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ciruja1

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. ciruja1

    exp_system

    ok gracias pero una pregunta como hacer que abajo en un cuadradito aparesca el level
  2. ciruja1

    exp_system

    Hola soy nuevo en esto del mta y desidi armarme un server de zombies haci que encontre este recurso pero no sirve me dicen por que?? local rootElement = getRootElement() levels = {} levels[0] = {"Test 0", "10"} levels[1] = {"Test 1", "20"} levels[2] = {"Test 2", "100"} levels[3] = {"Test 3", "150"} levels[4] = {"Test 4", "200"} function ResourceStart () executeSQLCreateTable("levels", "accountname STRING, level INT") end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), ResourceStart) function addPlayer() local account = getPlayerAccount(source) local playername = getPlayerName(source) CheckPlayer = executeSQLSelect ( "levels", "accountname", "accountname = '" .. getAccountName(account) .. "'" ) if ( type( CheckPlayer ) == "table" and #CheckPlayer == 0 ) or not CheckPlayer then executeSQLInsert ( "levels", "'".. getAccountName(account) .."','0'" ) end end addEventHandler("onPlayerLogin",rootElement,addPlayer) addEventHandler( "onElementDataChange", rootElement, function () if getElementType(source) == "player" then local acc = getPlayerAccount(source) local accountname = getAccountName(acc) local playername = getPlayerName(source) local data = getElementData(source,"exp") local sqldata = executeSQLSelect ( "levels", "level","accountname = '" .. accountname .. "'") lvl = sqldata[1]["level"] if tostring(data) == tostring(levels[lvl][2]) then outputChatBox("*Level system: congratulations ".. playername .." you're now a ".. levels[lvl][1] .."!",getRootElement(),0,255,0) local textDis = textCreateDisplay () local item = textCreateTextItem( "LEVEL UP! YOU'RE NOW LEVEL ".. tostring(sqldata[1]["level"]), 0.5, 0.4, 2, 0, 255, 0, 255, 4, "center", "center" ) textDisplayAddText ( textDis, item ) textDisplayAddObserver ( textDis, source ) setTimer ( textDestroyTextItem, 5000, 1, item ) setTimer ( textDestroyDisplay, 5000, 1, textDis ) sql = tonumber(sqldata[1]["level"]) + 1 executeSQLUpdate("levels", "level = '".. sql .."'", "accountname = '".. accountname .."'") end end end) function rewardOnWasted ( killer ) local exp = getElementData(killer,"exp") if exp then setElementData(killer,"exp",tonumber(getElementData(killer,"exp"))+5) outputChatBox("Experience gained +5! total ".. tonumber(exp)+5,killer,0,255,0) else setElementData(killer,"exp",5) end end addEvent("onZombieWasted",true) addEventHandler ( "onZombieWasted", getRootElement(), rewardOnWasted )
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