Hello everyone!
Usually when I need to sync peds for every player, I have to call triggerClientEvent(getRootElement(), 'someEvent'), but is it right? I've read that every entity (ped, player, vehicle) have an a syncer which is syncing data and tells server about it -> server tells other clients... and I've tried to call triggerClientEvent(getElementSyncer(ped), 'someEvent'), but when I connect other client, only syncer sees ped control state (forwards, in my case), but second player sees ped only changing his pos and Z-rot and no control state changing..
So the question is: I have to trigger event for every client, or the other way exists?