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SA7R~KSA

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  1. Name : SA7RKSA Emain : waleed07-2010 Age : 17 From : KSA
  2. طيب اخوي اذا ممكن تسويه اذا ما عليك امر
  3. تسسسسسسلم والله المود بالضبط الي ابيه مثله بس بسألك تقدر تخليه من غير ما اكتب امر من اف8 vehweap [iD] لاني بسوي ساحه حرب سيارات يعني ابي السياره تمر على السلاح ويتركب مباشرتاً من غير ما اكتب امر من اف8
  4. طيب انا مستعد اشتريه واحد منكم يسوييه ويكلمني ونتفق .....#~
  5. اخوي تابل اذا تقدر تسويه سويه وانا بشتريه منك "~! ابي ذا المود والله ضروريّ |~"
  6. مشكور اخوي شوف كذا صح جربته وما ضبط : ) انا ما اعرف للبرمجه بس حاولة اسويه --Server function tankHat ( source, commandName ) local -2817.8000488281, -3112.8000488281, 3.9000000953674 = getElementPosition ( source ) local tank = createVehicle ( 432, -2817.8000488281, -3112.8000488281, 3.9000000953674 + 5 ) attachElements ( tank, source, 0, 0, 5 ) end addCommandHandler ( "hat", tankHat ) --Server local distance = function consoleCreateVehicle ( sourcePlayer, commandName, ... ) if ( sourcePlayer ) then local -2817.0432128906, -311203615722656, 4.4597454071045 = getElementPosition ( sourcePlayer ) local rot4.4597454071045 = getPedRotation ( sourcePlayer ) x = -2817.0432128906 + ( ( math.cos ( math.rad ( rotZ ) ) ) * distance ) y = -311203615722656 + ( ( math.sin ( math.rad ( rotZ ) ) ) * distance ) local vehicleName = table.concat({429}, "banshee") local vehicleID = getVehicleModelFromName ( vehicleName ) if vehicleID then local newVehicle = createVehicle ( vehicleID, -2817.0432128906, -311203615722656, 4.4597454071045, 0, 0, rotZ ) if not newVehicle then outputConsole ( "Failed to create vehicle.", sourcePlayer ) end end end end addCommandHandler ( "createvehicle", consoleCreateVehicle )
  7. السلام عليكم ورحمة الله وبركاته عندي استفسار او سؤال .... شباب "~هل من الممكن صنع هذا المود "~! المود الي خطر على بالي ما ادري هوا موجود اصلن ولالا بس حبيت اسأل ~ المهم المود الي بغيت اسأل عنه هل من الممكن ان السياره تأخذ اسلحه بدلن من الاعب يعني اذا وضعت سلاح نقول مثلا بازوكا او M4 وجيت بالسياره وومريت على السلاح ويتركب السلاح مباشرتناً بالسياره واقدر اغير الاسلحه واستخدمها بالسياره اي سلاح عادي !! "~|استخدام السلاح بالسياره ما اقصد انه الاعب يطلع من الدريشه ويستخدم الاسلحه |~" يعني اخذ بازوكا او اي سلاح اخر واقدر استخدمها وانا بالسياره اطلق اي نوع من الاسلحه عادي هل يوجد مثل هذا المود او هل يمكن صنعه؟~ وشكراً لكم : )
  8. مشكور اخوي عناد وكثر الله خيرك بس حبية اشوف كود برستيج يمكن يكون سهل وافضل لا هنت يا برستيج عطني كودك
  9. السلام عليكم ورحمة الله وبركاته شباب بالله شوفولي وش الخطأ بهذا الكود addEventHandler ( 'onResourceStart', resourceRoot, function () for index, player in ipairs ( getElementsByType ( 'player' ) ) do bindKey ( player, 'tab', 'down', AlBab ) end end ) addEventHandler( 'onPlayerJoin', root, function ( ) bindKey ( source, 'tab', 'down', AlBab ) end ) object1 = createObject ( 2930, 1560, -1664.9000244141, 549.79998779297 ) marker1 = createMarker ( 1560, -1664.9000244141, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object2 = createObject ( 971, 1564.5999755859, -1661.8000488281, 549.40002441406 ) marker2 = createMarker ( 1564.5999755859, -1661.8000488281, 549.40002441406, 'cylinder', 3.5, 0, 0, 0, 0 ) object3 = createObject ( 2930, 1575.3000488281, -1658, 549.79998779297 ) marker3 = createMarker ( 1575.3000488281, -1658, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object4 = createObject ( 2930, 1575.3000488281, -1653.3000488281, 549.79998779297 ) marker4 = createMarker ( 1575.3000488281, -1653.3000488281, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object5 = createObject ( 2930, 1575.3000488281, -1648.5, 549.79998779297 ) marker5 = createMarker ( 1575.3000488281, -1648.5, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object6 = createObject ( 2930, 1575.3000488281, -1643.8000488281, 549.79998779297.79998779297 ) marker6 = createMarker ( 1575.3000488281, -1643.8000488281, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object7 = createObject ( 2930, 1575.3000488281, -1639, 549.79998779297.79998779297 ) marker7 = createMarker ( 1575.3000488281, -1639, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object8 = createObject ( 2930, 1575.3000488281, -1633.8000488281, 549.79998779297.79998779297 ) marker8 = createMarker ( 1575.3000488281, -1633.8000488281, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object9 = createObject ( 971, 1569.099609375, -1632.5, 550.20001220703.79998779297 ) marker9 = createMarker ( 1569.099609375, -1632.5, 550.20001220703, 'cylinder', 3.5, 0, 0, 0, 0 ) object10 = createObject ( 2930, 1559.099609375, -1633.69921875, 549.79998779297.79998779297 ) marker10 = createMarker ( 1559.099609375, -1633.69921875, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object11 = createObject ( 2930, 1559, -1638.9000244141, 549.79998779297.79998779297 ) marker11 = createMarker ( 1559, -1638.9000244141, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object12 = createObject ( 2930, 1559, -1643.6999511719, 549.79998779297.79998779297 ) marker12 = createMarker ( 1559, -1643.6999511719, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object13 = createObject ( 2930, 1559.0999755859, -1648.4000244141, 549.79998779297.79998779297 ) marker13 = createMarker ( 1559.0999755859, -1648.4000244141, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object14 = createObject ( 2930, 1559, -1653.1999511719, 549.79998779297 ) marker14 = createMarker ( 1559, -1653.1999511719, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object15 = createObject ( 2930, 1575.3000488281, -1648.5, 549.79998779297 ) marker15 = createMarker ( 1575.3000488281, -1648.5, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object16 = createObject ( 2930, 1559.0999755859, -1633.6999511719, 556.09997558594 ) marker16 = createMarker ( 1559.0999755859, -1633.6999511719, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) object17 = createObject ( 2930, 1559.0999755859, -1638.9000244141, 556.09997558594 ) marker17 = createMarker ( 1575.3000488281, -1648.5, 549.79998779297, 'cylinder', 3.5, 0, 0, 0, 0 ) object18 = createObject ( 2930, 1575.3000488281, -1648.5, 549.79998779297 ) marker18 = createMarker ( 1559.0999755859, -1638.9000244141, 556.09997558594, 'cylinder', 3.5, 0, 0, 0, 0 ) i1 = false i2 = false i3 = false i4 = false i5 = false i6 = false i7 = false i8 = false i9 = false i10 = false i11 = false i12 = false i13 = false i14 = false i15 = false i16 = false i17 = false i18 = false function AlBab ( plr_ ) local player = plr_ or source local playerTeam = getPlayerTeam ( player ) local policeTeam = getTeamFromName ( "Police" ) if playerTeam and policeTeam then if playerTeam == policeTeam then if isElementWithinMarker ( player, marker1 ) then if i1 then moveObject ( object1, 2500, 1560, -1663.3000488281, 549.79998779297 ) i1 = false else moveObject ( object1, 1500, 1560, -1664.9000244141, 549.79998779297 ) i1 = true end elseif isElementWithinMarker ( player, marker2 ) then if i2 then moveObject ( object2, 2500, 1572.5999755859, -1661.8000488281, 549.40002441406 ) i2 = false else moveObject ( object2, 1500, 1564.5999755859, -1661.8000488281, 549.40002441406 ) i2 = true end elseif isElementWithinMarker ( player, marker3 ) then if i3 then moveObject ( object3, 2500, 1575.3000488281, -1656.5, 549.79998779297 ) i3 = false else moveObject ( object3, 1500, 1575.3000488281, -1656.5, 549.79998779297 ) i3 = true end elseif isElementWithinMarker ( player, marker4 ) then if i4 then moveObject ( object4, 2500, 1575.3000488281, -1651.8000488281, 549.79998779297 ) i4 = false else moveObject ( object4, 1500, 1575.3000488281, -1653.3000488281, 549.79998779297 ) i4 = true end elseif isElementWithinMarker ( player, marker5 ) then if i5 then moveObject ( object5, 2500, 1575.3000488281, -1647, 549.79998779297 ) i5 = false else moveObject ( object5, 1500, 1575.3000488281, -1648.5, 549.79998779297 ) i5 = true end elseif isElementWithinMarker ( player, marker6 ) then if i6 then moveObject ( object6, 2500, 1575.3000488281, -1642.1999511719, 549.79998779297 ) i5 = false else moveObject ( object6, 1500, 1575.3000488281, -1643.8000488281, 549.79998779297 ) i6 = true end elseif isElementWithinMarker ( player, marker7 ) then if i7 then moveObject ( object7, 2500, 1575.3000488281, -1637.5, 549.79998779297 ) i5 = false else moveObject ( object7, 1500, 1575.3000488281, -1639, 549.79998779297 ) i7 = true end elseif isElementWithinMarker ( player, marker8 ) then if i8 then moveObject ( object8, 2500, 1575.3000488281, -1632.3000488281, 549.79998779297 ) i8 = false else moveObject ( object8, 1500, 1575.3000488281, -1633.8000488281, 549.79998779297 ) i8 = true end elseif isElementWithinMarker ( player, marker9 ) then if i9 then moveObject ( object9, 2500, 1571.9000244141, -1632.5, 550.20001220703 ) i9 = false else moveObject ( object9, 1500, 1569.099609375, -1632.5, 550.20001220703 ) i9 = true end elseif isElementWithinMarker ( player, marker10 ) then if i10 then moveObject ( object10, 2500, 1559, -1635.1999511719, 549.79998779297 ) i10 = false else moveObject ( object10, 1500, 1559.099609375, -1633.69921875, 549.79998779297 ) i10 = true end elseif isElementWithinMarker ( player, marker11 ) then if i11 then moveObject ( object11, 2500, 1559, -1640.5, 549.79998779297 ) i11 = false else moveObject ( object11, 1500, 1559, -1638.9000244141, 549.79998779297 ) i11 = true end elseif isElementWithinMarker ( player, marker12 ) then if i12 then moveObject ( object12, 2500, 1559, -1645.3000488281, 549.79998779297 ) i12 = false else moveObject ( object12, 1500, 1559, -1643.6999511719, 549.79998779297 ) i12 = true end elseif isElementWithinMarker ( player, marker13 ) then if i13 then moveObject ( object13, 2500, 1559.0999755859, -1650, 549.79998779297 ) i13 = false else moveObject ( object13, 1500, 1559.0999755859, -1648.4000244141, 549.79998779297 ) i13 = true end elseif isElementWithinMarker ( player, marker14 ) then if i14 then moveObject ( object14, 2500, 1559, -1654.8000488281, 549.79998779297 ) i14 = false else moveObject ( object14, 1500, 1559, -1653.1999511719, 549.79998779297 ) i14 = true end elseif isElementWithinMarker ( player, marker15 ) then if i15 then moveObject ( object15, 2500, 1559, -1659.5, 549.79998779297 ) i15 = false else moveObject ( object15, 1500, 1559, -1658, 549.79998779297 ) i15 = true end elseif isElementWithinMarker ( player, marker16 ) then if i16 then moveObject ( object16, 2500, 1559.0999755859, -1635.3000488281, 556.09997558594 ) i16 = false else moveObject ( object16, 1500, 1559.0999755859, -1633.6999511719, 556.09997558594 ) i16 = true end elseif isElementWithinMarker ( player, marker17 ) then if i17 then moveObject ( object17, 2500, 1559.0999755859, -1640.5, 556.09997558594 ) i17 = false else moveObject ( object17, 1500, 1559.0999755859, -1638.9000244141, 556.09997558594 ) i17 = true end elseif isElementWithinMarker ( player, marker18 ) then if i18 then moveObject ( object18, 2500, 1559.0999755859, -1645.3000488281, 556.09997558594 ) i18 = false else moveObject ( object18, 1500, 1559, -1643.6999511719, 556.09997558594 ) i18 = true end end end end توضيح ": انا طرحة الموضوع وتم تعديل الكود من عناد الله يحفظه بس انا بسوي اكثر من باب يعني عناد ما قصر سوا لي بابين انا ابيه اكثر يعني هيا ابواب للسجن 32 باب وابيكم تشوفون وش الخطاء الي بالكود ان شاء الله تساعدوني
  10. ويـــــــــــن اهل الخبره وييين المبرمجين يا شباب الي يعرف لا يبخل ارجو الرد
  11. السلام عليككم ....كيفكم شباب ابي مود بمقابل مبلغ مادي المود هوا (للشرطه ) اذا ضرب بالعصا يكلبشه ويجي وراه وين ما راح + اذا دخل السجن يجيه وقت او يدفع فلوس ويطلع واذا تقدروو تعطوني الاكواد المطلووبه لهذا المود عطووني هي للتواصل ... سكاي: SA7RKSA
  12. طيب شوف يا اسامه هذا الكود لما امسك الحرامي واوديه الى الماركر يروح لعالم وهمي coptargets = 0 --ADDS BLIPS AND MARKERS FOR POLICE STATIONS addEvent("copdirections", true) function copshops() if coptargets == 0 then coptargets = 1 blip1 = createBlip ( 2246.1008300781, 2453.1953125, 9.8203125, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker1 = createMarker ( 2246.1008300781, 2453.1953125, 9.8203125, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape1 = createColSphere ( 1608.5327148438, -1611.5762939453, 13.71875 ) setElementData ( colshape1, "purpose", "copshop" ) end end addEventHandler("copdirections", getRootElement(), copshops) --TRIGGERED WHEN A COP STATION IS REACHED function copshophit (theshape) if isElement(theshape) then if (getElementData(theshape, "purpose") == "copshop" ) then if ( getElementType( source ) == "player" ) then if (getElementData ( source, "currentstatus" ) == "underarrest") then local thecaptor = (getElementData ( source, "captor" )) local mx, my, mz = getElementPosition(theshape) local clientprisonercheck = setTimer ( clientcheckforprisoners, 1500, 1, thecaptor ) triggerServerEvent ("lockemup", getLocalPlayer (), source, mx, my, mz ) end end end end end addEventHandler ( "onClientElementColShapeHit", getRootElement(), copshophit) function clientcheckforprisoners(thecop) if isElement(thecop) then local prisoners = 0 local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == thecop ) then prisoners = prisoners+1 end end if prisoners == 0 then setElementData ( thecop, "currentarrests", "none" ) clearcopshops() elseif prisoners == 1 then setElementData ( thecop, "currentarrests", "single" ) elseif prisoners == 2 then setElementData ( thecop, "currentarrests", "double" ) end end end --REMOVES POLICE STATION BLIPS FROM COPS RADAR AND THE MARKERS addEvent("clearcopdirections", true) function clearcopshops() if coptargets == 1 then coptargets = 0 destroyElement ( blip1 ) destroyElement ( marker1 ) destroyElement ( colshape1 ) end end addEventHandler("clearcopdirections", getRootElement(), clearcopshops) تقدر تعدله لي وتخليه لما اوديه للماركر يروح لمكان انا احدده لا هنت عدله لي
  13. اسامه هذا المود عندي بس اذا مسكت الحرامي ما يكلبشه + لما اضربه بالعصا يرووح لعالم وهمي عطني الاكواد
  14. شباب ابي كود لتيم الشرطه اذا ضربة بالعصا يتكلبش ويجي وراك وين ما تروح حتى لو ركبت السياره او دخلت بماركر ينقله معي ارجو الرد او طرح الكودات المطلوبه وشكراً ... بنتظار الرد
  15. شباب بغيت منكم تعدلو لي هذا الكود coptargets = 0 --ADDS BLIPS AND MARKERS FOR POLICE STATIONS addEvent("copdirections", true) function copshops() if coptargets == 0 then coptargets = 1 blip1 = createBlip ( 2246.1008300781, 2453.1953125, 9.8203125, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker1 = createMarker ( 2246.1008300781, 2453.1953125, 9.8203125, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape1 = createColSphere ( 1608.5327148438, -1611.5762939453, 13.71875 ) setElementData ( colshape1, "purpose", "copshop" ) end end addEventHandler("copdirections", getRootElement(), copshops) --TRIGGERED WHEN A COP STATION IS REACHED function copshophit (theshape) if isElement(theshape) then if (getElementData(theshape, "purpose") == "copshop" ) then if ( getElementType( source ) == "player" ) then if (getElementData ( source, "currentstatus" ) == "underarrest") then local thecaptor = (getElementData ( source, "captor" )) local mx, my, mz = getElementPosition(theshape) local clientprisonercheck = setTimer ( clientcheckforprisoners, 1500, 1, thecaptor ) triggerServerEvent ("lockemup", getLocalPlayer (), source, mx, my, mz ) end end end end end addEventHandler ( "onClientElementColShapeHit", getRootElement(), copshophit) function clientcheckforprisoners(thecop) if isElement(thecop) then local prisoners = 0 local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == thecop ) then prisoners = prisoners+1 end end if prisoners == 0 then setElementData ( thecop, "currentarrests", "none" ) clearcopshops() elseif prisoners == 1 then setElementData ( thecop, "currentarrests", "single" ) elseif prisoners == 2 then setElementData ( thecop, "currentarrests", "double" ) end end end --REMOVES POLICE STATION BLIPS FROM COPS RADAR AND THE MARKERS addEvent("clearcopdirections", true) function clearcopshops() if coptargets == 1 then coptargets = 0 destroyElement ( blip1 ) destroyElement ( marker1 ) destroyElement ( colshape1 ) end end addEventHandler("clearcopdirections", getRootElement(), clearcopshops) ابيه لما يروح للماركر ينقله لمكان انا احدده ما ابيه ينقله للعالم الوهمي وابيه بوقت لا هنتو ...
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