hello.
I am writing from Germany.
I almost can not speak English so I used a spoke tool (google).
I created a map in MTA San Andreas.
A map in which you can simply roam free.
The start point is set.
Now I have set up a server.
the server is working and I can use other maps.
However, I can not choose my homemade map ...
When I click on the menu: host game.
and insert my map without anything.
then the black picture and nothing comes.
However, if I my 2.map in which I have no connect with the 1.map.
Then I can not normally play on host game.
Where is the Problem?
I'll give you time by the data.
1.map (I want to play).
1 = abdullah-2.map
2 = Meta
3 = script
-- Settings for when a player joins
-- XYZ coördinates
local joinX = 2509.1579589844
local joinY = -1666.3774414063
local joinZ = 17.312835693359
-- Weapon and ammo
local joinWeapon = 22
local joinAmmo = 200
-- Message when player joins
local joinMessage = "Welcome to this server."
-- Skin that player gets
local joinSkin = 0
-- Settings for when a player dies
-- XYZ coördinates
local spawnX = 2509.1579589844
local spawnY = -1666.3774414063
local spawnZ = 17.312835693359
-- Weapon and ammo
local spawnWeapon = 22
local spawnAmmo = 200
-- Skin that player gets
local spawnSkin = 0
-- Settings for the amounts of money
-- Money the killer gets
local killerMoney = 500
-- Money removed from player when they die
local deadPlayerMoney = 500
-- Money you get when you join
local joinMoney = 1000
-- Functions
-- This function spawns players when they join
function spawnOnJoin()
spawnPlayer(source, joinX, joinY, joinZ, 0 , joinSkin)
fadeCamera(source, true)
setCameraTarget(source, source)
outputChatBox(joinMessage, source)
giveWeapon(source, joinWeapon, joinAmmo)
givePlayerMoney(source, joinMoney)
end
-- This function spawns players after they died
function spawnOnDead(ammo, killer, weapon, bodypart)
outputChatBox(getPlayerName(source).." died.")
takePlayerMoney(source, deadPlayerMoney)
if (killer) and (killer ~= source) then
givePlayerMoney(killer, killerMoney)
end
setTimer(spawnPlayer, 3000, 1, source, spawnX, spawnY, spawnZ, 0, spawnSkin)
setCameraTarget(source, source)
setTimer(giveWeapon, 3000, 1, source, spawnWeapon, spawnAmmo)
end
-- Event handlers
addEventHandler("onPlayerJoin", getRootElement(), spawnOnJoin)
addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead)
2. = 2.map (the map where there is nothing)
(but with only abdullah-2.map works)
1= abdullah.map
2=Meta
I know I have no idea.
But please help me with the problem-