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iPrestege

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Everything posted by iPrestege

  1. So you want this script any one can use it and he is not on team?
  2. Thank you so much I'm going to try it in the future .
  3. That means if I used it there is no need to use fileDelete?
  4. Sorry i mean about the protected .
  5. Try This : function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerClass = getAccountData (theCurrentAccount, "class") setElementData(source, "Class", playerClass) local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) local team = getTeamFromName ( playerTeam ) if ( team ) then setPlayerTeam ( source, team ) end setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "class", tostring (getElementData (source, "Class"))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, ) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, ) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) local team = getPlayerTeam ( source ) if ( team ) then setAccountData ( account, "funmodev2-Team", getTeamName ( team ) ) end end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
  6. Can you tell me what this means did you do?
  7. ذذ مانتبهت انك تبية بـ مبلغ مالي السكربت بيكون كذا ذذ ! وللمعلومية استخدام سباون بلاير يغير شخصية الاعب ذذ جرب / == Client Side == addEventHandler("onClientGUIClick",root, function () if ( source == GUIEditor_Button[1] ) then triggerServerEvent("onClick[1]",localPlayer) elseif ( source == GUIEditor_Button[2] ) then triggerServerEvent("onClick[2]",localPlayer) elseif ( source == GUIEditor_Button[3] ) then triggerServerEvent("onClick[3]",localPlayer) end end ) == Server Side == addEvent("onClick[1]",true) addEventHandler("onClick[1]",root, function () local Money = getPlayerMoney(source) if ( Money >= 100) then takePlayerMoney(source,100) spawnPlayer (source,x,y,z) outputChatBox("القد وصلت بـ سلام ",source, 0, 255, 0, true) else outputChatBox("ليس لديك مال كافي لـ السفر",source, 255, 0, 0, true) end end ) addEvent("onClick[2]",true) addEventHandler("onClick[2]",root, function () local Money = getPlayerMoney(source) if ( Money >= 100) then takePlayerMoney(source,100) spawnPlayer (source,x,y,z) outputChatBox("القد وصلت بـ سلام ",source, 0, 255, 0, true) else outputChatBox("ليس لديك مال كافي لـ السفر",source, 255, 0, 0, true) end end ) addEvent("onClick[3]",true) addEventHandler("onClick[3]",root, function () local Money = getPlayerMoney(source) if ( Money >= 100) then takePlayerMoney(source,100) spawnPlayer (source,x,y,z) outputChatBox("القد وصلت بـ سلام ",source, 0, 255, 0, true) else outputChatBox("ليس لديك مال كافي لـ السفر",source, 255, 0, 0, true) end end )
  8. الاكواد خطأ كلها ناقصها واند وخطأ بالشات ذذ !! الكود يـكون : addEventHandler("onClientGUIClick",root, function () if ( source == GUIEditor_Button[1] ) then setElementPosition( localPlayer, -1322.4556884766, -555.26177978516, 14.1484375) outputChatBox("#FFFF00سوفا تاخذك لـ المطار",255,255,255,true) elseif ( source == GUIEditor_Button[2] ) then setElementPosition( localPlayer, -1533.9266357422, 766.29046630859, 7.1875) outputChatBox("#FFFF00سوفا تاخذك لـ المطار",255,255,255,true) elseif ( source == GUIEditor_Button[3] ) then setElementPosition( localPlayer, -2074.3793945313, 1334.2917480469, 7.1875) outputChatBox("#FFFF00سوفا تاخذك لـ المطار",255,255,255,true) end end )
  9. function spawn() triggerServerEvent("onCheckDownload",localPlayer) end setTimer(spawn, 100, 1) addEventHandler("onClientResourceStart",resourceRoot,spawn) بدلة بـ الكلنت جرب
  10. كيف خربان شغال ذذ ؟!
  11. I mean, it's may be impossible so i have to leave that for others Sorry .
  12. عندك مادري لية مو شغال عندي شغال / = واذا احد شايف فية مشكلـة بالكود يصححها ذذ ؟
  13. -_-" شغال الكود ذذ وجربتة مع واحد .
  14. and if he die how you will see the skin ? just that make no sense at all .
  15. So How We Will Do it you want it on spawn and wasted realy i don't know how will do it .
  16. -- Server Side .. gate1= createObject ( 2927, 215.878, 1875.722, 13.93899, 0, 0, 0 ) gate1_2 = createObject ( 2927, 211.7866, 1875.726, 13.93899, 0, 0, 0 ) marker_gate1 = createMarker(213.93994,1875.98022,10.3468,"cylinder",5, 225, 225, 0, 0 ) function open_gate1(hitElement) if ( getElementType (hitElement) == "player" ) then local armyTeam = getPlayerTeam (hitElement) if ( armyTeam and getTeamName ( armyTeam ) == "Army" ) then outputChatBox ( "Welcome!",hitElement,0,255,0) else outputChatBox ( "You Are Not In Army team !!",hitElement,255,0,0) moveObject ( gate1, 2000, 219.9222, 1875.722, 13.93899 ) moveObject ( gate1_2, 2000, 207.98663, 1875.726, 13.93899 ) end end end addEventHandler ("onMarkerHit",marker_gate1,open_gate1) function close_gate1(hitElement) if ( getElementType (hitElement) == "player" ) then local armyTeam = getPlayerTeam (hitElement) if ( armyTeam and getTeamName ( armyTeam ) == "Army" ) then outputChatBox ( "Welcome!",hitElement,0,255,0) else outputChatBox ( "You Are Not In Army team !!",hitElement,255,0,0) moveObject ( gate1, 2000, 215.878, 1875.722, 13.93899 ) moveObject ( gate1_2, 2000, 211.7866, 1875.726, 13.93899 ) end end end addEventHandler ("onMarkerLeave",marker_gate1,close_gate1)
  17. addEventHandler("onPlayerSpawn", root, function () if hasObjectPermissionTo(source, "command.ban", true) then setElementModel(source,math.random (1,400)) outputChatBox("Welcome admin, your skin has been set to: Admin server skin.",source,255,0,0) end end)
  18. So You Want It For Admin Only I Mean The GUI ?
  19. you mean you want to save it? i mean how joined the server?
  20. yes i know that! you want it for admin only?
  21. You Want The GUI For Admin Only ?
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