
lubiekeppa
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Everything posted by lubiekeppa
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Need help . GUIEditor_Window = {} GUIEditor_Label = {} GUIEditor_Window[1] = guiCreateWindow(0.2688,0.1967,0.5025,0.5367,"Wygląd Celownikow sniperskich ",true) guiSetVisible (GUIEditor_Window[1], false) GUIEditor_Label[1] = guiCreateLabel(99,29,244,20,"Kliknij na obrazek aby wybrac celownik sniperki",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,0,255) guiSetFont(GUIEditor_Label[1],"default-bold-small") default = guiCreateButton(18,274,96,39,"Standardowy wyglad celownika",false,GUIEditor_Window[1]) guiSetFont(default,"default-bold-small") close = guiCreateButton(298,274,92,39,"Zamknij",false,GUIEditor_Window[1]) guiSetFont(close,"default-bold-small") B1 = guiCreateButton(18,53,84,77,"",false,GUIEditor_Window[1]) BG1 = guiCreateStaticImage(7,5,70,63,"1/1.png",false,B1) B2 = guiCreateButton(112,53,84,77,"",false,GUIEditor_Window[1]) BG2 = guiCreateStaticImage(7,5,70,63,"2/2.png",false,B2) B3 = guiCreateButton(205,53,84,77,"",false,GUIEditor_Window[1]) BG3 = guiCreateStaticImage(7,5,70,63,"3/3.png",false,B3) B4 = guiCreateButton(299,53,84,77,"",false,GUIEditor_Window[1]) BG4 = guiCreateStaticImage(7,5,70,63,"4/4.png",false,B4) B5 = guiCreateButton(18,159,84,77,"",false,GUIEditor_Window[1]) BG5 = guiCreateStaticImage(7,5,70,63,"5/5.png",false,B5) B6 = guiCreateButton(113,159,84,77,"",false,GUIEditor_Window[1]) BG6 = guiCreateStaticImage(7,5,70,63,"6/6.png",false,B6) B7 = guiCreateButton(208,159,84,77,"",false,GUIEditor_Window[1]) BG7 = guiCreateStaticImage(7,5,70,63,"7/7.png",false,B7) B8 = guiCreateButton(300,159,84,77,"",false,GUIEditor_Window[1]) BG8 = guiCreateStaticImage(7,5,70,63,"8/8.png",false,B8) ---------- function open_window ( ) if guiGetVisible ( GUIEditor_Window[1] ) then showCursor ( false ) guiSetVisible ( GUIEditor_Window[1], false ) else guiSetVisible ( GUIEditor_Window[1], true ) showCursor ( true ) end end bindKey ( "F7", "down", open_window ) -------- addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == default then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == close then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG1 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("1/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG2 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("2/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG3 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("3/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG4 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("4/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG5 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("5/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG6 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("6/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG7 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("7/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG8 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("8/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) outputChatBox(".::[Celowniki Sniperskie]::.",255,255,0,true) outputChatBox(".::[Aby otworzyc kliknij F7]::.",255,255,0,true) txd = engineLoadTXD("sniper.txd") engineImportTXD(txd, 358) end ); addEventHandler( "onClientResourceStop", getRootElement( ), function ( stoppedRes ) txd = engineLoadTXD("sniper.txd") engineImportTXD(txd, 358) end ); Why are displayed for triple?
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Unfortunately, the server they play on people with god mode. How to prevent it?
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I was concerned whether it would work at all because it is very short pivot script code.
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and how does it work? On what basis? https://community.multitheftauto.com/ind ... ls&id=6542
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Welcome. I want to upload my anti cheat MTA Dayz Server and I do not know which one to choose. https://community.multitheftauto.com/ind ... ls&id=1975 or https://community.multitheftauto.com/ind ... ls&id=6542 Or maybe he saw someone else better?
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Yes. I want to make this script was in English only.
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I'm looking for the person who will do that this script was in English only. GUIEditor_Window = {} GUIEditor_Label = {} GUIEditor_Window[1] = guiCreateWindow(0.2688,0.1967,0.5025,0.5367,"{zhran}=abozhrh ||التصويبات ||Sniper crosshair ",true) guiSetVisible (GUIEditor_Window[1], false) GUIEditor_Label[1] = guiCreateLabel(99,29,244,20,"إضغط على صورة التصويبه لتغيير التصويبة",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,0,255) guiSetFont(GUIEditor_Label[1],"default-bold-small") default = guiCreateButton(18,274,96,39,"التصويبه الأصلية",false,GUIEditor_Window[1]) guiSetFont(default,"default-bold-small") close = guiCreateButton(298,274,92,39,"إغلاق",false,GUIEditor_Window[1]) guiSetFont(close,"default-bold-small") B1 = guiCreateButton(18,53,84,77,"",false,GUIEditor_Window[1]) BG1 = guiCreateStaticImage(7,5,70,63,"1/1.png",false,B1) B2 = guiCreateButton(112,53,84,77,"",false,GUIEditor_Window[1]) BG2 = guiCreateStaticImage(7,5,70,63,"2/2.png",false,B2) B3 = guiCreateButton(205,53,84,77,"",false,GUIEditor_Window[1]) BG3 = guiCreateStaticImage(7,5,70,63,"3/3.png",false,B3) B4 = guiCreateButton(299,53,84,77,"",false,GUIEditor_Window[1]) BG4 = guiCreateStaticImage(7,5,70,63,"4/4.png",false,B4) B5 = guiCreateButton(18,159,84,77,"",false,GUIEditor_Window[1]) BG5 = guiCreateStaticImage(7,5,70,63,"5/5.png",false,B5) B6 = guiCreateButton(113,159,84,77,"",false,GUIEditor_Window[1]) BG6 = guiCreateStaticImage(7,5,70,63,"6/6.png",false,B6) B7 = guiCreateButton(208,159,84,77,"",false,GUIEditor_Window[1]) BG7 = guiCreateStaticImage(7,5,70,63,"7/7.png",false,B7) B8 = guiCreateButton(300,159,84,77,"",false,GUIEditor_Window[1]) BG8 = guiCreateStaticImage(7,5,70,63,"8/8.png",false,B8) ---------- function open_window ( ) if guiGetVisible ( GUIEditor_Window[1] ) then showCursor ( false ) guiSetVisible ( GUIEditor_Window[1], false ) else guiSetVisible ( GUIEditor_Window[1], true ) showCursor ( true ) end end bindKey ( "F7", "down", open_window ) -------- addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == default then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == close then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG1 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("1/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG2 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("2/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG3 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("3/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG4 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("4/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG5 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("5/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG6 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("6/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG7 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("7/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == BG8 then guiSetVisible (GUIEditor_Window[1], false) showCursor (false) destroyElement(txd) setTimer ( function() txd = engineLoadTXD("8/sniper.txd") engineImportTXD(txd, 358) end, 100, 1, true ) end end ) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) outputChatBox(".::[sniper crosshair | By | {zhran}=abozhrh]::.",255,255,0,true) outputChatBox(".::[مود التصويبات | By | {zhran}=abozhrh]::.",255,255,0,true) outputChatBox(".::[sniper crosshair | To open it |#FF0000 Press F7 #FFFF00]::.",255,255,0,true) outputChatBox(".::[لفتحه | مود التصويبات |#FF0000 إضغط F7 #FFFF00]::.",255,255,0,true) txd = engineLoadTXD("sniper.txd") engineImportTXD(txd, 358) end ); addEventHandler( "onClientResourceStop", getRootElement( ), function ( stoppedRes ) txd = engineLoadTXD("sniper.txd") engineImportTXD(txd, 358) end ); ------------ English = guiCreateButton(120,262,66,28,"English",false,GUIEditor_Window[1]) guiSetFont(English,"default-bold-small") Arabic = guiCreateButton(225,262,66,28,"عربي",false,GUIEditor_Window[1]) guiSetFont(Arabic,"default-bold-small") ---- addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == Arabic then guiSetText ( GUIEditor_Label[1], "إضغط على صورة التصويبه لتغيير التصويبة" ) guiSetText ( default, "التصويبه الأصلية" ) guiSetText ( close, "إغلاق" ) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if source == English then guiSetText ( GUIEditor_Label[1], "Click on picture for change Sniper crosshair" ) guiSetText ( default, "Default Sniper crosshair" ) guiSetText ( close, "Close" ) end end )
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Welcome. I have a server mta dayz. And I question whether I can do restart the entire server or all the vehicles on the map, as well as itemków been registered to your account?
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Unfortunately it did not work out. Was to be done by someone who is for me?
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I'll try but I doubt that happened. I was grateful if someone did this to me
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The problem is that I do not understand what a colleague wrote above. I have a script but it seems to me that it is not complete.The script in Polish antyRelogWindow = guiCreateWindow( 0.35, 0.03, 0.30, 0.10, "Powiadomienie", true ) guiWindowSetMovable(antyRelogWindow, false) guiWindowSetSizable(antyRelogWindow, false) text1AR = guiCreateLabel(0.08, 0.29, 0.87, 0.17, "UWAGA! Doznałeś obrażeń, przez co nie możesz opuścić serwera, dopóki to", true, antyRelogWindow) text2AR = guiCreateLabel(0.07, 0.57, 0.93, 0.20, "okienko nie zniknie! W przeciwnym razie, twoja postać zostanie uśmiercona", true, antyRelogWindow) guiSetVisible (antyRelogWindow,false) function wlaczOkienko() guiSetVisible (antyRelogWindow,true) end addEvent("wlaczInfo",true) addEventHandler ("wlaczInfo", getRootElement(), wlaczOkienko) function wylaczOkienko() guiSetVisible (antyRelogWindow,false) end addEvent("wylaczInfo",true) addEventHandler ("wylaczInfo", getRootElement(), wylaczOkienko)
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The problem is that some vehicles (patriot, bus) double spawn and explode. How do I fix this?
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Hello i search script that will do that when we get injured, we can log off after 10 seconds