Not sure on what got it changed, I overwrited the old file, sorry. however here are the current values:
memory 13500
devkit_memory 13500
vehicles 12
pe_lightchangerate 0.0005
pe_lightingbasecap 0.35
pe_lightingbasemult 0.5
pe_leftx 16
pe_topy 16
pe_rightx 16
pe_bottomy 16
dontbuildpaths
Next time someone complains about stuttery and laggy gameplay issues tell them to check their stream.ini file (GTA SA folder)
Mine had the wrong numbers and that was the reason to all my problems. Took me way too long to figure this out.
Random freezes still occur - but I can live with that.
And can someone confirm if HPET helps or not in MTA? since MTA is CPU based, HPET might fck up the timers, but only the developers can answer that.
Alright, video will be rendered and uploaded soon.
But could you tell me, what each color graph means?
When a lag spike is happening, all of the graphs will jump high.
and when I'm recording the blue one is going crazy, so consider it when you see the video.
The freecam only goes up and down, not forward/backwards. it's really hard to manuver like this, by the way the map is supposed to be played on 49fps (or it doesn't matter?)
---
Alright reconnecting fixed it. I didn't see any spikes even in the parts where I usually lag in normal servers.. can you let me drive it now and see if it happens then?
but nothing else works... I'm trying everything since May 2012, just look at my previous threads! they all end up with no solutions...
I replaced 3 computers during this period and it's the same on all of them. what else am I supposed to do?
I've installed the latesy nightly you posted and like I said those freezes still happen, randomly and when objects load.
I'll just deal with playing on 640x480... I give up. thanks for trying.
I believe it was already fixed? I used to turn off my overclock before entering MTA, because it got me kicked for passing the FPS limit. but now i'm clocked at 4.4ghz and it doesn't do anything.
I don't know what sniper just posted, but anyway.. I managed to run radeonpro by removing the d3d9.dll files in my GTA directory
changing the 'flip queue size' to 0~3 helped a little bit, but the game is still not fluid. i can still notice some freezes randomly and while objects are loading
Still crashing - this is the error: http://i.imgur.com/vvprM3i.png
As for the map you requested, it's creator lost interest in MTA and can't be reached... other server owners which have it wouldn't send it to me aswell :\
I will try.
someone else told me to try and change the flip queue size (pre-rendered frames but for AMD cards), and the only way to change it's value is by using a program called RadeonPro.
For some reason MTA is crashing when the program is running, but it does work on MTA1.2.
the error I get is 'Application Error - The memory could not be read', can you try and fix it? I believe it might help.
yes! noticed that a couple of times. but I don't always pay attention, i guess it happens randomly too.
2:21, when the car lands my game will freeze EVERY time! half a second freeze but still those are the freezes i'm talking about!
Windows Defender was already disabled
But i've done everything you said, and it's still lagging (mostly when objects are loading), would you like me to upload a MTADiag log?