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Nevo

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Everything posted by Nevo

  1. Hallo leute, ich habe mich mal an einen Farmerjob rangewagt, doch leider ist da irgendwo ein Fehler und ich bin echt am Verzweifeln Clientseitig: local farmingJobTargetMarker, farmingAreaMarker local playerToGroundLevel = 1.3085 local farmer_boden = { [1]={-1079.5439,-1095.34460,129.21875}, [2]={-1089.5899658,-1095.5360107,129.21875}, [3]={-1104.4857177,-1095.616577,129.21875}, [4]={-1116.9200439453,-1095.7744140,129.21875}, [5]={-1129.0928955,-1095-3354492188,129.21875}, [6]={-1139.94982,-1095.595947,129.21875}, [7]={-1141.01538,-1084.146118,129.21875}, [8]={-1126.7314453125,-1084.2661132813,129.21875}, [9]={-1094.706787,-1084.253173,129.21875} } function showNextFarmerJobMarker ( x, y, z, typ ) local size = 1 if typ == 2 then size = 10 elseif typ == 3 then size = 10 end local marker = createMarker ( tostring(x), tostring(y), tostring(z), "checkpoint", size, 200, 0, 0, 125, nil ) farmingJobTargetMarker = marker local blip = createBlip ( tostring(x), tostring(y), tostring(z), 0, 2, 255, 0, 0, 255, 0, 99999 ) setElementParent ( blip, marker ) if typ == 1 then addEventHandler ( "onClientMarkerHit", marker, farmerJobMarker1Hit ) elseif typ == 2 then addEventHandler ( "onClientMarkerHit", marker, farmerJobMarker2Hit ) elseif typ == 3 then addEventHandler ( "onClientMarkerHit", marker, farmerJobMarker3Hit ) end end addEvent ( "showNextFarmerJobMarker", true ) addEventHandler ( "showNextFarmerJobMarker", getRootElement(), showNextFarmerJobMarker ) function getNewFarmerLocation(player, ID) local x, y, z = farmer_boden[ID][1], farmer_boden[ID][2], farmer_boden[ID][3] showNextFarmerJobMarker (x,y,z,tonumber(getElementData(player,"farmerMod"))) end function farmerJobRecieve(player, art) setElementData(player,"farmerData",1) setElementData(player,"farmerMod",1) getNewFarmerLocation(player, tonumber(getElementData(player,"farmerData"))) end addEvent ( "farmerJobRecieve", true ) addEventHandler ( "farmerJobRecieve", getRootElement(), farmerJobRecieve ) function farmerJobMarker1Hit ( player ) if player == lp and not getPedOccupiedVehicle ( player ) then setElementFrozen ( lp, true ) local x, y, z = getElementPosition ( lp ) local z = z - playerToGroundLevel * 2 setTimer ( function ( x, y, z ) local crop = createObject ( 3409, x, y, z ) moveObject ( crop, 5000, x, y, z + playerToGroundLevel ) setTimer ( destroyElement, 60000, 1, crop ) setElementFrozen ( lp, false ) end, 1500, 1, x, y, z ) -- triggerServerEvent ( "farmerJobMarkerHit1", lp, 1 ) destroyElement ( source ) setElementData(lp,"FarmerData",tonumber(getElementData(hit,"farmerData"))+1) getNewFarmerLocation(lp, tonumber(getElementData(lp,"farmerData"))) end end function farmerJobMarker2Hit ( player ) if getPedOccupiedVehicle ( lp ) and player == lp then triggerServerEvent ( "farmerJobMarkerHit2", lp, 2 ) destroyElement ( source ) end end function farmerJobMarker3Hit ( player ) if getPedOccupiedVehicle ( lp ) and player == lp then triggerServerEvent ( "farmerJobMarkerHit3", lp, 3 ) destroyElement ( source ) end end function startFarmingJob () farmingAreaMarker = createMarker ( -1186.4422607422, -1048.7531738281, 129.21875, "checkpoint", 450, 200, 0, 0, 125, nil ) addEventHandler ( "onClientMarkerLeave", farmingAreaMarker, function ( player ) if player == lp then cancel_farming ( "", "farming" ) end end ) end addEvent ( "startFarmingJob", true ) addEventHandler ( "startFarmingJob", getRootElement(), startFarmingJob ) function cancel_farming ( cmd, arg ) if arg == "farming" or arg == "job" then if isElement ( farmingAreaMarker ) then destroyElement ( farmingAreaMarker ) end if isElement ( farmingJobTargetMarker ) then destroyElement ( farmingJobTargetMarker ) end triggerServerEvent ( "cancelFarmingJob", lp ) infobox ( "Du hast die Arbeit\nabgebrochen.", 5000, 125, 0, 0 ) setElementData(player,"farmerData",0) setElementData(player,"farmerMod",0) end end addEvent ( "cancelFarming", true ) addEventHandler ( "cancelFarming", getRootElement(), cancel_farming ) addCommandHandler ( "cancel", cancel_farming ) function clientFarmerWasted () if isElement ( blip ) then cancel_farming ( "", "farming" ) end end addEventHandler ( "onClientPlayerWasted", lp, clientFarmerWasted ) Server: farm = createPickup ( -1057.5656, -1195.8160400, 129.1480255127, 3, 1239, 1000, 0 ) farmerColSphare = createColSphere ( -1057.5656, -1195.8160400, 129.1480255127, 5 ) function pick ( player ) if vioGetElementData ( player, "job" ) == "farmer" then -- triggerClientEvent ( player, "prompt", getRootElement(), "\nLeider wurde dieser Job noch nichts ganz Fertiggestellt!", 10, 200, 200, 0 ) triggerClientEvent ( player, "showFarmingWindow", getRootElement()) --showFarmingWindow end if vioGetElementData ( player, "job" ) == "none" then triggerClientEvent ( player, "infobox_start", getRootElement(), "Tippe: /job ein\num Farmer zu werden!", 7500, 255, 255, 0 ) end end addEventHandler ( "onPickupHit", farm, pick ) function FarmerJobRecieve(player) triggerClientEvent ( player, "farmerJobRecieve", getRootElement()) end addEvent ( "farmerJobRecieve", true ) addEventHandler ( "farmerJobRecieve", getRootElement(), FarmerJobRecieve ) function farmerJobMarkerHit1(player, cmd, marker) vioSetElementData ( player, "money", vioGetElementData ( player, "money" ) + 7 ) givePlayerMoney ( player, 7 ) end addEvent ( "farmerJobMarkerHit1", true ) addEventHandler ("farmerJobMarkerHit1", getRootElement(), farmerJobMarkerHit1) function farmerJobRecieve(player, cmd, mode) --if mode == "job1" then triggerClientEvent ( player, "startFarmingJob", 0, 0, 0, 1) triggerClientEvent ( player, "showNextFarmerJobMarker", 0, 0, 0, 2) --end end addEvent ( "farmerJobRecieve", true ) addEventHandler ("farmerJobRecieve", getRootElement(), farmerJobRecieve)
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