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Everything posted by Adde
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	But then it doesn´t show the word/meaning on any players. I tried to restart and reconnect but nope.
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	oh, hah ofc -.-´ Now I fixed some other things to but it says " lua:25: unexpected symbol near ´)´ ". When I remove that there´s nothing in debug but it doesn´t work. But when I look for unexpected symbols there I can´t find anything It looks like this now exports.scoreboard:addScoreboardColumn('SALA') function thesala() local playerTeam = getPlayerTeam ( source ) local account = getPlayerAccount(source) local zombiekills = getAccountData(account, "Zombie kills") if isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Owner" ) ) then setAccountData ( account, "SALA", "Owner" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Admin" ) ) then setAccountData ( account, "SALA", "Admin" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "SuperModerator" ) ) then setAccountData ( account, "SALA", "SuperModerator" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Moderator" ) ) then setAccountData ( account, "SALA", "Moderator" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "TrialModerator" ) ) then setAccountData ( account, "SALA", "TrialModerator" ) elseif ( playerTeam(SWAT) ) then setAccountData ( account, "SALA", "Player" ) elseif ( playerTeam(Military) ) then setAccountData ( account, "SALA", "Player" ) elseif ( playerTeam(Army) ) then setAccountData ( account, "SALA", "Player" ) end end ) addEventHandler("onPlayerSpawn",root, function () local Guest = getPlayerAccount(source) if isGuestAccount(Guest) then return end local sala = getAccountData(Guest,"SALA") if sala then setElementData(source,"SALA", sala) end end )
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	Hello I have problem with a script. The script wont start and it says " lua:3: expected near ´(´ " in debug. I tried to change many different things but could not figure it out. A little help would be nice server side: exports.scoreboard:addScoreboardColumn('SALA') function() local playerTeam = getPlayerTeam ( source ) local account = getPlayerAccount(source) local zombiekills = getAccountData(account, "Zombie kills") if isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Owner" ) ) then setAccountData ( account, "SALA", "Owner" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Admin" ) ) then setAccountData ( account, "SALA", "Admin" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "SuperModerator" ) ) then setAccountData ( account, "SALA", "SuperModerator" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Moderator" ) ) then setAccountData ( account, "SALA", "Moderator" ) elseif isObjectInACLGroup ("user."..accName1, aclGetGroup ( "TrialModerator" ) ) then setAccountData ( account, "SALA", "TrialModerator" ) elseif if ( playerTeam(SWAT) ) then setAccountData ( account, "SALA", "Player" ) elseif if ( playerTeam(Military) ) then setAccountData ( account, "SALA", "Player" ) elseif if ( playerTeam(Army) ) then setAccountData ( account, "SALA", "Player" ) end end ) addEventHandler("onPlayerSpawn",root, function () local Guest = getPlayerAccount(source) if isGuestAccount(Guest) then return end local sala = getAccountData(Guest,"SALA") if sala then setElementData(source,"SALA", sala) end end )
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	Okay I will test. It worked, thx
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	I was looking on the forum for info about headshotsound and if it´s possible to make it work for zombies, but i couldn´t find anything. So my question now is, is it possible to make example this headshot sound script https://community.multitheftauto.com/index.php?p=resources&s=details&id=2681 so it works for zombiemode? Thankfull for answears
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	It works, thx
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	there are zombies spawning everywear. So anti zombie don´t work. createRadarArea ( -1704.0307, 644.0531, 150, 87, 400, 390, 390 ) createRadarArea ( -1581.42, 419.68, 370, 100, 400, 390, 390 ) createRadarArea ( -3696.91, -514.90, 530, 770, 400, 390, 390 ) createRadarArea ( 21.67, -2027.21, 3000, 1350, 61, 255, 61 ) createRadarArea ( 827.55, -2828.13, 2194, 900, 61, 255, 61 ) createRadarArea ( -2430.30, -641.10, 85, 85, 400, 390, 390 ) createRadarArea ( -72.80, 1641.66, 455, 461, 400, 390, 390 ) local safeZoneRadar = { {-1704.0307, 644.0531, 150, 87, 400, 390, 390 }, {-1581.42, 419.68, 370, 100, 400, 390, 390 }, {-3696.91, -514.90, 530, 770, 400, 390, 390 }, {21.67, -2027.21, 3000, 1350, 61, 255, 61 }, {827.55, -2828.13, 2194, 900, 61, 255, 61 }, {-2430.30, -641.10, 85, 85, 400, 390, 390 }, {-72.80, 1641.66, 455, 461, 400, 390, 390 } } addEventHandler( "onResourceStart", resourceRoot, function () for k, v in ipairs ( table ) do setElementData(safeZoneRadar"zombieProof", true) end end )
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	Yes I added that ofc. But I mean if it´s added right and the function is right. Btw, just 1 zone came up when I tested. But I didn´t do like that
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	aah, I made the first line wrong on the table So it will look something like this?: local safeZoneRadar = { {-1704.0307, 644.0531, 150, 87, 400, 390, 390 }, {-1581.42, 419.68, 370, 100, 400, 390, 390 }, {-3696.91, -514.90, 530, 770, 400, 390, 390 }, {21.67, -2027.21, 3000, 1350, 61, 255, 61 }, {827.55, -2828.13, 2194, 900, 61, 255, 61 }, {-2430.30, -641.10, 85, 85, 400, 390, 390 }, {-72.80, 1641.66, 455, 461, 400, 390, 390 } } addEventHandler( "onResourceStart", resourceRoot, function () for k, v in ipairs ( table ) do setElementData(safeZoneRadar"zombieProof", true) end end )
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	Okay, but how do I make a table that works for this?
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	Hello, I have 7 different ZombieArea scripts that I want to make to one script. I tried to do something like this below, but I couldn´t find out how to change setElementData(safeZoneRadar,"zombieProof", true) so it will work anyone who can help? safecol1 = createColCuboid ( -1704.0307, 644.0531, 24.8906, 280, 280, 280 ) safecol2 = createColCuboid ( -1581.42, 419.68, 7.18, 280, 280, 280 ) safecol3 = createColCuboid ( -3696.91, -514.90, 12, 280, 280, 280 ) safecol4 = createColCuboid ( 21.67, -2027.21, 2.1, 280, 280, 280 ) safecol5 = createColCuboid ( 827.55, -2828.13, 10, 280, 280, 280 ) safecol6 = createColCuboid ( -2430.30, -641.10, 145, 280, 280, 280 ) safecol7 = createColCuboid ( -72.80, 1643.66, 26, 280, 280, 280 ) safeZoneRadar1 = createRadarArea ( -1704.0307, 644.0531, 150, 87, 400, 390, 390 ) safeZoneRadar2 = createRadarArea ( -1581.42, 419.68, 370, 100, 400, 390, 390 ) safeZoneRadar3 = createRadarArea ( -3696.91, -514.90, 530, 770, 400, 390, 390 ) safeZoneRadar4 = createRadarArea ( 21.67, -2027.21, 3000, 1350, 61, 255, 61 ) safeZoneRadar5 = createRadarArea ( 827.55, -2828.13, 2194, 900, 61, 255, 61 ) safeZoneRadar6 = createRadarArea ( -2430.30, -641.10, 85, 85, 400, 390, 390 ) safeZoneRadar7 = createRadarArea ( -72.80, 1641.66, 455, 461, 400, 390, 390 ) setElementData(safeZoneRadar,"zombieProof", true) function enterZone(hitPlayer,thePlayer) toggleControl (hitPlayer, "fire", false ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", false) outputChatBox("you entered safezone", hitPlayer, 0, 255, 0) end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("youԲe leaving safezone", hitPlayer, 255, 0, 0) end addEventHandler( "onColShapeLeave", safecol, leaveZone ) or something like local safecol = createColCuboid { { -1704.0307, 644.0531, 24.8906, 280, 280, 280 }, { -1581.42, 419.68, 7.18, 280, 280, 280 }, { -3696.91, -514.90, 12, 280, 280, 280 } { 21.67, -2027.21, 2.1, 280, 280, 280 }, { 827.55, -2828.13, 10, 280, 280, 280 }, { -2430.30, -641.10, 145, 280, 280, 280 }, { -72.80, 1643.66, 26, 280, 280, 280 } } local safeZoneRadar = createRadarArea { {-1704.0307, 644.0531, 150, 87, 400, 390, 390 }, {-1581.42, 419.68, 370, 100, 400, 390, 390 }, {-3696.91, -514.90, 530, 770, 400, 390, 390 }, {21.67, -2027.21, 3000, 1350, 61, 255, 61 }, {827.55, -2828.13, 2194, 900, 61, 255, 61 }, {-2430.30, -641.10, 85, 85, 400, 390, 390 }, {-72.80, 1641.66, 455, 461, 400, 390, 390 }, } setElementData(safeZoneRadar,"zombieProof", true) function enterZone(hitPlayer,thePlayer) toggleControl (hitPlayer, "fire", false ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", false) outputChatBox("you entered safezone", hitPlayer, 0, 255, 0) end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("youԲe leaving safezone", hitPlayer, 255, 0, 0) end addEventHandler( "onColShapeLeave", safecol, leaveZone )
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	Hello, I hope i´m in right forum this time I have some problems with a savesystem from community that I have edited. When a player die, he gets double ammo on the weapon he had in his hand. I think i have seen this before a long time ago on the forum but i couldn´t find it now. I will be very thankfull for answears Here is the script if u want to take a look: function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) --- function setTeam() local account = getPlayerAccount(source) local team = getAccountData (account, "team") if team and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) end end addEventHandler("onPlayerLogin",getRootElement(),setTeam) function saveTeam() local team = getPlayerTeam(source) local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then setAccountData(account, "team", getTeamName(team)) end end addEventHandler("onPlayerQuit",getRootElement(),saveTeam) function convertWeaponsToJSON(player) local weaponSlots = 12 local weaponsTable = {} for slot=1, weaponSlots do local weapon = getPedWeapon( source, slot ) local ammo = getPedTotalAmmo( source, slot ) if (weapon > 0 and ammo > 0) then weaponsTable[weapon] = ammo end end return toJSON(weaponsTable) end addEventHandler("onPlayerWasted", root, function() local weapons = convertWeaponsToJSON(source) setElementData(source,"tempWeapons",weapons) end ) function giveWeaponsFromJSON(player, weapons) if (weapons and weapons ~= "") then for weapon, ammo in pairs(fromJSON(weapons)) do if (weapon and ammo) then giveWeapon(player, tonumber(weapon), tonumber(ammo)) end end end end addEventHandler("onPlayerSpawn", root, function () local weapons = getElementData(source,"tempWeapons") if (weapons) then giveWeaponsFromJSON(source, weapons) end end ) function saveWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local stats = "" for stat=69, 81 do local value = getPedStat(player, stat) stats = stats ..",".. stat ..";".. value end setAccountData(account, "weaponStats", stats) end end addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) function loadWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local statsData = getAccountData(account,"weaponStats") local stats = split(statsData, ",") for k, v in ipairs(stats) do local stat = split(v, ";") setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) end end end addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) function something() if (not getPlayerTeam(source)) then return end local r, g, b = getTeamColor(getPlayerTeam(source)) setPlayerNametagColor(source, r, g, b) end addEventHandler("onPlayerLogin", root, something) addEventHandler("onPlayerJoin", root, something)
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	I talked with a friend and it was just that easy to do: function spawninSWAT (player, OnPlayerMarkerHit ) if isPedInVehicle(player) then return end setPlayerTeam ( player, SWAT ) setPedArmor ( player, 50 ) setElementModel( player, 285 ) setPlayerNametagColor ( player, 100, 100, 100 ) outputChatBox ( "New member in SWAT team", source, 0, 255, 255 ) end addEvent("setSWAT", true) addEventHandler ( "onMarkerHit", marker1, spawninSWAT ) addEventHandler ( "onMarkerHit", marker2, spawninSWAT ) But thx anyway guys
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	Tried both, nothing works X-shadow, Same thing as before. The_Pain, the script didn´t start. It said something with " rpg.lua:36: ")" expected near then "
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	marker1 = createMarker (-1616.25,684.86,6.18,"cylinder",1.5,0,60,200,100) marker2 = createMarker (-1569.64,670.04,6.18,"cylinder",1.5,0,60,200,100) marker3 = createMarker (-1296,442.03,6.18,"cylinder",1.5,0,60,200,100) marker4 = createMarker (-1539.93,484.16,6.17,"cylinder",1.5,0,60,200,100) marker5 = createMarker (227.69,1921.02,16.5,"cylinder",1.5,0,60,200,100) marker6 = createMarker (-72.36,2048.72,17.40,"cylinder",1.5,0,60,200,100) Blip1 = createBlip (-1616.25,684.86,6.18,59,2,255,0,0,255) Blip2 = createBlip (-1569.64,670.04,6.18,59,2,255,0,0,255) Blip3 = createBlip (-1296,442.03,6.18, 59,2,255,0,0,255) Blip4 = createBlip (-1539.93,484.16,6.17,59,2,255,0,0,255) Blip5 = createBlip (227.69,1921.02,16.5,59,2,255,0,0,255) Blip6 = createBlip (-72.36,2048.72,17.40,59,2,255,0,0,255) player = source function teams() Staff = createTeam ( "Staff", 255, 128, 0 ) SWAT = createTeam ( "SWAT", 100, 100, 100 ) Military = createTeam ( "Military", 0, 204, 0 ) Army = createTeam ( "Army", 59, 166, 109 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), teams ) function onPlayerSpawn (player) setPlayerTeam ( source, Army ) spawnPlayer ( source, 235.4085, 1911.13, 18 ) givePlayerMoney ( source, 2000 ) setPedArmor ( source, 60 ) setElementModel( source, 179 ) setPlayerNametagColor ( source, 59, 166, 109 ) fadeCamera ( source, true, 3 ) end addEventHandler ( "onPlayerJoin", getRootElement(), onPlayerSpawn ) function spawninSWAT (player, OnPlayerMarkerHit ) setPlayerTeam ( player, SWAT ) setPedArmor ( player, 50 ) setElementModel( player, 285 ) setPlayerNametagColor ( player, 100, 100, 100 ) outputChatBox ( "New member in SWAT team", source, 0, 255, 255 ) end addEvent("setSWAT", true) addEventHandler ( "onMarkerHit", marker1, spawninSWAT ) addEventHandler ( "onMarkerHit", marker2, spawninSWAT ) function spawninMilitary (player, commandName ) setPlayerTeam ( player, Military ) setPedArmor ( player, 60 ) setElementModel( player, 287 ) setPlayerNametagColor ( player, 0, 204, 0 ) outputChatBox ( "New member in Military team", source, 0, 255, 255 ) end addEvent("setMilitary", true) addEventHandler ( "onMarkerHit", marker3, spawninMilitary ) addEventHandler ( "onMarkerHit", marker4, spawninMilitary ) function spawninArmy (player, commandName ) setPlayerTeam ( player, Army ) setPedArmor ( player, 60 ) setElementModel( player, 179 ) setPlayerNametagColor ( player, 59, 166, 109 ) outputChatBox ( "New member in Army team", source, 0, 255, 255 ) end addEvent("setArmy", true) addEventHandler ( "onMarkerHit", marker5, spawninArmy ) addEventHandler ( "onMarkerHit", marker6, spawninArmy ) function spawninStaff (player, commandName ) local accName1 = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName1, aclGetGroup ( "Owner" ) ) or hasObjectPermissionTo( player, 'function.kickPlayer', false ) then setPlayerTeam ( player, Staff ) setPedArmor ( player, 100 ) setElementModel ( player, 217 ) setPlayerNametagColor ( player, 255, 128, 0 ) end end addCommandHandler ( "Staff", spawninStaff ) addEventHandler( "onMarkerHit", root, function ( hitElement ) if getElementType( hitElement ) == "player" then if not isPlayerInVehicle( hitElement ) then if ( source == marker1 ) then setElementPosition( hitElement, -1616.25,684.86,7.18 ) elseif ( source == marker2 ) then setElementPosition( hitElement, -1569.64,670.04,7.18 ) elseif ( source == marker3 ) then setElementPosition( hitElement, -1296,442.03,7.18 ) elseif ( source == marker4 ) then setElementPosition( hitElement, -1539.93,484.16,7.17 ) elseif ( source == marker5 ) then setElementPosition( hitElement, 227.69,1921.02,17.5 ) elseif ( source == marker6 ) then setElementPosition( hitElement, -72.36,2048.72,18.40 ) end end end end )
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	It just don´t work -.-
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	I send
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	Thank you, now it works but the problem is, it still works with car maybe it work if I add addEvent("setTeam",false) ?
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	F***, I thought it was set as search for coordinates. I change now.. It changing skin to cj and no armor added longer, etc lol.
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	No i just copied it, It´s in the rest of the script there is setplayerteam. Should I place it it a special place? It can be that, or?
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	Okay, that´s where i have it.
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	Hmm, did not work. bad "playerpointer" @ "setplayerteam" bad argument @ "spawnplayer" should it be in client or server?
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	I´m trying to create a function that stop players that´s in a vehicle from using 6 markers but I can´t complete it. I don´t know exactly how to do it, but I can imagine about how it should be and I don´t know how to make a table or something so it happends to all markers. I searched and searched for answears but couldn´t find any or understand. Here is markers, eventhandler and function from the script. marker1 = createMarker (-1616.25,684.86,6.18,"cylinder",1.5,0,60,200,100) marker2 = createMarker (-1569.64,670.04,6.18,"cylinder",1.5,0,60,200,100) marker3 = createMarker (-1296,442.03,6.18,"cylinder",1.5,0,60,200,100) marker4 = createMarker (-1539.93,484.16,6.17,"cylinder",1.5,0,60,200,100) marker5 = createMarker (227.69,1921.02,16.5,"cylinder",1.5,0,60,200,100) marker6 = createMarker (-72.36,2048.72,17.40,"cylinder",1.5,0,60,200,100) addEventHandler ( "onMarkerHit", marker1, spawninTeam1 ) addEventHandler ( "onMarkerHit", marker2, spawninTeam1 ) addEventHandler ( "onMarkerHit", marker3, spawninTeam2 ) addEventHandler ( "onMarkerHit", marker4, spawninTeam2 ) addEventHandler ( "onMarkerHit", marker5, spawninTeam3 ) addEventHandler ( "onMarkerHit", marker6, spawninTeam3 ) ==something like== function VehicleMarkerHit() if (isPedInVehicle(player)) then return end addEvent(joinTeam, false) addEventHandler("onMarkerHit", marker, VehicleMarkerHit I will be very thankfull for answears
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	Aha, yes that was very simple, thx
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	aaha. Okay, so that´s why it don´t work. But I can´t separate money and move it to server. It´s together with gui in client. The original script is from community "weapon_shop" and I can not script good if I say so. The wierd is that there was no complaining in script comments. I have it like this: Server: marker1 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) marker2 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) marker3 = createMarker (295.48,-80.38,1000.51,"cylinder",1.5,0,0,225,100) marker4 = createMarker (295.09,-37.74,1000.51,"cylinder",1.5,0,0,225,100) marker5 = createMarker (204.6255,1860.6245,12.14,"cylinder",1.5,0,0,225,100) marker6 = createMarker (-3469.75,-204.72,11.70,"cylinder",1.5,0,0,225,100) blip1 = createBlip (237.61,-176.39,1.4,6,2,0,0,0,0,0,180) blip2 = createBlip (2161.68,944.79,11,6,2,0,0,0,0,0,180) blip3 = createBlip (-2624.31,208.57,4.6,6,2,0,0,0,0,0,180) blip4 = createBlip (1368.11,-1279.78,13.54,6,2,0,0,0,0,0,180) blip5 = createBlip (204.6255,1860.6245,13.14,6,2,0,0,0,0,0,180) ped1 = createPed (179,295,-83,1001.51 ) ped2 = createPed (179,295,-40.3,1001.51 ) ped3 = createPed (179,295.4,-82.6,1001.51 ) ped4 = createPed (179,295.4,-82.6,1001.51 ) setElementInterior(ped1,4) setElementInterior(ped2,1) setElementInterior(ped3,4) setElementInterior(ped4,4) setElementDimension(ped1,0) setElementDimension(ped2,0) setElementDimension(ped3,2) setElementDimension(ped4,4) setElementFrozen(ped1,true) setElementFrozen(ped2,true) setElementFrozen(ped3,true) setElementFrozen(ped4,true) setElementInterior (marker1,4) setElementInterior (marker2,4) setElementInterior (marker3,4) setElementInterior (marker4,1) setElementInterior (marker5,0) setElementInterior (marker6,0) setElementDimension (marker1,0) setElementDimension (marker2,2) setElementDimension (marker3,4) setElementDimension (marker4,0) setElementDimension (marker5,0) setElementDimension (marker6,0) function showGUI (jugador) if (source == marker1) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker2) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker3) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker4) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker5) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) elseif (source == marker6) then triggerClientEvent (jugador,"showGUI",getRootElement(),jugador) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI) function give45 () giveWeapon (source,22,51,true) end addEvent("give45",true) addEventHandler("give45",getRootElement(),give45) function givesilenced () giveWeapon (source,23,51,true) end addEvent("givesilenced",true) addEventHandler("givesilenced",getRootElement(),givesilenced) function givedeagle () giveWeapon (source,24,21,true) end addEvent("givedeagle",true) addEventHandler("givedeagle",getRootElement(),givedeagle) function givesh () giveWeapon (source,25,50,true) end addEvent("givesh",true) addEventHandler("givesh",getRootElement(),givesh) function giveso () giveWeapon (source,26,25,true) end addEvent("giveso",true) addEventHandler("giveso",getRootElement(),giveso) function giveSP () giveWeapon (source,27,35,true) end addEvent("giveSP",true) addEventHandler("giveSP",getRootElement(),giveSP) function givetec () giveWeapon (source,32,200,true) end addEvent("givetec",true) addEventHandler("givetec",getRootElement(),givetec) function giveuzi () giveWeapon (source,28,200,true) end addEvent("giveuzi",true) addEventHandler("giveuzi",getRootElement(),giveuzi) function givemp5 () giveWeapon (source,29,120,true) end addEvent("givemp5",true) addEventHandler("givemp5",getRootElement(),givemp5) function givem4 () giveWeapon (source,31,200,true) end addEvent("givem4",true) addEventHandler("givem4",getRootElement(),givem4) function giveak () giveWeapon (source,30,120,true) end addEvent("giveak",true) addEventHandler("giveak",getRootElement(),giveak) function givecs () giveWeapon (source,33,40,true) end addEvent("givecs",true) addEventHandler("givecs",getRootElement(),givecs) function gives () giveWeapon (source,34,40,true) end addEvent("gives",true) addEventHandler("gives",getRootElement(),gives) function givenade () giveWeapon (source,16,20,true) end addEvent("givenade",true) addEventHandler("givenade",getRootElement(),givenade) function givesat () giveWeapon (source,40,1,true) giveWeapon (source,39,10,true) end addEvent("givesat",true) addEventHandler("givesat",getRootElement(),givesat) function givecoc () giveWeapon (source,18,20,true) end addEvent("givecoc",true) addEventHandler("givecoc",getRootElement(),givecoc) function givegas () giveWeapon (source,17,10,true) end addEvent("givegas",true) addEventHandler("givegas",getRootElement(),givegas) function givekatana () giveWeapon (source,8,1,true) end addEvent("givekatana",true) addEventHandler("givekatana",getRootElement(),givekatana) function giveknife () giveWeapon (source,4,1,true) end addEvent("giveknife",true) addEventHandler("giveknife",getRootElement(),giveknife) function givemoto () giveWeapon (source,9,1,true) end addEvent("givemoto",true) addEventHandler("givemoto",getRootElement(),givemoto) function givex () giveWeapon (source,42,1000,true) end addEvent("givex",true) addEventHandler("givex",getRootElement(),givex) function givenv () giveWeapon (source,44,1,true) end addEvent("givenv",true) addEventHandler("givenv",getRootElement(),givenv) Client: GUIEditor_Window = {} GUIEditor_TabPanel = {} GUIEditor_Tab = {} GUIEditor_Button = {} addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()), function() GUIEditor_Window[1] = guiCreateWindow(0.2,0.1602,0.6285,0.5862,"Weapons Shop (By Ruma)",true) guiSetAlpha(GUIEditor_Window[1],1) GUIEditor_Window[2] = guiCreateWindow(0.25,0.35,0.5,0.2,"UPS!",true) guiSetAlpha(GUIEditor_Window[2],1) guiBringToFront(GUIEditor_Window[2]) label = guiCreateLabel (0.35,0.25,0.5,0.2,"Not enough money for that weapon",true,GUIEditor_Window[2]) button = guiCreateButton (0.35,0.6,0.3,0.2,"ok",true,GUIEditor_Window[2]) GUIEditor_TabPanel[1] = guiCreateTabPanel(0.0161,0.1006,0.9678,0.8786,true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_TabPanel[1],1) GUIEditor_Tab[1] = guiCreateTab("Pistols",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[1],1) guiCreateStaticImage (0.051,0.2,0.2,0.25,"images/pistol.png",true,GUIEditor_Tab[1]) guiCreateStaticImage (0.4,0.2,0.2,0.25,"images/silenced.png",true,GUIEditor_Tab[1]) guiCreateStaticImage (0.75,0.2,0.2,0.25,"images/deagle.png",true,GUIEditor_Tab[1]) GUIEditor_Button[1] = guiCreateButton(0.025,0.5,0.2493,0.0934,"Pistol $free",true,GUIEditor_Tab[1]) guiSetAlpha(GUIEditor_Button[1],1) guiSetFont(GUIEditor_Button[1],"default-bold-small") GUIEditor_Button[2] = guiCreateButton(0.3786,0.5,0.2493,0.0934,"Silenced $500",true,GUIEditor_Tab[1]) guiSetAlpha(GUIEditor_Button[2],1) guiSetFont(GUIEditor_Button[2],"default-bold-small") GUIEditor_Button[3] = guiCreateButton(0.7204,0.5,0.2493,0.0934,"Desert Eagle $1000",true,GUIEditor_Tab[1]) guiSetAlpha(GUIEditor_Button[3],1) guiSetFont(GUIEditor_Button[3],"default-bold-small") GUIEditor_Tab[2] = guiCreateTab("Shotguns",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[2],1) guiCreateStaticImage (0.051,0.2,0.2,0.25,"images/shotgun.png",true,GUIEditor_Tab[2]) guiCreateStaticImage (0.4,0.2,0.2,0.25,"images/sawnoff.png",true,GUIEditor_Tab[2]) guiCreateStaticImage (0.75,0.2,0.2,0.25,"images/SPAZ-12.png",true,GUIEditor_Tab[2]) GUIEditor_Button[4] = guiCreateButton(0.025,0.5,0.2493,0.0934,"Shotgun $900",true,GUIEditor_Tab[2]) guiSetAlpha(GUIEditor_Button[4],1) guiSetFont(GUIEditor_Button[4],"default-bold-small") GUIEditor_Button[5] = guiCreateButton(0.3786,0.5,0.2493,0.0934,"Sawn off $1400",true,GUIEditor_Tab[2]) guiSetAlpha(GUIEditor_Button[5],1) guiSetFont(GUIEditor_Button[5],"default-bold-small") GUIEditor_Button[6] = guiCreateButton(0.7204,0.5,0.2493,0.0934,"SPAZ-12 $2200",true,GUIEditor_Tab[2]) guiSetAlpha(GUIEditor_Button[6],1) guiSetFont(GUIEditor_Button[6],"default-bold-small") GUIEditor_Tab[3] = guiCreateTab("SMG",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[3],1) guiCreateStaticImage (0.051,0.2,0.2,0.25,"images/tec9.png",true,GUIEditor_Tab[3]) guiCreateStaticImage (0.4,0.2,0.2,0.25,"images/uzi.png",true,GUIEditor_Tab[3]) guiCreateStaticImage (0.75,0.2,0.2,0.25,"images/mp5.png",true,GUIEditor_Tab[3]) GUIEditor_Button[7] = guiCreateButton(0.025,0.5,0.2493,0.0934,"TEC-9 $400",true,GUIEditor_Tab[3]) guiSetAlpha(GUIEditor_Button[7],1) guiSetFont(GUIEditor_Button[7],"default-bold-small") GUIEditor_Button[8] = guiCreateButton(0.3786,0.5,0.2493,0.0934,"Uzi $1400",true,GUIEditor_Tab[3]) guiSetAlpha(GUIEditor_Button[8],1) guiSetFont(GUIEditor_Button[8],"default-bold-small") GUIEditor_Button[9] = guiCreateButton(0.7204,0.5,0.2493,0.0934,"MP5 $1600",true,GUIEditor_Tab[3]) guiSetAlpha(GUIEditor_Button[9],1) guiSetFont(GUIEditor_Button[9],"default-bold-small") GUIEditor_Tab[4] = guiCreateTab("Rifle",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[4],1) guiCreateStaticImage (0.2,0.2,0.2,0.25,"images/M4.png",true,GUIEditor_Tab[4]) guiCreateStaticImage (0.58,0.2,0.2,0.25,"images/AK-47.png",true,GUIEditor_Tab[4]) GUIEditor_Button[10] = guiCreateButton(0.18,0.5,0.2493,0.0934,"M4 $5000",true,GUIEditor_Tab[4]) guiSetAlpha(GUIEditor_Button[10],1) guiSetFont(GUIEditor_Button[10],"default-bold-small") GUIEditor_Button[11] = guiCreateButton(0.556,0.5,0.2493,0.0934,"AK-47 $4000",true,GUIEditor_Tab[4]) guiSetAlpha(GUIEditor_Button[11],1) guiSetFont(GUIEditor_Button[11],"default-bold-small") GUIEditor_Tab[5] = guiCreateTab("Sniper",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[5],1) guiCreateStaticImage (0.2,0.2,0.2,0.25,"images/rifle.png",true,GUIEditor_Tab[5]) guiCreateStaticImage (0.58,0.2,0.2,0.25,"images/sniper.png",true,GUIEditor_Tab[5]) GUIEditor_Button[12] = guiCreateButton(0.18,0.5,0.2493,0.0934,"Country Sniper $2000",true,GUIEditor_Tab[5]) guiSetAlpha(GUIEditor_Button[12],1) guiSetFont(GUIEditor_Button[12],"default-bold-small") GUIEditor_Button[13] = guiCreateButton(0.556,0.5,0.2493,0.0934,"Sniper $5000",true,GUIEditor_Tab[5]) guiSetAlpha(GUIEditor_Button[13],1) guiSetFont(GUIEditor_Button[13],"default-bold-small") GUIEditor_Tab[7] = guiCreateTab("Thrown",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[7],1) guiCreateStaticImage (0.18,0.08,0.2,0.25,"images/teargas.png",true,GUIEditor_Tab[7]) guiCreateStaticImage (0.18,0.62,0.2,0.25,"images/nade.png",true,GUIEditor_Tab[7]) guiCreateStaticImage (0.61,0.08,0.2,0.25,"images/satchel.png",true,GUIEditor_Tab[7]) guiCreateStaticImage (0.61,0.62,0.2,0.25,"images/molotov.png",true,GUIEditor_Tab[7]) GUIEditor_Button[18] = guiCreateButton(0.1511,0.8861,0.2493,0.0934,"Granade $2000",true,GUIEditor_Tab[7]) guiSetAlpha(GUIEditor_Button[18],1) guiSetFont(GUIEditor_Button[18],"default-bold-small") GUIEditor_Button[19] = guiCreateButton(0.58022,0.34,0.2493,0.0934,"Satchel $2000",true,GUIEditor_Tab[7]) guiSetAlpha(GUIEditor_Button[19],1) guiSetFont(GUIEditor_Button[19],"default-bold-small") GUIEditor_Button[20] = guiCreateButton(0.58022,0.8884,0.2493,0.0934,"Coctel $1000",true,GUIEditor_Tab[7]) guiSetAlpha(GUIEditor_Button[20],1) guiSetFont(GUIEditor_Button[20],"default-bold-small") GUIEditor_Button[21] = guiCreateButton(0.1511,0.34,0.2493,0.0934,"Tear Gas $2000",true,GUIEditor_Tab[7]) guiSetAlpha(GUIEditor_Button[21],1) guiSetFont(GUIEditor_Button[21],"default-bold-small") GUIEditor_Tab[8] = guiCreateTab("Special",GUIEditor_TabPanel[1]) guiSetAlpha(GUIEditor_Tab[8],1) guiCreateStaticImage (0.18,0.08,0.2,0.25,"images/fireextintor.png",true,GUIEditor_Tab[8]) guiCreateStaticImage (0.18,0.62,0.2,0.25,"images/katana.png",true,GUIEditor_Tab[8]) guiCreateStaticImage (0.61,0.08,0.2,0.25,"images/night.png",true,GUIEditor_Tab[8]) guiCreateStaticImage (0.61,0.62,0.2,0.25,"images/chainsaw.png",true,GUIEditor_Tab[8]) GUIEditor_Button[22] = guiCreateButton(0.1511,0.8861,0.2493,0.0934,"Katana $600",true,GUIEditor_Tab[8]) guiSetAlpha(GUIEditor_Button[22],1) guiSetFont(GUIEditor_Button[22],"default-bold-small") GUIEditor_Button[24] = guiCreateButton(0.58022,0.8884,0.2493,0.0934,"Chain Saw $1200",true,GUIEditor_Tab[8]) guiSetAlpha(GUIEditor_Button[24],1) guiSetFont(GUIEditor_Button[24],"default-bold-small") GUIEditor_Button[25] = guiCreateButton(0.1511,0.34,0.2493,0.0934,"Extintor $1000",true,GUIEditor_Tab[8]) guiSetAlpha(GUIEditor_Button[25],1) guiSetFont(GUIEditor_Button[25],"default-bold-small") GUIEditor_Button[26] = guiCreateButton(0.58022,0.34,0.2493,0.0934,"Night Vision $600",true,GUIEditor_Tab[8]) guiSetAlpha(GUIEditor_Button[26],1) guiSetFont(GUIEditor_Button[26],"default-bold-small") GUIEditor_Button[29] = guiCreateButton(0.85,0.0574,0.1453,0.0854,"Exit",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Button[29],1) guiSetFont(GUIEditor_Button[29],"default-bold-small") GUIEditor_Button[30] = guiCreateButton(0,0,0.2453,0.0854,"Exit",true,GUIEditor_Window[2]) guiSetAlpha(GUIEditor_Button[30],1) guiSetFont(GUIEditor_Button[30],"default-bold-small") guiSetVisible (GUIEditor_Window[1],false) guiSetVisible (GUIEditor_Window[2],false) end) addEventHandler("onClientGUIClick",getRootElement(), function (player) if (source == GUIEditor_Button[29]) then guiSetVisible (GUIEditor_Window[1],false) showCursor (false) elseif (source == GUIEditor_Button[30]) then guiSetVisible (GUIEditor_Window[2],false) showCursor (false) elseif (source == GUIEditor_Button[1]) then money = getPlayerMoney (source) if (money >= 0) then player = getLocalPlayer() outputChatBox ("You bought a Pistol $0",225,225,0) takePlayerMoney(0) triggerServerEvent ("give45",getLocalPlayer(),give45) else guiSetVisible(GUIEditor_Window[2],true) guiSetVisible(GUIEditor_Window[1],false) end elseif (source == GUIEditor_Button[2]) then money = getPlayerMoney (source) if (money >= 500) then player = getLocalPlayer() outputChatBox ("You bought a Silenced $500",225,225,0) takePlayerMoney(500) triggerServerEvent ("givesilenced",getLocalPlayer(),givesilenced) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[3]) then money = getPlayerMoney (source) if (money >= 1000) then player = getLocalPlayer() outputChatBox ("You bought a Desert Eagle $1000",225,225,0) takePlayerMoney(1000) triggerServerEvent ("givedeagle",getLocalPlayer(),givedeagle) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[4]) then money = getPlayerMoney (source) if (money >= 900) then player = getLocalPlayer() outputChatBox ("You bought a Shotgun $900",225,225,0) takePlayerMoney(900) triggerServerEvent ("givesh",getLocalPlayer(),givesh) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[5]) then money = getPlayerMoney (source) if (money >= 1400) then player = getLocalPlayer() outputChatBox ("You bought a Sawn Off $1400",225,225,0) takePlayerMoney(1400) triggerServerEvent ("giveso",getLocalPlayer(),giveso) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[6]) then money = getPlayerMoney (source) if (money >= 2200) then player = getLocalPlayer() outputChatBox ("You bought a SPAZ-12 $2200",225,225,0) takePlayerMoney(2200) triggerServerEvent ("giveSP",getLocalPlayer(),giveSP) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[7]) then money = getPlayerMoney (source) if (money >= 400) then player = getLocalPlayer() outputChatBox ("You bought a Tec-9 $400",225,225,0) takePlayerMoney(400) triggerServerEvent ("givetec",getLocalPlayer(),givetec) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[8]) then money = getPlayerMoney (source) if (money >= 1400) then player = getLocalPlayer() outputChatBox ("You bought a Uzi $1400",225,225,0) takePlayerMoney(1400) triggerServerEvent ("giveuzi",getLocalPlayer(),giveuzi) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[9]) then money = getPlayerMoney (source) if (money >= 1600) then player = getLocalPlayer() outputChatBox ("You bought a MP5 $1600",225,225,0) takePlayerMoney(1600) triggerServerEvent ("givemp5",getLocalPlayer(),givemp5) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[11]) then money = getPlayerMoney (source) if (money >= 4000) then player = getLocalPlayer() outputChatBox ("You bought an AK-47 $4000",225,225,0) takePlayerMoney(4000) triggerServerEvent ("giveak",getLocalPlayer(),giveak) else guiSetVisible(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[2],true) end elseif (source == GUIEditor_Button[10]) then money = getPlayerMoney (source) if (money >= 5000) then player = getLocalPlayer() outputChatBox ("You bought a M4 $5000",225,225,0)

 
        