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jdmark

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  1. oke but idont know how to get the car texture work's with texture-replacer? can you send me a link to the texture-replacer and tell me how to let it work ?
  2. hello can someone help me i make a res for replacing car paintjobs but when i try to start the res he cant find the resource help me please meta.xml "Bla" version="Bla" type="script" name="" description="" showInResourceBrowser="false" /> script.lua addEventHandler('onClientResourceStart', resourceRoot, function() txd = engineLoadTXD ( "elegy2body256.png", 562) engineImportTXD ( txd, 562) txd = engineLoadTXD ( "elegy2body256.png", 562) engineReplaceModel ( txd, 562) txd = engineLoadTXD ( "elegy3body256.png", 562) engineImportTXD ( txd, 562) txd = engineLoadTXD ( "elegy3body256.png", 562) engineReplaceModel ( txd, 562) txd = engineLoadTXD ( "elegy4body256.png", 562) engineImportTXD ( txd, 562) txd = engineLoadTXD ( "elegy4body256.png", 562) engineReplaceModel ( txd, 562) end )
  3. i made a new script but the server still not see the resource addEventHandler('onClientResourceStart', resourceRoot, function replaceModel() dff = engineLoadDFF ( "wheel/wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082) dff = engineLoadDFF ( "wheel/wheel_gn2.dff", 1085) engineReplaceModel ( dff, 1085) dff = engineLoadDFF ( "wheel/wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096) dff = engineLoadDFF ( "wheel/wheel_gn4.dff", 1097) engineReplaceModel ( dff, 1097) dff = engineLoadDFF ( "wheel/wheel_gn5.dff", 1098) engineReplaceModel ( dff, 1098) dff = engineLoadDFF ( "wheel/wheel_lr1.dff", 1077) engineReplaceModel ( dff, 1077) dff = engineLoadDFF ( "wheel/wheel_lr2.dff", 1083) engineReplaceModel ( dff, 1083) dff = engineLoadDFF ( "wheel/wheel_lr3.dff", 1078) engineReplaceModel ( dff, 1078) dff = engineLoadDFF ( "wheel/wheel_lr4.dff", 1076) engineReplaceModel ( dff, 1076) dff = engineLoadDFF ( "wheel/wheel_lr5.dff", 1084) engineReplaceModel ( dff, 1084) dff = engineLoadDFF ( "wheel/wheel_or1.dff", 1025) engineReplaceModel ( dff, 1025) dff = engineLoadDFF ( "wheel/wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079) dff = engineLoadDFF ( "wheel/wheel_sr2.dff", 1075) engineReplaceModel ( dff, 1075) dff = engineLoadDFF ( "wheel/wheel_sr3.dff", 1074) engineReplaceModel ( dff, 1074) dff = engineLoadDFF ( "wheel/wheel_sr4.dff", 1081) engineReplaceModel ( dff, 1081) dff = engineLoadDFF ( "wheel/wheel_sr5.dff", 1080) engineReplaceModel ( dff, 1080) dff = engineLoadDFF ( "wheel/wheel_sr6.dff", 1073) engineReplaceModel ( dff, 1073) txd = engineLoadTXD ( "wheel/wheel_gn1.txd", 1082) engineImportTXD ( txd, 1082) txd = engineLoadTXD ( "wheel/wheel_gn2.txd", 1085) engineImportTXD ( txd, 1085) txd = engineLoadTXD ( "wheel/wheel_gn3.txd", 1096) engineImportTXD ( txd, 1096) txd = engineLoadTXD ( "wheel/wheel_gn4.txd", 1097) engineImportTXD ( txd, 1097) txd = engineLoadTXD ( "wheel/wheel_gn5.txd", 1098) engineImportTXDl ( txd, 1098) txd = engineLoadTXD ( "wheel/wheel_lr1.txd", 1077) engineImportTXD ( txd, 1077) txd = engineLoadTXD ( "wheel/wheel_lr2.txd", 1083) engineImportTXD ( txd, 1083) txd = engineLoadTXD ( "wheel/wheel_lr3.txd", 1078) engineImportTXD ( txd, 1078) txd = engineLoadTXD ( "wheel/wheel_lr4.txd", 1076) engineImportTXD ( txd, 1076) txd = engineLoadTXD ( "wheel/wheel_lr5.txd", 1084) engineImportTXD ( txd, 1084) txd = engineLoadTXD ( "wheel/wheel_or1.txd", 1025) engineImportTXD ( txd, 1025) txd = engineLoadTXD ( "wheel/wheel_sr1.txd", 1079) engineImportTXD ( txd, 1079) txd = engineLoadTXD ( "wheel/wheel_sr2.txd", 1075) engineImportTXD ( txd, 1075) txd = engineLoadTXD ( "wheel/wheel_sr3.txd", 1074) engineImportTXD ( txd, 1074) txd = engineLoadTXD( "wheel/wheel_sr4.txd", 1081) engineImportTXD ( txd, 1081) txd = engineLoadTXD( "wheel/wheel_sr5.txd", 1080) engineImportTXD ( txd, 1080) txd = engineLoadTXD ( "wheel/wheel_sr6.txd", 1073) engineImportTXD ( txd, 1073) endaddEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadwheel", replaceModel ) meta.xml "Fanatec Scripting Team" type="script" description="Wheels-system"/> can someone tell me how to fix it?
  4. i made a lua script/meta.xml lua script textures = { "elegy3body256", "elegy2body256", "elegy1body256", "sultan2body256", "sultan3body256", "jester3body256", "uranus3body256", "faketurf_law", "des_crackeddirt1" } for k, v in ipairs (textures) do texture = dxCreateTexture ( ""..v..".png" ) shader, tec = dxCreateShader( "texreplace.fx" ) engineApplyShaderToWorldTexture ( shader, tostring(v) ) dxSetShaderValue ( shader, "gTexture", texture ) end --engineImportTXT(2691 meta.xml "Shader_paintjob" version="0.0.5" type="script" /> but it don't work can someone help me ?
  5. oke is that the first line of the script? or not
  6. hello can someone help me i want to replace the paintjobs of somecars but i dont know how to start making that script can someone help me whit that grt jdmark
  7. i found the bug it was something in the map self annyways thanks for helping
  8. if i remove the building in mta map editor and but the mapped thing in the resource mapp and start the res the building is still there but in mta remove it and i have Remove more buildings with the script its a special script for map editor can someone help me please?
  9. local pdgates = { { { createObject(3089,239.5,116.1,1003.5477294922,0,0,90), 90 }, { createObject(3089,239.5,119.0,1003.5477294922,0,0,270), -90 } }, { { createObject(3089,253.2,107.6,1003.5477294922,0,0,90), -90 }, { createObject(3089,253.2,110.5,1003.5477294922,0,0,270), 90 } }, { { createObject(3089,239.62,123.6,1003.5477294922,0,0,90), -90 }, { createObject(3089,239.62,126.5,1003.5477294922,0,0,270), 90 } }, { { createObject(3089,253.2,123.84042358398,1003.5477294922,0,0,90), -90 }, { createObject(3089,253.2,126.75514221191,1003.5477294922,0,0,270), 90 } }, { { createObject(3089,229.7,119.5,1010.5477294922,0,0,0), 90 }, { createObject(3089,232.6,119.5,1010.5477294922,0,0,180), -90 } }, { { createObject(3089,232.9,110.55,1010.5477294922,0,0,270), 90 }, { createObject(3089,232.9,107.65,1010.5477294922,0,0,90), -90 } }, { { createObject(3089,222.1875,119.51522064209,1010.5477294922,0,0,0), 90 } }, { { createObject(3089,275.77990722656,121.38358306885,1004.9461669922,0,0,90), -90 } }, { { createObject(3089,275.79528808594,115.92472839355,1004.9461669922,0,0,90), -90 }, { createObject(3089,275.80328369141,118.91221618652,1004.9461669922,0,0,270), 90 } }, { { createObject(3089,267.43103027344,115.82251739502,1004.9461669922,0,0,180), -90 }, { createObject(3089,264.44378662109,115.8176574707,1004.9461669922), 90 } }, { { createObject(3089,267.32672119141,112.51244354248,1004.9461669922,0,0,180), 90 }, { createObject(3089,264.34057617188,112.52392578125,1004.9461669922), -90 } }, { { createObject(1495,220.099609375,118.3994140625,997.90002441406), 90 } }, -- Temp removed for being retareded.. --[[{ { createObject(14843,213.48028564453,116.57857513428,999.25439453125,0,0,180), -2.1, true } }, ]] { { createObject(1495, 213.60000610352, 125, 998, 0, 0, 0), -90 } } } for _, group in ipairs(pdgates) do for _, gate in ipairs(group) do setElementInterior(gate[1], 10) setElementDimension(gate[1], 10) end end local function resetBusy( shortestID ) pdgates[ shortestID ].busy = nil end local function closeDoor( shortestID ) group = pdgates[ shortestID ] for _, gate in ipairs(group) do local nx, ny, nz = getElementPosition( gate[1] ) moveObject( gate[1], 1000, nx + ( gate[3] and -gate[2] or 0 ), ny, nz, 0, 0, gate[3] and 0 or -gate[2] ) end group.busy = true group.timer = nil setTimer( resetBusy, 1000, 1, shortestID ) end local function openDoor(thePlayer) if getElementDimension(thePlayer) == 186 and getElementInterior(thePlayer) == 10 and (exports.global:hasItem(thePlayer, 64) or exports.global:hasItem(thePlayer, 184))then local shortest, shortestID, dist = nil, nil, 3 local px, py, pz = getElementPosition(thePlayer) for id, group in pairs(pdgates) do for _, gate in ipairs(group) do local d = getDistanceBetweenPoints3D(px,py,pz,getElementPosition(gate[1])) if d < dist then shortest = group shortestID = id dist = d end end end if shortest then if shortest.busy then return elseif shortest.timer then killTimer( shortest.timer ) shortest.timer = nil outputChatBox( "The door is already open!", thePlayer, 0, 255, 0 ) else for _, gate in ipairs(shortest) do local nx, ny, nz = getElementPosition( gate[1] ) moveObject( gate[1], 1000, nx + ( gate[3] and gate[2] or 0 ), ny, nz, 0, 0, gate[3] and 0 or gate[2] ) end outputChatBox( "You opened the door!", thePlayer, 0, 255, 0 ) end shortest.timer = setTimer( closeDoor, 5000, 1, shortestID ) end end end addCommandHandler( "gate", openDoor)
  10. oke LSPD doors are in LSPD but when i try to open them the wont open or close? someone know how to fix
  11. i got a gate-system but i dont know where to edite that i dont know what the name of the script is where i can edite
  12. hey i need to know where i can ADD the LSPD doors inside the LSPD departmand can someone tell me how to add that?
  13. and i wan tto make it only work for the faction hex but where do i need to post that command in the lua? sorry for asking so much never script a gate before
  14. thank you but what if i want to make the gate open whit a command ?
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