emad10
Members-
Posts
71 -
Joined
-
Last visited
Details
-
Gang
9MoD
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
emad10's Achievements
Transformer (11/54)
0
Reputation
-
Police in this code have a problem Means that not all the police fired bullets only one shooting + It shows to me also this error [2012-11-24 06:27:11] WARNING: 43\server.lua:27: Bad 'element' pointer @ 'getElementType'(1) -- Server Side thePositions = { { 1514.3770751953, -1677.8481445313, 14.046875 }, { 1515.3770751953, -1677.8481445313, 14.046875 }, { 1516.3770751953, -1677.8481445313, 14.046875 }, { 1517.3770751953, -1677.8481445313, 14.046875 }, { 1518.3770751953, -1677.8481445313, 14.046875 }, { 1513.3770751953, -1678.8481445313, 14.046875 }, { 1513.3770751953, -1679.8481445313, 14.046875 }, { 1513.3770751953, -1680.8481445313, 14.046875 }, { 1513.3770751953, -1681.8481445313, 14.046875 }, { 1513.3770751953, -1682.8481445313, 14.046875 }, } for _, AllPositions in ipairs ( thePositions ) do createPed ( 124, AllPositions [1], AllPositions [2], AllPositions [3], AllPositions [4], AllPositions [5], AllPositions [6], AllPositions [7], AllPositions [8],AllPositions [9],AllPositions [10] ) end theMarker = createMarker ( 0, 0, 0, "cylinder", 15, 0, 0, 0, 0 ) setPedStat ( Ped, 77, 999 ) setPedWeaponSlot ( Ped, 3 ) attachElements ( theMarker, Ped, 0, 0, -1 ) setTimer ( giveWeapon, 5000, 0, Ped, 25, 99999, true ) addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then if getPlayerTeam ( thePlayer ) == getTeamFromName ( "Skulls" ) then triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePed ) if isPedInVehicle ( thePlayer ) then destroyElement ( getPedOccupiedVehicle ( thePlayer ) ) end end end end ) addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePed ) setTimer ( giveWeapon, 500, 1, thePed, 25, 99999, true ) end end ) -- Client Side addEvent ( "setPedAttacking", true ) addEventHandler ( "setPedAttacking", root, function ( thePed ) setTimer ( function ( ) x, y, z = getElementPosition ( localPlayer ) setPedAimTarget ( thePed, x, y, z ) end , 100, 0 ) setPedControlState ( thePed, "fire", true ) outputChatBox ( "* Start Shooting !!!", 255, 255, 0, true ) end ) addEvent ( "setPedStanding", true ) addEventHandler ( "setPedStanding", root, function ( thePed ) setPedControlState ( thePed, "fire", false ) outputChatBox ( "* Stop Shooting !!!", 255, 255, 0, true ) for _, xad in ipairs ( getTimers ( 100 ) ) do killTimer ( xad ) end end )
-
مو كلهم يطلقون بس واحد + يطلع ذا الخطأ [2012-11-24 06:27:11] WARNING: 43\server.lua:27: Bad 'element' pointer @ 'getElementType'(1)
-
[2012-11-23 22:15:01] restart: Requested by Console [2012-11-23 22:15:01] restart: Resource restarting... [2012-11-23 22:15:01] Stopping 43 [2012-11-23 22:15:01] Resource '43' changed, reloading and starting [2012-11-23 22:15:01] Starting 43 [2012-11-23 22:15:01] WARNING: 43\server.lua:21: Bad argument @ 'setPedStat' [2012-11-23 22:15:01] WARNING: 43\server.lua:22: Bad argument @ 'setPedWeaponSlot' [2012-11-23 22:15:01] WARNING: 43\server.lua:23: Bad argument @ 'attachElements' [2012-11-23 22:15:01] 43 restarted successfully [2012-11-23 22:15:06] WARNING: Bad argument @ 'giveWeapon' [2012-11-23 22:15:11] WARNING: Bad argument @ 'giveWeapon' [2012-11-23 22:15:16] WARNING: Bad argument @ 'giveWeapon' [2012-11-23 22:15:21] WARNING: Bad argument @ 'giveWeapon' [2012-11-23 22:15:26] WARNING: Bad argument @ 'giveWeapon' -- Server Side thePositions = { { 1514.3770751953, -1677.8481445313, 14.046875 }, { 1515.3770751953, -1677.8481445313, 14.046875 }, { 1516.3770751953, -1677.8481445313, 14.046875 }, { 1517.3770751953, -1677.8481445313, 14.046875 }, { 1518.3770751953, -1677.8481445313, 14.046875 }, { 1513.3770751953, -1678.8481445313, 14.046875 }, { 1513.3770751953, -1679.8481445313, 14.046875 }, { 1513.3770751953, -1680.8481445313, 14.046875 }, { 1513.3770751953, -1681.8481445313, 14.046875 }, { 1513.3770751953, -1682.8481445313, 14.046875 }, } for _, AllPositions in ipairs ( thePositions ) do createPed ( 124, AllPositions [1], AllPositions [2], AllPositions [3], AllPositions [4], AllPositions [5], AllPositions [6], AllPositions [7], AllPositions [8],AllPositions [9],AllPositions [10] ) end theMarker = createMarker ( 0, 0, 0, "cylinder", 15, 0, 0, 0, 0 ) setPedStat ( Ped, 77, 999 ) setPedWeaponSlot ( Ped, 3 ) attachElements ( theMarker, Ped, 0, 0, -1 ) setTimer ( giveWeapon, 5000, 0, Ped, 25, 99999, true ) addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then if getPlayerTeam ( thePlayer ) == getTeamFromName ( "Skulls" ) then triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePed ) if isPedInVehicle ( thePlayer ) then destroyElement ( getPedOccupiedVehicle ( thePlayer ) ) end end end end ) addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePed ) setTimer ( giveWeapon, 500, 1, thePed, 25, 99999, true ) end end )
-
-- Server Side thePed = createPed ( 124, 1513.3770751953, -1677.8481445313, 14.046875 ) thePed1 = createPed ( 124, 1514.3770751953, -1677.8481445313, 14.046875 ) thePed2 = createPed ( 124, 1515.3770751953, -1677.8481445313, 14.046875 ) thePed3 = createPed ( 124, 1516.3770751953, -1677.8481445313, 14.046875 ) theMarker = createMarker ( 1516.3770751953, -1677.8481445313, 14.046875, "cylinder", 15, 0, 0, 0, 0 ) setPedStat ( thePed, 77, 999 ) setPedStat ( thePed1, 77, 999 ) setPedStat ( thePed2, 77, 999 ) setPedStat ( thePed3, 77, 999 ) setPedWeaponSlot ( thePed, 3 ) setPedWeaponSlot ( thePed1, 3 ) setPedWeaponSlot ( thePed2, 3 ) setPedWeaponSlot ( thePed3, 3 ) attachElements ( theMarker, thePed, 0, 0, -1 ) attachElements ( theMarker, thePed1, 0, 0, -1 ) attachElements ( theMarker, thePed2, 0, 0, -1 ) attachElements ( theMarker, thePed3, 0, 0, -1 ) setTimer ( giveWeapon, 500, 0, thePed, 25, 99999, true ) setTimer ( giveWeapon, 500, 0, thePed1, 25, 99999, true ) setTimer ( giveWeapon, 500, 0, thePed2, 25, 99999, true ) setTimer ( giveWeapon, 500, 0, thePed3, 25, 99999, true ) addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then if getPlayerTeam ( thePlayer ) == getTeamFromName ( "eetlaf" ) then triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePed ) if isPedInVehicle ( thePlayer ) then destroyElement ( getPedOccupiedVehicle ( thePlayer ) ) end end end end ) addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), function ( thePlayer ) if getElementType ( thePlayer ) == "player" then triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePed ) triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePed1 ) triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePed2 ) triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePed3 ) setTimer ( giveWeapon, 500, 1, thePed, 25, 99999, true ) setTimer ( giveWeapon, 500, 1, thePed1, 25, 99999, true ) setTimer ( giveWeapon, 500, 1, thePed2, 25, 99999, true ) setTimer ( giveWeapon, 500, 1, thePed3, 25, 99999, true ) end end ) -- Client Side addEvent ( "setPedAttacking", true ) addEventHandler ( "setPedAttacking", root, function ( thePed )( thePed1 )( thePed2 )( thePed3 ) setTimer ( function ( ) x, y, z = getElementPosition ( localPlayer ) setPedAimTarget ( thePed, x, y, z ) setPedAimTarget ( thePed1, x, y, z ) setPedAimTarget ( thePed2, x, y, z ) setPedAimTarget ( thePed3, x, y, z ) end , 100, 0 ) setPedControlState ( thePed, "fire", true ) setPedControlState ( thePed1, "fire", true ) setPedControlState ( thePed2, "fire", true ) setPedControlState ( thePed3, "fire", true ) outputChatBox ( "* Start Shooting !!!", 255, 255, 0, true ) end ) addEvent ( "setPedStanding", true ) addEventHandler ( "setPedStanding", root, function ( thePed )( thePed1 )( thePed2 )( thePed3 ) setPedControlState ( thePed, "fire", false ) setPedControlState ( thePed1, "fire", false ) setPedControlState ( thePed2, "fire", false ) setPedControlState ( thePed3, "fire", false ) outputChatBox ( "* Stop Shooting !!!", 255, 255, 0, true ) for _, x3NAD in ipairs ( getTimers ( 100 ) ) do killTimer ( x3NAD ) end end )
-
اسف على التدخل بدل ما افتح موضوع شلون اسوي اكثر من بيد؟
-
ابغيه اذا ضغط على السلاح وهو في فريق غير الشرطه يجيه كلام ان ما يقدر يشتريه
-
صار ما يشتريه بالمرة
-
addEvent("give",true) addEventHandler("give",root, function() local PlayerMoney = getPlayerMoney(source) if ( getPlayerTeam ( source ) == getTeamFromName ( 'Police' ) ) then else outputChatBox ( "#330079" .. name .. " يجب ان تكون في فريق الشرطه", getRootElement(), 255, 0, 0, true ) if ( PlayerMoney >= 9000) then takePlayerMoney(source,9000) giveWeapon ( source , 31,123 ) setPedWeaponSlot(source, getSlotFromWeapon(31)) local name = getPlayerName(source) outputChatBox ( "#330079" .. name .. " #00FF00 (لقد اشترى (ام4", getRootElement(), 255, 0, 0, true ) else outputChatBox("You don't have $9000 to buy ام4", source, 255, 0, 0, true) end end end )
-
ما عرفت استخدمه
-
addEvent("give",true) addEventHandler("give",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 9000) then takePlayerMoney(source,9000) giveWeapon ( source , 31,123 ) setPedWeaponSlot(source, getSlotFromWeapon(31)) local name = getPlayerName(source) outputChatBox ( "#330079" .. name .. " #00FF00 (لقد اشترى (ام4", getRootElement(), 255, 0, 0, true ) else outputChatBox("You don't have $9000 to buy ام4", source, 255, 0, 0, true) end end ) انا ابغي ان ذا السلاح لفريق الشرطه فقط grove فريق مايقدر يشتريه