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KamilPL

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  1. What a simple mistake Works! Thanks
  2. I created a small register/login system which get data from mysql database. But i have one problem with this part of the code: function playerstats(nick) -- nick is from client where player wrote his login base= mysql_connect("x", "x", "x", "x") getPlayerData= mysql_query(base, "SELECT * FROM players WHERE Nick='".. nick .."'") table= mysql_fetch_assoc(getPlayerData) local player = getPlayerFromName(table.Nick) setPlayerMoney(player, table.Money) setElementHealth(player, table.Health) setPedArmor(player, table.Armour) local team = getTeamFromName(table.Team) setPlayerTeam (player, team ) mysql_free_result(getPlayerData) spawnPlayer( player, 2930.6001, -2042, 3.5 ) fadeCamera( player, true ) setCameraTarget( player, player) end When i login i get only money and team. Health and armour don't work. What's wrong ?
  3. I create a gui window to login/register. But when somebody join to the game, everyone see this window. What's happening ? server-side function searchplayerindatabase() base = mysql_connect("ip", "user", "pass", "base") nick = getPlayerName(source) local informations = mysql_query(base, "SELECT * FROM players WHERE Nick='".. nick .."'") player = mysql_fetch_assoc(Informations) if (not player) then triggerClientEvent("rejestration", root) else triggerClientEvent("login", root, player) end end addEventHandler("onPlayerJoin", root, searchplayerindatabase) client-side function rejestration() -- create window etc. end addEvent("rejestration", true) addEventHandler("rejestration", root, rejestration) function login() -- create window etc. end addEvent("login", true) addEventHandler("login", root, login)
  4. KamilPL

    destroy blip

    Thank You Very Much !
  5. KamilPL

    destroy blip

    How to destroy blip attached to player who quit ? I always get an error: Bad argument function playerQuit() nick = getPlayerName(source) player = getPlayerFromName(nick) blip = getElementAttachedTo(player) destroyElement(blip) end addEventHandler("onPlayerQuit", root, playerQuit)
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