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Wortex

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Everything posted by Wortex

  1. The last one doesn't work Maybe a MTA guru could visit this thread and enlighten me? Still searching for a solution to voice smoothing.
  2. Yes, it actually works Quite good too. Thing is, its kinda awkward without the smoothing. Image if you'd drive by someone and you'd hear instant screaming. I wonder if its possible to add something like a smoothing effect. The closer you get, the higher the volume of the voice.
  3. Fixed by changing local r, to chatRadius
  4. Hello everyone. How does one change the radius of default voice chat resource? I don't really want people to speak to each other miles away, so the question is: How to limit them by radius? Details: If a guy is speaking, the other player can't hear what hes saying because hes not in the radius and vice versa, but if they both come to the same place or close to each other (defined by the radius), they can communicate and chat.
  5. Got this to work by assigning their dff's to the part ids. Thing that I'm having issues now is the paintjob. How in earth can I replace a paintjob without knowing its .dff ID?!
  6. Greetings everyone. I've been tinkering with vehicles for a couple of times now. Been able to replace a vehicle with a custom one - no problem. But the question is: Can I somehow load the custom .txd's and such for a custom vehicle? For example a vehicle can be tuned with its own custom mod parts, say a vinyl, or a body kit. Can I somehow add those in? And if so, what happens if I add more than one vehicle?
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