checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" }
function handleOnPlayerModInfo ( filename, modList )
for _,mod in ipairs(modList) do -- Check each modified item
for _,checkName in ipairs(checkModels) do
if mod.name == checkName then -- See if modified item is in our check list
kickPlayer ( "Not allowed to used hacks. Please restore " .. filename )
end
end
end
end
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
كذا صح ؟؟