GUIEditor_Window = {}
GUIEditor_TabPanel = {}
GUIEditor_Tab = {}
GUIEditor_Button = {}
GUIEditor_Label = {}
GUIEditor_Image = {}
GUIEditor_Window[1] = guiCreateWindow(0.1852,0.1393,0.6303,0.6719,"شوب مستر ديمو",true)
GUIEditor_Button[1] = guiCreateButton(831,19,19,20,"x",false,GUIEditor_Window[1])
GUIEditor_TabPanel[1] = guiCreateTabPanel(9,42,843,465,false,GUIEditor_Window[1])
GUIEditor_Tab[1] = guiCreateTab("Shop-1#",GUIEditor_TabPanel[1])
GUIEditor_Image[1] = guiCreateStaticImage(21,20,172,134,"deagle.png",false,GUIEditor_Tab[1])
GUIEditor_Image[2] = guiCreateStaticImage(210,23,168,127,"ak47.png",false,GUIEditor_Tab[1])
GUIEditor_Image[3] = guiCreateStaticImage(400,19,185,135,"m4.png",false,GUIEditor_Tab[1])
GUIEditor_Image[4] = guiCreateStaticImage(609,19,186,134,"mp5.png",false,GUIEditor_Tab[1])
GUIEditor_Button[2] = guiCreateButton(34,157,146,36,"150",false,GUIEditor_Tab[1])
GUIEditor_Button[3] = guiCreateButton(216,158,146,36,"230",false,GUIEditor_Tab[1])
GUIEditor_Button[4] = guiCreateButton(416,159,146,36,"200",false,GUIEditor_Tab[1])
GUIEditor_Button[5] = guiCreateButton(628,159,146,36,"170",false,GUIEditor_Tab[1])
GUIEditor_Image[5] = guiCreateStaticImage(215,228,180,150,"pistol-s.png",false,GUIEditor_Tab[1])
GUIEditor_Image[6] = guiCreateStaticImage(9,229,188,149,"pistol.png",false,GUIEditor_Tab[1])
GUIEditor_Image[7] = guiCreateStaticImage(404,230,187,142,"shotgun.png",false,GUIEditor_Tab[1])
GUIEditor_Image[8] = guiCreateStaticImage(623,229,172,144,"sniper.png",false,GUIEditor_Tab[1])
GUIEditor_Button[6] = guiCreateButton(635,381,146,36,"300",false,GUIEditor_Tab[1])
GUIEditor_Button[7] = guiCreateButton(420,380,146,36,"100",false,GUIEditor_Tab[1])
GUIEditor_Button[8] = guiCreateButton(27,379,146,36,"50",false,GUIEditor_Tab[1])
GUIEditor_Button[9] = guiCreateButton(220,379,146,36,"110",false,GUIEditor_Tab[1])
GUIEditor_Tab[2] = guiCreateTab("Shop-2#",GUIEditor_TabPanel[1])
GUIEditor_Image[9] = guiCreateStaticImage(35,13,176,158,"spaz-12.png",false,GUIEditor_Tab[2])
GUIEditor_Image[10] = guiCreateStaticImage(312,11,193,160,"tec-9.png",false,GUIEditor_Tab[2])
GUIEditor_Image[11] = guiCreateStaticImage(614,6,204,169,"uzi.png",false,GUIEditor_Tab[2])
GUIEditor_Image[12] = guiCreateStaticImage(318,208,199,172,"grenade.png",false,GUIEditor_Tab[2])
GUIEditor_Button[10] = guiCreateButton(49,164,151,33,"300",false,GUIEditor_Tab[2])
GUIEditor_Button[11] = guiCreateButton(331,166,151,33,"120",false,GUIEditor_Tab[2])
GUIEditor_Button[12] = guiCreateButton(645,168,151,33,"105",false,GUIEditor_Tab[2])
GUIEditor_Button[13] = guiCreateButton(342,376,151,33,"1500",false,GUIEditor_Tab[2])
GUIEditor_Label[1] = guiCreateLabel(557,316,282,119,"7MoDy",false,GUIEditor_Tab[2])
guiSetFont(GUIEditor_Label[1],"sa-gothic")
function BuyWeapon(money,id,ammo,name)
local m1 = getPlayerMoney(getLocalPlayer())
if ( m1 >= money ) then
takePlayerMoney(money)
triggerServerEvent("onBuy",getLocalPlayer(),id,ammo)
outputChatBox("لقد اشترية " .. name .. "",0,255,0,true)
else
outputChatBox("ليس لديك مال",255,0,0,true)
end
end
addEventHandler("onClientGUIClick",getRootElement(),
function ()
if ( source == GUIEditor_Button[2] ) then
BuyWeapon(150,24,300,"Deagle")
elseif ( source == GUIEditor_Button[3] ) then
BuyWeapon(230,30,500,"ak47")
elseif ( source == GUIEditor_Button[4] ) then
BuyWeapon(200,31,500,"m4")
elseif ( source == GUIEditor_Button[5] ) then
BuyWeapon(170,29,500,"mp5")
elseif ( source == GUIEditor_Button[8] ) then
BuyWeapon(50,22,300,"Pistol")
elseif ( source == GUIEditor_Button[9] ) then
BuyWeapon(110,23,300,"pistol-s")
elseif ( source == GUIEditor_Button[7] ) then
BuyWeapon(100,25,600,"Shotgun")
elseif ( source == GUIEditor_Button[6] ) then
BuyWeapon(300,34,500,"Sniper")
elseif ( source == GUIEditor_Button[10] ) then
BuyWeapon(300,27,300,"SPAZ-12")
elseif ( source == GUIEditor_Button[11] ) then
BuyWeapon(120,32,500,"tec-9")
elseif ( source == GUIEditor_Button[12] ) then
BuyWeapon(105,28,500,"uzi")
elseif ( source == GUIEditor_Button[13] ) then
BuyWeapon(1500,16,15,"Grenade")
end
end
)
addEvent("onBuy",true)
addEventHandler("onBuy",getRootElement(),
function (id,ammo)
giveWeapon(source,id,ammo)
end
)
bindKey ( "F2" , "down" ,
function()
if ( guiGetVisible ( GUIEditor_Window[1] ) == true ) then
guiSetVisible ( GUIEditor_Window[1] , false )
showCursor ( false )
guiSetInputEnabled ( false )
else
guiSetVisible ( GUIEditor_Window[1] , true )
showCursor ( false )
guiSetInputEnabled ( true )
playSound ("other/open.wav")
end
end
)