter(number, sort, model) if sort == "vehiclechange" and model == 425 then if getActivePlayerCount() <= autoB then RaceMode.endMap() triggerEvent ( "activatePodium", getRootElement()) executeCommandHandler("onMapEndResetDeathList",source) triggerClientEvent ( "onEnd", getRootElement()) end end end addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(),someoneReachedHunter) function DestructionDerby:handleFinishActivePlayer(player) -- Update ranking board for player being removed if not self.rankingBoard then self.rankingBoard = RankingBoard:create() self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) end local timePassed = self:getTimePassed() self.rankingBoard:add(player, timePassed) -- Do remove local rank = self:getPlayerRank(player) finishActivePlayer(player) if rank and rank > 1 then triggerEvent( "onPlayerFinishDD",player,tonumber( rank ) ) end -- Update ranking board if one player left local activePlayers = getActivePlayers() if #activePlayers == 1 then self.rankingBoard:add(activePlayers[1], timePassed) showMessage(getPlayerName(activePlayers[1]) .. ' Ha Ganado!', 255, 153, 100) triggerEvent( "onPlayerWinDD",activePlayers[1] ) end end ---------------------- -- Automated auto-B ---------------------- addEvent("onMapStarting") addEventHandler("onMapStarting", getRootElement(), function(mapInfo, mapOptions, gameOptions) if (ismapDM(mapInfo.name) == 1) then autoB = 1 elseif (ismapDM(mapInfo.name) == 2) then autoB = 2 elseif (ismapDM(mapInfo.name) == 3) then autoB = 2 end end) function ismapDM(isim) if string.find(isim, "[DM]", 1, true) then return 1 elseif string.find(isim, "[DD]", 1,true) then return 2 elseif string.find(isim, "[FUN]", 1,true) then return 3 end end ------------------------------------------------------------ -- activePlayerList stuff -- function isActivePlayer( player ) return table.find( g_CurrentRaceMode.activePlayerList, player ) end function addActivePlayer( player ) table.insertUnique( g_CurrentRaceMode.activePlayerList, player ) end function removeActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) end function finishActivePlayer( player ) table.removevalue( g_CurrentRaceMode.activePlayerList, player ) table.insertUnique( g_CurrentRaceMode.finishedPlayerList, _getPlayerName(player) ) end function getFinishedPlayerCount() return #g_CurrentRaceMode.finishedPlayerList end function getActivePlayerCount() return #g_CurrentRaceMode.activePlayerList end function getActivePlayers() return g_CurrentRaceMode.activePlayerList end
  2. @Bc Este Es el DestructionDerby.Lua Que Tengo Actualmente Abrir Spoiler:
  3. Gracias @Bc. Pero Donde Coloco las Funciones. La Primera Arriba y la Segunda Abajo?
  4. Hola Pues Queria Pedirles Ayuda Ya Que Soy Nuevo En Esto Y Quiero Aprender Arreglarlo. Bueno Voy a Tema Busco un Script que al morir en DM Sigue el map Asta que muera o llege a hunter Y Al llegar Al Hunter De un Tanto de Dinero como 1000. Pero cuando en DD Quede 1 Termine el Map y Le De Dinero Como 500. Yo Arregle Eso Pero En DD Queda 1 Y no Termina el Map. tiene Que Dar Enter Y no Da Dinero al LLegar a Hunter O Quedar 1 Por favor Ayudenme con Este Problema
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