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ualexen92

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Everything posted by ualexen92

  1. I explain the reason of his probleme ps: bindKey should have a playerSource on clientside like server one
  2. you all are wrong complete wrong... Red dod Is the wrong probleme only player 1 must be bind if he enter is hes con 1 so probleme is when you bind a player he bind all the player on server... strange think is because is work from client script to althor player one... wrong good the player 1 don't have to bind player 2 to explain the real probleme function onClientPickupHit() bindKey("mouse2", "up", onClientEnterProp, source) end function onClientPickupLeave() unbindKey("mouse2", "up") end addEventHandler("onClientElementStreamIn", g_Root, function() if getElementData(source, "owner") then table.insert(g_streamedProps, source) -- Hook when player hit the enter-pickup and bind him addEventHandler("onClientPickupHit", source, onClientPickupHit) -- Hook when player leave the enter-pickup and unbind him (pickups use shapes, so we can hook leave event) addEventHandler("onClientPickupLeave", source, onClientPickupLeave) end end Is only happen is sourceElement is create on server side
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