for k,v in ipairs(getElementsByType("player")) do
bindKey(v, "o", "down", "pullover")
end
local circlearea = createColCircle ( 0, 0, 10 )
function ColShapeHit ( su, matchingDimension )
local detection = isElementWithinColShape ( su, circlearea )
if detection then
if ( getElementType ( su ) == "vehicle" ) then
setVehicleEngineState ( su, false )
end
end
end
addCommandHandler("pullover", ColShapeHit)
Basically supposed to stop the NPC ped in the colsphere, doesn't work for some reason, can anyone look thru it and correct it?